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'''Monochrome BBS''', known to users as "Mono," was a text-based multi-user [[bulletin board system]] featuring thousands of discussion files, along with games, user messaging, and a [[talker]]. Despite lasting much monger than many other BBSs, {{As of|December 2018}} it had closed its doors, its used base having shrunken beyond any hope of recovery. Despite earlier fame as both an easy access system, and one favoured within the UK Academic Community, by the end most comments on the system were in low-signal communities very hostile of outsiders. Monochrome ran on custom software, making the platform and user experience distinct from other bulletin board systems. Attempt to develop open source alternatives to the codebase were common, but attracted little support within the userbase oweing to dwindling spare time as the userbase aged.
'''Monochrome BBS''', known to users as "Mono," was a text-based multi-user [[bulletin board system]] featuring thousands of discussion files, along with games, user messaging, and a [[talker]]. Despite lasting much longer than many other BBSs, {{As of|December 2018}} it had closed its doors, its user base having shrunken beyond any hope of recovery. Despite earlier fame as both an easy access system, and one favoured within the UK Academic Community, by the end most comments on the system were in low-signal communities very hostile of outsiders. Monochrome ran on custom software, making the platform and user experience distinct from other bulletin board systems. Attempt to develop open source alternatives to the codebase were common, but attracted little support within the userbase oweing to dwindling spare time as the userbase aged.


== History ==
== History ==

Revision as of 11:31, 4 December 2018

Monochrome BBS, known to users as "Mono," was a text-based multi-user bulletin board system featuring thousands of discussion files, along with games, user messaging, and a talker. Despite lasting much longer than many other BBSs, As of December 2018 it had closed its doors, its user base having shrunken beyond any hope of recovery. Despite earlier fame as both an easy access system, and one favoured within the UK Academic Community, by the end most comments on the system were in low-signal communities very hostile of outsiders. Monochrome ran on custom software, making the platform and user experience distinct from other bulletin board systems. Attempt to develop open source alternatives to the codebase were common, but attracted little support within the userbase oweing to dwindling spare time as the userbase aged.

History

The underlying software (mono - small m) was originally written in around 1990 by David Brownlee, then a student at City University, London, for his final year project. Monochrome BBS (big M) is a specific instance of mono; another instance of mono was used for a few years as the official user interface for students in the Information Science department, but usage declined around 1996. Once the Monochrome board was up and running, fellow students were given accounts and word began to spread. The first non-City users were admitted in 1991-1992. Eventually Mono's userbase became international, although the majority of those joining were UK university students.

The server was originally sited on the university campus, with the address mono.city.ac.uk.[1]

By its peak in the mid-1990s, over 8000 accounts had been created, and there were often more than 150 people logged in simultaneously, making it a popular internet BBS in the UK.[2]

The artist Alan Sondheim has written of his experiences of Mono:[3]

I connected at first to various local BBS (bulletin board systems), but quickly became tired of them; I wasn't interested in participating in local community as much as I desired to explore the Internet itself. I had an account at the New School, now the New University, in New York - one of the worst-managed computer systems I've ever used. But it did allow me to log into the Monochrome Bulletin Board in England - www.mono.org - and it was through this that I made my first "international" contacts. I also learned just what was possible with ASCII-text-based formats; using escape codes and other techniques, text could change color, move on the screen, blink, and do all sorts of other interesting things. (Later, but not much later, I played around with the codes myself, sending out an invisible text which made the rest of the reader's Inbox invisible as well.). (p.24)

However, with the advent of web forums and GUI-based instant messaging, Mono's text-only format was already seen as nostalgic even in 1994 when it appeared in the first issue of .net magazine.[4] Within the Mono community there were discussions about moving the content to a web forum, but concerns about the content leaking via indexing systems dominated those discussions, quashing any such movement. Two notable incidents during these discussions were one user who systematically deleted all of his comments, and another who emailed a substantial mass of the remaining content to his own account. Activity declined over the years, particularly as LiveJournal[5] became popular, and later social media networks such as Facebook. In 2010, Mono was noted by Eileen Brown as an example of a bulletin board that is still in use at that time.[6] Most of those now using the system are long-time members.

Content

At it's peak, Mono had thousands of discussion files, along with multi-user dungeon games.[7] reflecting its roots on the fringe of the academic community, these were on a wide variety of topics, including technology, science, health, law, arts, music, sports, work, family, alternative lifestyles and news as well as general chat. These were organised hierarchically by topic; individual sections were maintained by different users who were appointed moderators. (In it's heyday moderators were required to log in on a daily basis, at the time that the service closed few moderators had been present in the previous year.) Each menu could be customized using markup and scripting languages, thus each section had its own "personality," conventions and sometimes codes of conduct. Section moderators were able to create animated banner ads which rotate on the main menu.

Mono's animation programming language ('manim') allows for simple ASCII animations, and interactive scripts such as quizzes and 1980s-style adventure games.

Mono also contained a built-in Telnet client ('mtel') that was used to provide access to MUDs such as GodWars that were hosted on the mono servers.

