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''Emerald Mine'' received mixed critical reception. Ottfried Schmidt of German magazine ''[[Aktueller Software Markt]]'' cited the game's high difficulty; saying "If you liked well-programmed, tricky games, then Emerald Mine would be exactly the right thing for you.<ref name="em1asmreview">Emerald Mine Testbericht in ASM Ausgabe 11/1987, p. 17, ISSN 0933-1867 [https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1987.11/page/n15 here]</ref> Richard Löwenstein of ''[[Amiga Joker]]'' magazine commented on the game's appeal, saying "It's the playing fun that counts", and that the design was well recieved: "Nobody offers such a good control and inventively designed levels".<ref name="em1ajreview">Klassiker: Emerald Mine in Amiga Joker issue 1/1992, p. 87, Joker Verlag, Haar, [https://archive.org/details/Amiga_Joker_1992-01_Joker_Verlag_DE/page/n85 here]</ref>
''Emerald Mine'' received mixed critical reception. Ottfried Schmidt of German magazine ''[[Aktueller Software Markt]]'' cited the game's high difficulty; saying "If you liked well-programmed, tricky games, then Emerald Mine would be exactly the right thing for you.<ref name="em1asmreview">{{cite web|url=https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1987.11/page/n15|title=Emerald Mine Testbericht in ASM Ausgabe|publisher=ASM|date= 11/1987|page=17|ISSN=0933-1867|author=Ottfried Schmidt}}</ref> Richard Löwenstein of ''[[Amiga Joker]]'' magazine commented on the game's appeal, saying "It's the playing fun that counts", and that the design was well recieved: "Nobody offers such a good control and inventively designed levels".<ref name="em1ajreview">{{cite web|url=https://archive.org/details/Amiga_Joker_1992-01_Joker_Verlag_DE/page/n85|title=Klassiker: Emerald Mine in Amiga Joker| issue=1/1992|page=87|publisher=Joker Verlag|author=Richard, Lowenstein}}</ref>


==''Emerald Mine 2''==
==''Emerald Mine 2''==

Revision as of 15:20, 24 October 2018

Genre(s)Scrolling tile-based puzzle game
Developer(s)Kingsoft
Publisher(s)Kingsoft
First releaseEmerald Mine
1987
Latest releaseEmerald Mines CD
1994

Emerald Mine is a video game series by Kingsoft for the Personal Computer. The series follows mines filled with various gems.

Emerald Mine

Emerald Mine was released in 1987 for the Amiga and converted in 1988 for the Commodore 64.

Reviews

Emerald Mine received mixed critical reception. Ottfried Schmidt of German magazine Aktueller Software Markt cited the game's high difficulty; saying "If you liked well-programmed, tricky games, then Emerald Mine would be exactly the right thing for you.[1] Richard Löwenstein of Amiga Joker magazine commented on the game's appeal, saying "It's the playing fun that counts", and that the design was well recieved: "Nobody offers such a good control and inventively designed levels".[3]

Emerald Mine 2

In 1988, Kingsoft published Emerald Mine 2 with 100 new levels. A level editor was included which triggered the creation of several thousand levels by players.[4]

Emerald Mine 3 Professional

In 1990, Kingsoft published a selection of levels created by players.

Reviews

"[The third part] has been cobbled too unlovingly. No question, the game mechanics and elements are still fine invented, but they should have removed the dust layer lying on it."
Martin Gaksch in Power Play issue 9/1990[5]

"There's no change on graphics and sound […], all technical details like animation and scrolling appear substantially dated. Nevertheless, persistent Emerald Mine fans will be served quite well, and newcomers could have no preference of the previous history."
Carsten Borgmeier in Amiga Joker issue 10/1990[6]

Emerald Mines

In 1994, Almathera published a collection of 14160 levels (177 series of 80) on CD. Since there was hardly any nonvolatile memory in the basic configuration of the Amiga CD32 and thus the game progress could not be saved, the game mode had to be changed for every eighth level of a series to be selectable.

Reviews

"This Boulder Dash clone doesn't come up with spectacular graphics, but the addicting game principle and over 10,000 levels should guarantee playing fun for months."
Uncredited author in Amiga Games issue 11/1994[7]

"The game elements are in such an abundance and variants that variety is presented truely in the whole lot. [… But since it is imbalanced] it is more a CD for fans [...]"
Max Magenauer in Amiga Joker issue 2/1995[8]

Miscellaneous

Emerald Mine became well known on the Amiga, because it was the first versatile labyrinth collection game, and had excellent presentation for its time. The Dutch Emerald Mine Club had been founded, which also carried out extensions of the Emerald Mine program. The open source game Emerald Mine for X11 is a port of this extended Emerald Mine to Unix, Windows, and DOS. It is completely compatible with the original Emerald Mine. It includes an archive of over 50,000 playable levels. The freeware game Rocks'n'Diamonds has a similar archive of levels, and includes an obsolete copy of Emerald Mine for X11 to play them.

See also

References

  1. ^ a b Ottfried Schmidt (11/1987). "Emerald Mine Testbericht in ASM Ausgabe". ASM. p. 17. ISSN 0933-1867. {{cite web}}: Check date values in: |date= (help)
  2. ^ Cite error: The named reference em1hcreview was invoked but never defined (see the help page).
  3. ^ a b Richard, Lowenstein. "Klassiker: Emerald Mine in Amiga Joker". Joker Verlag. p. 87.
  4. ^ Emerald Mines short review in Amiga World issue dec. 1994, p. 57, ISSN 0883-2390 here
  5. ^ a b Emerald Mine 3 Professional review in Power Play issue 9/1990, p. 41, ISSN 0937-9754 here
  6. ^ a b Emerald Mine 3 Professional review in Amiga Joker issue 10/1990, p. 62, Joker Verlag, Haar, here
  7. ^ a b Emerald Mines short review in Amiga Games issue 11/1994, p. 40, ISSN 0946-6339, Download here
  8. ^ a b Emerald Mines review in Amiga Joker issue 2/1995, p. 77, Joker Verlag, Haar, hier