Champion Boxing: Difference between revisions
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According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.<ref name="Retro163"/> |
According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.<ref name="Retro163"/> |
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Pengo makes a cameo after a Ko. |
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==References== |
==References== |
Revision as of 02:57, 13 August 2018
Champion Boxing | |
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Developer(s) | Sega-AM2 |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki[3] |
Artist(s) | Rieko Kodama |
Platform(s) | Sega SG-1000, arcade,[3] MSX |
Release | SG10001984[1] ARC1984[2] |
Genre(s) | Boxing, Sports, Fighting |
Mode(s) | Single-player, Multi-player |
Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the Sega SG-1000,[1] and later ported to the arcades,[2] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of AM7's Rieko Kodama.[3] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.
Development
Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[4] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[4]
According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[4]
Pengo makes a cameo after a Ko.
References
- ^ a b Champion Boxing[permanent dead link ], GameSpy
- ^ a b Champion Boxing at the Killer List of Videogames
- ^ a b c GameCenter CX - 2nd Season, Episode 13. Retrieved on 2009-04-04
- ^ a b c Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer. No. 163. Future Publishing. p. 61.