Ice Age (2002 video game): Difference between revisions
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| developer = [[Artificial Mind and Movement]] |
| developer = [[Artificial Mind and Movement]] |
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| publisher = [[ |
| publisher = [[Ubi Soft]] |
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| released = {{vgrelease|NA|{{Start date|2002|03|18}} |JP|July 20, 2002|EU|April 19, 2002}} |
| released = {{vgrelease|NA|{{Start date|2002|03|18}} |JP|July 20, 2002|EU|April 19, 2002}} |
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| genre = [[Platform game]] |
| genre = [[Platform game]] |
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| platforms = [[Game Boy Advance]] |
| platforms = [[Game Boy Advance]] |
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'''''Ice Age''''' is a 2002 [[platform game]] [[Ice Age (2002 film)|based on the film of the same name]], developed by [[Artificial Mind and Movement]], published by [[ |
'''''Ice Age''''' is a 2002 [[platform game]] [[Ice Age (2002 film)|based on the film of the same name]], developed by [[Artificial Mind and Movement]], published by [[Ubi Soft]] and released for the [[Game Boy Advance]]. |
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==Gameplay== |
==Gameplay== |
Revision as of 12:40, 10 June 2018
Ice Age | |
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Developer(s) | Artificial Mind and Movement |
Publisher(s) | Ubi Soft |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Platform game |
Mode(s) | Single-player |
Ice Age is a 2002 platform game based on the film of the same name, developed by Artificial Mind and Movement, published by Ubi Soft and released for the Game Boy Advance.
Gameplay
The game allows to play as Sid or Manny (not counting Diego) with Roshan. The goal of each of the 10 levels is to collect as many nuts and make it to the end safely.
Reception
The game received poor reviews from critics, with GameRankings and Metacritic reporting an average score of 46.00% and 47/100 respectively.[1][2] Tim Tracy of GameSpot described the game as a "straightforward platform game with a host of problems that ultimately make it a joyless experience", criticizing the repetitive and uninteresting music and "an overall feeling that trial and error is the key to beating the game".[3] Craig Harris, writing for IGN, also criticized the trial-and-error level design; "the developers make [this game's] levels challenging by creating blind leaps, making it impossible to see what's below a ledge without taking that annoying 'leap of faith'." On the other hand, he was more positive when commenting about the music, describing the game's good use of the GBA's audio hardware as "the game's only real plus."[4]