Nic Kelman: Difference between revisions
Update profile to include current position at Wizards of the Coast |
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Kelman's illustrated novel, "How To Pass As Human," was published by Dark Horse Books in 2015. |
Kelman's illustrated novel, "How To Pass As Human," was published by Dark Horse Books in 2015. |
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Since 2017, Kelman has been the Senior Narrative |
Since 2017, Kelman has been the Senior Narrative Designer and Principal Designer for Franchise Entertainment at [[Wizards of the Coast]].<ref>[https://www.linkedin.com/in/nic-kelman-704a81/] "[[LinkedIn]]," August 20, 2018</ref> |
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==Bibliography== |
==Bibliography== |
Revision as of 21:57, 20 August 2018
Nic Kelman | |
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Born | New York City |
Citizenship | American and British |
Genre | Literary Fiction, Non-Fiction, Screenwriting |
Notable works | girls, Video Game Art, How To Pass As Human |
Spouse | Ana Tajder-Kelman (2012 - Present) |
Nic Kelman is a writer of novels, short stories, non-fiction, screenplays, and essays.
Early life and education
Kelman was born to an American father and British mother and was raised in both nations. Kelman attended The Massachusetts Institute of Technology where he received a Bachelor of Science in Brain and Cognitive Science and Minored in Film and Media Studies. Although he was part of the Class of 1994, he graduated early in 1993. He then attended Brown University where he received a Master of Fine Arts in Creative Writing - Fiction.[1]
Work
Kelman's first novel, girls, was a San Francisco Chronicle and New York Journal News Best Book of the Year [2] when it was published in hardcover by Little, Brown and Company in 2003. It was released in paperback in 2005 and has since been translated into more than a dozen languages. A bestseller in several European countries, it was particularly successful in Italy where it was published by Fazi Editore.[3]
Kelman's second book, Video Game Art, was published worldwide in French and English by Assouline in 2006. It claims to be the first book of Art History on the topic and has introduction written by Kelman's former MIT Professor, Dr. Henry Jenkins.[4]
Kelman's third book, the novel Behaviour of the Light: A Speculum, was published by Fazi Editore in 2008.
In 2011, Kelman's first screenplay, "Genneris," was purchased by Steven Spielberg at Dreamworks Studios.[5] Since then, Kelman has also written original screenplays for other major studios and directors including Warner Brothers, Paramount Pictures, and Roland Emmerich.[6]
Kelman's illustrated novel, "How To Pass As Human," was published by Dark Horse Books in 2015.
Since 2017, Kelman has been the Senior Narrative Designer and Principal Designer for Franchise Entertainment at Wizards of the Coast.[7]
Bibliography
Novels
- girls (2003)
- Il Comportamento della Luce (2008)
- How To Pass As Human (2015)
Non-Fiction Books
- Video Game Art (2006)
Screenwriting
- "Genneris" (2011)
- "The Outpost" (2013)
- "Emergence" (2014)