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'''''White Night''''' is a 2015 horror-adventure video game developed by French indie studio Osome Studios<ref name=":0">{{Cite web|url=http://osome-studio.com/WhiteNight/|title=White Night – OSome Studio|website=osome-studio.com|language=en-US|access-date=2018-11-16}}</ref>, and published by Activision. In the week of March 9, 2015, it was released onto Xbox One, PlayStation 4 and PC.<ref>{{Cite news|url=https://www.kotaku.com.au/2015/03/white-night-is-2015s-creepiest-game-yet/|title=White Night Is 2015's Creepiest Game Yet|date=2015-03-09|work=Kotaku Australia|access-date=2018-11-16|language=en}}</ref>
'''''White Night''''' is a 2015 horror-adventure video game developed by French indie studio Osome Studios<ref name=":0">{{Cite web|url=http://osome-studio.com/WhiteNight/|title=White Night – OSome Studio|website=osome-studio.com|language=en-US|access-date=2018-11-16}}</ref>, and published by Activision. In the week of March 9, 2015, it was released onto Xbox One, PlayStation 4 and [[Windows]].<ref>{{Cite news|url=https://www.kotaku.com.au/2015/03/white-night-is-2015s-creepiest-game-yet/|title=White Night Is 2015's Creepiest Game Yet|date=2015-03-09|work=Kotaku Australia|access-date=2018-11-16|language=en}}</ref>


== Development ==
== Development ==
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* https://www.metacritic.com/game/playstation-4/white-night
* https://www.metacritic.com/game/playstation-4/white-night

[[Category:2015 video games]]
[[Category:Adventure games]]
[[Category:Horror video games]]
[[Category:PlayStation 4 games]]
[[Category:Video games developed in France]]
[[Category:Xbox One games]]

Revision as of 01:37, 17 November 2018

White Night
Publisher(s)
Release2015
Genre(s)Adventure, Horror

White Night is a 2015 horror-adventure video game developed by French indie studio Osome Studios[1], and published by Activision. In the week of March 9, 2015, it was released onto Xbox One, PlayStation 4 and Windows.[2]

Development

White Night started in 2010, when its lead developer was working on remake of Alone in the Dark 1. During this time, he became interested with the idea of putting black and white into a survival horror game. The team built the engine form scratch and found it gratifying to see it play out on various consoles. They enjoyed working with Activision, and appreciated the resources that partnership came with, for instance them showing the game off to the media. They had free reign in their creative decision, and while Activision offered tips on where to improve, money was no issue.[1]

Design and gameplay

The game has a monochromatic graphical style. Its slow jazz piano soundscape is reminiscent of classic noir thrillers.[3] The narrative is told to the player via "voice-over, on-screen text, and journal entries".[4]

Plot

The game takes place within Vesper Mansion, where the player aims to solve a mystery.[3] After having a car crash, the 30-something year old protagonist finds himself stubmling into what appears at first glance to be an abandoned mansion.[5]

Critical reception

IGN praised the title's atmospheric and eerie atmosphere, though felt the aesthetic design compromised the title's exploration and puzzle-solving.[3] Destructoid felt that the game falsely advertises itself as a "traditional survival experience of limited resources against considerable odds", whereas it just takes some gameplay elements of survival titles while centering on exploration mechanics.[6] GameSpotmade comparisons to Resident Evil due to its fixed camera angles.[7]

References

  1. ^ a b "White Night – OSome Studio". osome-studio.com. Retrieved 2018-11-16.
  2. ^ "White Night Is 2015's Creepiest Game Yet". Kotaku Australia. 2015-03-09. Retrieved 2018-11-16.
  3. ^ a b c Krupa, Daniel (2015-03-09). "White Night Review". IGN. Retrieved 2018-11-16.
  4. ^ "White Night review". pcgamer. Retrieved 2018-11-16.
  5. ^ "Noir Survival Horror White Night Out Now". Rock Paper Shotgun. Retrieved 2018-11-16.
  6. ^ "Review: White Night". destructoid. Retrieved 2018-11-16.
  7. ^ Peele, Britton (2015-03-13). "White Night Review". GameSpot. Retrieved 2018-11-16.