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==Reception==
==Reception==
''Jet'' was subLogic's second best-selling Commodore 64 game as of late 1987.<ref name="ferrell198712">{{cite news | url=https://archive.org/stream/1987-12-computegazette/Compute_Gazette_Issue_54_1987_Dec#page/n17/mode/2up | title=The Commodore Games That Live On And On | work=Compute's Gazette | date=December 1987 | accessdate=24 January 2015 | author=Ferrell, Keith | pages=18–22}}</ref> ''[[Compute!]]'' favorably reviewed the Apple II version of ''Jet'' and its excellent graphics, but criticized the slow performance, reporting that it was "painfully slow" at updating the display.<ref name="williams198705">{{cite news | url=https://archive.org/stream/1987-05-compute-magazine/Compute_Issue_084_1987_May#page/n49/mode/2up | title=Jet | work=Compute! | date=May 1987 | accessdate=9 November 2013 | author=Williams, Michael B. | pages=48}}</ref> ''[[Computer Gaming World]]'' called ''Jet'' "more of a 'game'" than ''[[F/A-18 Interceptor]]'', which the magazine described as "a 'toy' ... you play a game, you play ''with'' a toy". The reviewer recommended both.<ref name="hockman198808">{{cite magazine | title=Into The Hornet's Nest | magazine=[[Computer Gaming World]] | issue=50 | date=August 1988 | url=http://www.cgwmuseum.org/galleries/index.php?year=1988&pub=2&id=50 | accessdate=24 April 2016 | last=Hockman | first=Daniel | pages=14–15}}</ref> In a 1994 survey of wargames the magazine gave the title one-plus stars out of five, describing the combat "mediocre".<ref name="brooks199401">{{Cite magazine |last=Brooks |first=M. Evan |date=January 1994 |title=War In Our Time / A Survey Of Wargames From 1950-2000 |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |magazine=Computer Gaming World |pages=194-212}}</ref>
''Jet'' was subLogic's second best-selling Commodore 64 game as of late 1987.<ref name="ferrell198712">{{cite news | url=https://archive.org/stream/1987-12-computegazette/Compute_Gazette_Issue_54_1987_Dec#page/n17/mode/2up | title=The Commodore Games That Live On And On | work=Compute's Gazette | date=December 1987 | accessdate=24 January 2015 | author=Ferrell, Keith | pages=18–22}}</ref> ''[[Compute!]]'' favorably reviewed the Apple II version of ''Jet'' and its excellent graphics, but criticized the slow performance, reporting that it was "painfully slow" at updating the display.<ref name="williams198705">{{cite news | url=https://archive.org/stream/1987-05-compute-magazine/Compute_Issue_084_1987_May#page/n49/mode/2up | title=Jet | work=Compute! | date=May 1987 | accessdate=9 November 2013 | author=Williams, Michael B. | pages=48}}</ref> ''[[Computer Gaming World]]'' called ''Jet'' "more of a 'game'" than ''[[F/A-18 Interceptor]]'', which the magazine described as "a 'toy' ... you play a game, you play ''with'' a toy". The reviewer recommended both.<ref name="hockman198808">{{cite magazine | title=Into The Hornet's Nest | magazine=[[Computer Gaming World]] | issue=50 | date=August 1988 | url=http://www.cgwmuseum.org/galleries/index.php?year=1988&pub=2&id=50 | accessdate=24 April 2016 | last=Hockman | first=Daniel | pages=14–15}}</ref> In a 1994 survey of wargames the magazine gave the title one-plus stars out of five, describing the combat "mediocre".<ref name="brooks199401">{{Cite magazine |last=Brooks |first=M. Evan |date=January 1994 |title=War In Our Time / A Survey Of Wargames From 1950-2000 |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |magazine=Computer Gaming World |pages=194–212}}</ref>


==See also==
==See also==

Revision as of 22:41, 16 June 2018

Jet
Developer(s)subLOGIC
Publisher(s)subLOGIC
Platform(s)MS-DOS, Apple II, Atari ST, Amiga, Commodore 64, Macintosh, NEC PC-9801
Release1985, 1986, 1988, 1989
Genre(s)Flight Simulator
Mode(s)Single-player

Jet is a combat flight simulator video game originally published in 1985 by subLOGIC. The game was released in 1985 for MS-DOS and the Commodore 64, 1986 for the Apple II, 1988 for the Atari ST and Amiga, and 1989 for the Macintosh and NEC PC-9801.[1]

An updated version called Jet 2.0 was released for MS-DOS in 1987.

Description

Jet is based on subLOGIC's classic Flight Simulator.[2] The player may choose either an F-16 Fighting Falcon for land missions or an F-18 Hornet for missions starting at sea from an aircraft carrier.[2] The player can also practice flying and aerobatics in "free flight" mode, dogfight against Soviet MiGs, launch strikes against land or sea-based targets, watch a demo, or load a subLOGIC scenery disk.[2] For either combat mode, the player can to select which missiles and bombs the plane will have.[2]

Most of the indicators on a real jet fighter are present in Jet: altimeter, heading, frame loading, gear status, brake status, fuel level, radar, attitude, and range.[2] The player can turn a few of these on and off.[2] The controls consist of either the joystick or numeric keypad for steering and other keys to handle the chosen optional indicators, landing gear, weapons, and an eject button.[2] Different perspectives can be chosen - a view from the control tower instead of the jet's cockpit.[2]

Reception

Jet was subLogic's second best-selling Commodore 64 game as of late 1987.[3] Compute! favorably reviewed the Apple II version of Jet and its excellent graphics, but criticized the slow performance, reporting that it was "painfully slow" at updating the display.[4] Computer Gaming World called Jet "more of a 'game'" than F/A-18 Interceptor, which the magazine described as "a 'toy' ... you play a game, you play with a toy". The reviewer recommended both.[5] In a 1994 survey of wargames the magazine gave the title one-plus stars out of five, describing the combat "mediocre".[6]

See also

References

  1. ^ Jet at Mobygames
  2. ^ a b c d e f g h [1]
  3. ^ Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  4. ^ Williams, Michael B. (May 1987). "Jet". Compute!. p. 48. Retrieved 9 November 2013.
  5. ^ Hockman, Daniel (August 1988). "Into The Hornet's Nest". Computer Gaming World. No. 50. pp. 14–15. Retrieved 24 April 2016.
  6. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.