Manx TT Super Bike: Difference between revisions
No edit summary Tag: Possible vandalism |
No edit summary |
||
Line 18: | Line 18: | ||
|platforms = [[Arcade game|Arcade]], [[Sega Saturn]], [[Microsoft Windows]] |
|platforms = [[Arcade game|Arcade]], [[Sega Saturn]], [[Microsoft Windows]] |
||
}} |
}} |
||
''''' |
'''''Manx TT Super Bike'''''<ref>Some later releases refer to the game as ''Manx TT SuperBike'' or ''Manx TT Superbike''.</ref> is a 1995 [[Arcade game|arcade]] [[racing game]] developed jointly by [[Sega AM3]] and [[Sega-AM4]]. It was later ported to the [[Sega Saturn]] by [[Tantalus Interactive]] and to [[Microsoft Windows|Windows]] by [[Perfect Entertainment]]. It is a motorcycle racing game built for the Sega Model 2 arcade board.<ref>{{cite magazine|title=Manx TT|magazine=[[Electronic Gaming Monthly]] |issue=93|publisher=[[Ziff Davis]]|date=April 1997|page=39}}</ref> Up to 8 players can race in this game if enough cabinets are linked together, following on from ''[[Daytona USA (video game)|Daytona USA]]''. |
||
The game's setting is the [[Isle of Man TT]] - the world-famous and demanding motorcycle racing event held on the [[Isle of Man]]. There are two courses to race on: the Laxey Coast course for novices and the more difficult TT ("[[Isle of Man TT|Tourist Trophy]]") Course for veteran players. While the TT Course is based on the actual course on the Isle of Man, the Laxey Coast is a fictional course designed by the game developers,<ref name="SatMag3">{{cite magazine|title=You Little Manx!|magazine=[[Sega Saturn Magazine]]|issue=3|publisher=[[Emap International Limited]]|date=January 1996|page=18}}</ref> though its scenery is drawn from the Isle of Man.<ref>{{cite magazine|last=Hickman |first=Sam |title=You Know Nothing!|magazine=[[Sega Saturn Magazine]]|issue=5|publisher=[[Emap International Limited]] |date=March 1996|pages=20–23}}</ref> |
The game's setting is the [[Isle of Man TT]] - the world-famous and demanding motorcycle racing event held on the [[Isle of Man]]. There are two courses to race on: the Laxey Coast course for novices and the more difficult TT ("[[Isle of Man TT|Tourist Trophy]]") Course for veteran players. While the TT Course is based on the actual course on the Isle of Man, the Laxey Coast is a fictional course designed by the game developers,<ref name="SatMag3">{{cite magazine|title=You Little Manx!|magazine=[[Sega Saturn Magazine]]|issue=3|publisher=[[Emap International Limited]]|date=January 1996|page=18}}</ref> though its scenery is drawn from the Isle of Man.<ref>{{cite magazine|last=Hickman |first=Sam |title=You Know Nothing!|magazine=[[Sega Saturn Magazine]]|issue=5|publisher=[[Emap International Limited]] |date=March 1996|pages=20–23}}</ref> |
Revision as of 15:51, 7 July 2018
Manx TT Super Bike | |
---|---|
Developer(s) | Sega AM3, Sega-AM4 Tantalus Interactive (Saturn) Psygnosis (Windows) |
Publisher(s) | Sega |
Director(s) | Jun Uriu Shinichi Fujii |
Producer(s) | Tetsuya Mizuguchi |
Designer(s) |
|
Programmer(s) | Takeshi Goden Toshikazu Goi Kazumasa Kondo |
Platform(s) | Arcade, Sega Saturn, Microsoft Windows |
Release | Arcade
|
Genre(s) | Racing game |
Mode(s) | Single player, multiplayer |
Arcade system | Sega Model 2 |
Manx TT Super Bike[1] is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment. It is a motorcycle racing game built for the Sega Model 2 arcade board.[2] Up to 8 players can race in this game if enough cabinets are linked together, following on from Daytona USA.
