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'''''Pirates''''' take refuge in expertly concealed hideouts, and due to their aggressive nature they take rich rewards from raids, therefore they can offer you all colonial goods.
'''''Pirates''''' take refuge in expertly concealed hideouts, and due to their aggressive nature they take rich rewards from raids, therefore they can offer you all colonial goods.
; Furs, Talismans, Jade and Ivory. Pirates can offer the all four types of colonial goods, although fraternising with them decreases you the player's popularity significantly.

[[Image:Pirate stronghold.jpg|thumb|left|494px|''an example of a pirate stronghold'']]
[[Image:Pirate stronghold.jpg|thumb|left|494px|''an example of a pirate stronghold'']]



Revision as of 18:19, 13 November 2006

Anno 1701
Developer(s)Related Designs, SunFlowers
Publisher(s)SunFlowers
Platform(s)PC
ReleaseOctober 26, 2006 - Germany

October 30, 2006 - North America

November 3, 2006 - Europe
Genre(s)Real-time strategy
Mode(s)Single player Multiplayer

Anno 1701, also marketed as 1701 A.D., is a real-time strategy game developed by Germany-based Sunflowers Interactive Entertainment Software company. It revolves around building and maintaining an 18th century colony in the "New World". It is the sequel to the games Anno 1503 and Anno 1602

Overview

Anno 1701, like the other two Anno games, is a game based mainly on the economics of the settlement created by the player. The more skilled a player is at maintaining a balanced economy the more succesful their settlemt will be.

File:Peir.jpg
This is the peir which was known in the former games as the wherehouse.

Gameplay

As with other Anno games, the player starts as an unamed country which has to colonize and expand in the island world of Anno. Whilst the player expands other computer controlled rivals are expanding and strengtehning. As the player progresses through the game, players have acces to lodge activities and troops which allow them to invade and ultimatly defeat other players.

Lodge Activities

Lodge activities are accessed at the beggining of the game, although only the spy is able to be used. All the other lodge activities are researched through the game at either a school or university.





Bomber - The Bomber burns Buildings of fellow players down to the ground.

Demagogue - The Demagogue gives inflammatory speeches in an opponent's cities.

Counter-espionage - Counter-espionage causes an enemy Spy to disclose information on his employer.

Ingratiate - Some of the players in the word of Anno can be buttered up by flattery.

Poisoner - The Poisoner contaminates the wells of enemy settlements.

Revolter - The revolter is an effetive tool to make an enemys inhabitants turn against them.

Saboteur - The sabouturs trade is tampering with the enmys market carts, rndering goods transportation useless.

Spy - The spy collects information about another player.

Pickpocket - The pickpocket stealthily steals money from enemys inhabitants and puts the money directly into your coffers.

Traitor - The traitor can make the enemys troops turn sides.

File:56 98.jpg
The spy at work

Development

Like all of the Anno games your settlement progresses through different inhabitant levels.

Pioneers are the first people to arrive to the island world and have pretty basic needs such as Championship (A community) and Food.

Settlers are the first inhabitants to make the island feel like home. On top of the basic needs the settlers require Religion and Cloth.

Citizens like to embellish their settlement with ornaments, their needs are also more exotic than those of the settlers or pioneers, Citizens are the first to want Alcohol they require Education and Tobacco Products in addition to this.

Merchants are pleasure loving and indulge themselves they request far fetched items such as Chocolates and Lamp oil, they also require Entertainment from a local theater.

Aristocrats are the highest inhabitants that a city can have and by far are the most luxourious. Aristocrats want Colonial Goods, Power which is provided in the form of the senate, Perfume and fine Jewellry.

Foreign Cultures

There are five different foreign cultures with which the player can trade. Once the player has fraternised with one of the culures the player can buy colonial goods, which are one of the Aristorcrats needs.

Asians are found on small islands in the north of the island world. They trade the collonial good Jade.

Aztecs are few in number and still blieve in the infinate power of the gods. They trade the collonial goods Talismans.

Indians' have a small settlment on one of the small islands in the southern end of the island world. Indian Ivory is a desirable colonial good.

Iroquois', situated in a dense forest on one of the smaller islands in the northan zone of the iland world, the Iroquois trade furs.

Pirates take refuge in expertly concealed hideouts, and due to their aggressive nature they take rich rewards from raids, therefore they can offer you all colonial goods.

File:Pirate stronghold.jpg
an example of a pirate stronghold


The Anno Series

Anno 1602

Anno 1503

Anno 1701