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==Difficulty==
==Difficulty==
I have added a paragraph about the difficulty of the game. I feel it is important as it has put off many new players to fighting games and was not mentioned in the article. Fans of DOA2/3 will not expect the difficulty change and mass market players don't have a chance of keeping up with it. Probably accounting for all the pre-owned copies of the game available in stores. [[User:Mr.bonus|Mr.bonus]] 14:24, 5 September 2006 (UTC)
I have added a paragraph about the difficulty of the game. I feel it is important as it has put off many new players to fighting games and was not mentioned in the article. Fans of DOA2/3 will not expect the difficulty change and mass market players don't have a chance of keeping up with it. Probably accounting for all the pre-owned copies of the game available in stores. [[User:Mr.bonus|Mr.bonus]] 14:24, 5 September 2006 (UTC)

Is it really all that difficult? It's no tougher than the first DOA, in my opinion. The difficulty of overcoming early-stage opponents is exaggerated.[[User:219.74.36.236|219.74.36.236]] 08:52, 9 November 2006 (UTC)




===This was in the main article===
===This was in the main article===

Revision as of 08:52, 9 November 2006

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Dead or Alive 4

The Bugs and Critism pages need to be edited, they are very outdated and I have even posted at the bottom of the critism page counteracting the "problems" that some biased user posted.

The Bugs should be deleted entirely, as an auto-update patch fixes that as well.

Various sections

I went ahead and removed various bits of nonsense, such as the critismim section and whatnot. I believe we all know why. -ZeroTalk 17:21, 15 May 2006 (UTC)[reply]

Demo release

According to Next Generation, Tecmo will launch a demo release on Xbox Live in Japan. Yes, 6 months after releasing the game. See http://www.next-gen.biz/index.php?option=com_content&task=view&id=3484&Itemid=2 -- ReyBrujo 01:48, 23 July 2006 (UTC)[reply]

Difficulty

I have added a paragraph about the difficulty of the game. I feel it is important as it has put off many new players to fighting games and was not mentioned in the article. Fans of DOA2/3 will not expect the difficulty change and mass market players don't have a chance of keeping up with it. Probably accounting for all the pre-owned copies of the game available in stores. Mr.bonus 14:24, 5 September 2006 (UTC)[reply]

Is it really all that difficult? It's no tougher than the first DOA, in my opinion. The difficulty of overcoming early-stage opponents is exaggerated.219.74.36.236 08:52, 9 November 2006 (UTC)[reply]


This was in the main article

The big jump in difficulty could be due to Team Ninja wanting the single player mode to feel more like playing top rank players over Xbox Live.[citation needed]

I agree this may be the reason but can anyone find a source as it may be true but needs citing. Bobmills 16:10, 6 September 2006 (UTC)[reply]