The game's setting is the Isle of Man TT - the world-famous and demanding motorcycle racing event held on the Isle of Man. There are two courses to race on: the Laxey Coast course for novices and the more difficult TT ("Tourist Trophy") Course for veteran players. While the TT Course is based on the actual course on the Isle of Man, the Laxey Coast is a fictional course designed by the game developers,[3] though its scenery is drawn from the Isle of Man.[4]
The arcade game was known at the time for its impressive graphics and innovative cabinet. Many arcade motorcycle games incorporated a bike-like machine that tilted so the player could maneuver the on-screen bike through the physical "bike" (pioneered by another Sega game, Hang-On); to do this, the player would need to push their feet against the floor. The Manx TT machine, however, was sensitive enough to tilt just from the rider shifting their weight, allowing the player to keep their feet on the machine and use their body weight to control the on-screen bike, making the game feel more realistic.[3][5] Many of the unsold cabinets were converted into Motor Raid, a futuristic Model 2 motorcycle racing game released in 1997.
Sega's decision to entrust the Saturn port of Manx TT Super Bike to an external developer, particularly one with no experience in porting arcade games, was controversial. However, upon release the game proved to be a major critical success for the Saturn.
Development
Producer Tetsuya Mizuguchi recounted the impetus behind the game:
After Sega Rally, I wanted to make a game with a big graphic impact that used the player's body. Looking through a magazine, I saw an article about the Isle of Man and I found the island very beautiful - perfect for a nice racing game. Moreover, in Japan there are groups of bikers who love riding bikes on the open road. I wanted to make a bike game mixing these two elements.[6]
The in-game motorcycles resemble the team Honda/Castrol Honda RVF750 RC45. In making the game, AM3 consulted the motorcycle racing team Castrol/Honda Racing Corporation, who helped them on a number of points, including studies on where sound comes from on a motorcycle and how it travels to the ear of the rider.[6] The team determined that they needed four sound outputs to recreate this experience realistically. Because the Model 2 arcade board has only two sound outputs, they used a Model 1 sound board for the additional two sound outputs.[6]
Because it takes more polygons to render a motorcycle than to render a car with a similar level of detail, AM3's wish for the game to support up to eight players presented processing difficulties. They opted to limit the bikes to a relatively small number of polygons so that the game could support eight players without suffering slowdown.[6]
The game was first demonstrated at the 1995 Japanese Amusement Machine Manufacturers' Association show; the game was described as only 20% complete at this time, with just one course playable.[5]
Gaming fans and journalists assumed that the Saturn version of the game would be developed by the same internal Sega CS team which handled the Saturn conversion of Sega Rally Championship, but the team was busy with Daytona USA: Championship Circuit Edition, which Sega considered a more important release.[7] Sega instead assigned the port to third party developer Tantalus Interactive, though several personnel from Sega of Japan assisted Tantalus towards the end of development.[8]
Release
The Saturn version features an arcade mode (which is essentially a recreation of the arcade version, including the presentation screens) and a Saturn mode, which includes additional features such as practice races and a challenge course in which all the tracks are played in order.[8] It supports two players using a split screen, as opposed to the linkup multiplayer used in the arcade version,[8] and is compatible with the analog controller.[9] The Saturn and PC releases have the game soundtrack as standard Red Book audio which can be listened to in any CD player.
Saturn to PC conversion
The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes.
- Full bike shadows instead of the mesh effect shadow in the Saturn version.
- Perspective correction to remove polygon warping.
- Increased draw distance.
- Higher resolution than the arcade version.
- 3dFx compatibility for filtered textures.
- 8 player multiplayer, like the arcade game.
- Newer voices.