Community

Mono members could express their online identity in a number of ways:

  • namelines - short messages that appeared next to a users name in edits and on the main users-on screen.
  • infotexts - short text sections on a users' profile which could optionally be edited and animated using Mono's animation language.
  • talker customisation - including description of user, user's home room and actions within that room

As there were no other identifiers such as avatars, colour schemes, signatures etc., as used on web-based forums, personality and identity were often expressed through comments files, namelines and in personal diaries, a feature which was launched in 1997.[8]

Early on, Monochrome established a dedicated section for "Meets," where users regularly organised weekend-long events to meet up at various places around the UK (and occasionally in other countries where there were clusters of users). These were often attended 50 or more users, with accommodation offered by local hosts. These were often the first opportunity to put a face to a name, and made other users less anonymised on the BBS. Towns with several users sometimes had local chat files and regular meets.

After 2000, large meets became less common due to family and work pressures, but there were meets around festivals and other events - including several weddings between people who had met on Mono. In 1996 a marriage between two members, one from the USA and one from the UK, was featured in the Daily Telegraph,[9] "Good Morning with Anne and Nick" on BBC1, and a Channel 4 short film called "Get Netted" amongst other sources. This was at a time when the Internet was still new to the mainstream public and media, so such relationships were novel.

The main menu

Operation

Mono's interface was designed for ease of use - most operations are performed using single keypresses, and the options available are shown on-screen wherever possible, so it is relatively straightforward for a newcomer to start making their way around without reading lots of documentation.

The Esc key could be pressed at any time to provide a menu of additional facilities such as the talker, messaging systems, personal profile and settings.

Files are organised hierarchically by subject into menus and submenus. A file is composed of edits (comments). While reading a file, a user could add a comment to it, send part of it to another user, email it to themselves. The entire menu system could be scanned, for new edits, and users couls skip individual files and menus which do not interest them. This allows users to keep up to date with several discussions at a time, throughout the day.

The talker took some cues from MUDs by being composed of rooms, for which users write the descriptions, and a visitor was able to wander through these using the cardinal directions. What you said was only relayed to people in the same room, and rooms may be locked by their owner for privacy. Much of the talker environment was deleted after the "tachyon" server was closed down, as they contained interfaces to processes running on that machine.

The messaging system (u2u in Monochrome slang) allowed sending of messages directly to one or more other users. If a recipient was logged in, the message was received immediately and the recipient's client displayed the message or, if they were in the middle of editing a file, beeps to alert them and displays it when they finish. Otherwise, the message is stored and shown to them when they next connect.

A Users On screen showed currently logged on users, their nameline and current activity, location and connection statistics. Despite hysteria about content leaking on to the web, this information was also shown on the web page.

A number of other scripts were written by users to maintain files, menus, generate files automatically, provide wiki-like functionality, collect and display RSS feeds within the system and even a rudimentary Twitter client.

Technology

When mono was first launched, users connected to Monochrome via the X.25 protocol (using the JANET network) on address 000041002300, and later, when JANET became internet-addressable, telnet was employed. From 2010 SSH was the only means of connecting to mono. In addition to stanadrd SSH clients, such as PuTTY, users could connect using the Java client on the Monochrome website.

The mono software had a client-server architecture: users connect to the mono client, which in turn communicated with a number of server applications such as md.serv (the overarching controller), md.talk (the Talker daemon) and md.file (the u2u delivery daemon).

Originally, the client software ran on separate machines from the server software. At the peak of its popularity in the mid-90's, there were up to five client machines dedicated to Monochrome, all simultaneously talking to a single central server which both ran the mono server applications and served the files to the clients. This implemented a form of redundancy, in that users could still access Monochrome even if one or several of the client machines failed; however, the server machine remained a single point of failure.

Most of the communication between the client and the server software uses network sockets, but files still need to be directly accessible by the client; an API for client-server file processing was much discussed but never completed. This meant that when separate client and server machines were used, the server's central file store had to be exported to all the client machines using NFS, which was a major bottleneck.

The Monochrome cluster was historically based on Sun Microsystems machines (most often, old disused or discarded machines from universities or businesses), but has also run on DEC Alpha and Intel x86 hardware. A variety of operating systems have been involved historically, including SunOS and OpenBSD, but NetBSD was the chosen OS for most of monochrome's existence. As hardware speeds increased and the number of users has declined, there was eventually just a single virtual machine performing both client and server roles.

Most of the core client and server code was written in C, though a number of additional utilities were written in Perl.

References

  1. ^ Hahn, Harley; Stout, Rick (1994). The Internet yellow pages. Vol. 1. Osborne McGraw Hill. p. 19. ISBN 978-0-078-82023-6.
  2. ^ "alt.bbs.unixbbs Frequently Asked Questions". 16 May 1996. Retrieved 1 February 2011.
  3. ^ Sondheim, Alan (January–February 2001). "Virtualife.org: an online artist and the wonder of it all". Art Papers. 25 (1). Retrieved 2011-02-02.
  4. ^ Hindle, Simon (December 1994). "Directory: Monochrome City". .net magazine. 1 (1).
  5. ^ "Spods in Exile Livejournal". Retrieved 23 January 2013.
  6. ^ Brown, Eileen (2010). Working the Crowd: social media marketing for business. British Computer Society. p.26
  7. ^ Lester, Paul Martin (2013). Visual Communication: Images with Messages. Cengage Learning. p. 401. ISBN 978-1-133-30864-5.
  8. ^ Ruane, D. (December 2007). "Weavers & Warriors? Gender and Online Identity in 1997 and 2007 V1. 0". Transforming Cultures eJournal. 2 (2). doi:10.5130/tfc.v2i2.637. Retrieved 2010-01-11.
  9. ^ Christopher Middleton (10 May 1996). "tugs & pie: Love at First Byte". The Daily Telegraph.