Reception
Publication | Score |
---|---|
GameSpot | 6.3/10 (SAT)[10] |
Next Generation | (ARC)[11] (SAT)[12] |
Saturn Power | 92% (SAT)[13] |
Sega Saturn Magazine | 91% (SAT)[14] |
Following a strong audience reaction at the Amusement Trades Exhibition International show, the game's UK distributor sold out of Manx TT Super Bike cabinets.[15] A reviewer for Next Generation hailed the game as "one of the fastest and most dazzling bike coin-ops in the arcades ... the next evolutionary step in bike racing sims." He said the ability to control the bike without placing one's feet on the ground makes it far more immersive and realistic than any previous cycle racing game, and additionally applauded the effective simulation of speed, high frame rate, "solid" learning curve, persistent and intelligent AI opponents, and the way the bike reacts to being hit or jostled by other racers.[11]
Despite the controversy over Sega entrusting the Saturn conversion to an outside developer, upon its release critics agreed that it was an exemplary conversion of the arcade game.[10][11][13][14] Dean Mortock, for example, admitted in Saturn Power: "... I was certainly sceptical as to the reasoning behind letting another team do the conversion. But, after playing the game inside out, I can honestly say that I believe that this is the finest conversion of Manx TT onto the Saturn possible."[13] The game's smooth control was highly praised, with most critics commenting that all three controller options (standard joypad, analog controller, and steering wheel) work well, with the analog controller allowing the most exceptional precision of the three.[10][11][13][14] The most common criticism made of the game was that the additional content of the Saturn version was insufficient to give it the longevity expected of a home console game.[10][11][13][14] GameSpot in particular concluded that while the game "is one of the best conversions the Saturn has seen and is also truly fun to play", Saturn owners should pass on it in favor of something with higher value-for-money.[10] A Next Generation critic, however, argued that "What Manx TT is missing in depth is made up for in its ability to deliver a thrilling racing experience with an incredibly smooth frame rate, top-notch rider animation (a detail that doesn't mean much until you've seen it), and some of the best control dynamics ever offered in a racing game".[11] Rich Leadbetter of Sega Saturn Magazine judged that "Although lastability could have been improved, Manx TT is a tough, enjoyable experience which does a great job of bringing the arcade game to Saturn."[14]
See also
Notes
- ^ Some later releases refer to the game as Manx TT SuperBike or Manx TT Superbike.
- ^ "Manx TT". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 39.
- ^ a b "You Little Manx!". Sega Saturn Magazine. No. 3. Emap International Limited. January 1996. p. 18.
- ^ Hickman, Sam (March 1996). "You Know Nothing!". Sega Saturn Magazine. No. 5. Emap International Limited. pp. 20–23.
- ^ a b "Coin-op Giants Reveal Latest at JAMMA". Next Generation. No. 12. Imagine Media. December 1995. pp. 16–17.
- ^ a b c d "Manx TT". Next Generation. No. 16. Imagine Media. April 1996. pp. 60–61.
- ^ "Manx TT Confirmed!". Maximum: The Video Game Magazine. No. 7. Emap International Limited. June 1996. p. 127.
- ^ a b c Leadbetter, Rich (March 1997). "Manx TT Super Bike". Sega Saturn Magazine. No. 17. Emap International Limited. pp. 14–19.
- ^ Leadbetter, Rich (April 1997). "Take it to the Manx!". Sega Saturn Magazine. No. 18. Emap International Limited. p. 40.
- ^ a b c d e "Manx TT Super Bike Review". GameSpot. April 3, 1997. Retrieved 25 March 2018.
- ^ a b c d e f "Born to Be Wild". Next Generation. No. 17. Imagine Media. May 1996. p. 104.
- ^ "Bike Me". Next Generation. No. 30. Imagine Media. June 1997. p. 122.
- ^ a b c d e Mortlock, Dean (June 1997). "Review: Manx TT". Saturn Power. No. 1. Future plc. pp. 64–67.
- ^ a b c d e Leadbetter, Rich (April 1997). "Review: Manx TT Superbike". Sega Saturn Magazine. No. 18. Emap International Limited. pp. 60–61.
- ^ "Sega's Fighting Frenzy!". Maximum: The Video Game Magazine. No. 4. Emap International Limited. March 1996. p. 128.