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}}</ref> Bromley was also the conceptual designer behind the game.<ref>{{cite web|url=https://www.chicagotribune.com/news/ct-xpm-1996-04-01-9604010193-story.html|title=TALES OF A CITY FOUND IN THE CARDS|first=Stephen Lee, Tribune Staff|last=Writer|website=chicagotribune.com}}</ref>
}}</ref> Bromley was also the conceptual designer behind the game.<ref>{{cite web|url=https://www.chicagotribune.com/news/ct-xpm-1996-04-01-9604010193-story.html|title=TALES OF A CITY FOUND IN THE CARDS|first=Stephen Lee, Tribune Staff|last=Writer|website=chicagotribune.com}}</ref><ref>{{cite web|url=https://www.legacy.com/obituaries/timesunion/obituary.aspx?n=darwin-paul-bromley&pid=191173095|title=Darwin Paul Bromley : Obituary|newspaper=[[The Florida Times-Union]]|accessdate=7 January 2019}}</ref>


==Reception==
==Reception==

Revision as of 23:45, 7 January 2019

Sim City: The Card Game
OriginSimCity
TypeCollectible card game
Players1+
Age range10 and up
ChanceMedium
Related games
SimCity series, Sim series

Sim City: The Card Game is an out-of-print collectible card game based on the video game SimCity by Maxis. The goal of the game is to build a city from the ground up. Players take turns playing cards representing city blocks and collect profit.[1]

Publication history

It was released in 1995 by Mayfair Games.[2] Several city expansions followed, adding location and politician cards from various cities, including Chicago, Washington, New York City, and Atlanta.[3] Several expansions were planned but never released including Hollywood, Paris, Toronto and Denver.[3] Eleven different promo packs were also released with 10 fixed cards each. Some of these promo packs included the promos that appeared as magazine inserts.[3] Another source noted over 150 promo cards, some released to conventions and gaming stores.[4] One promo was only available from Combo magazine and featured a picture of the Combo offices.[5]

Darwin Bromley, the president and founder of Mayfair Games at the time, appeared as a "Mayor" card in the game.[6] Bromley was also the conceptual designer behind the game.[7][8]

Reception

Rick Swan reviewed Sim City: The Card Game for Dragon magazine #221 (September 1995).[9] Swan says that "While the card game doesn't scale the heights of the computer game, it comes close."[9] Swan concluded his review by saying "Sim City looks like a winner."[9] The game was based on a solitaire computer game and was noted as one of the "lowest-conflict" CCGs at that time. The aim of each player is to add to their own city and the only "attack" cards were natural disasters.[3]

References

  1. ^ Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 372–382.
  2. ^ Unknown. "Card game:SimCity: The Card Game - Starter Deck". Google Arts & Culture. Retrieved 2019-01-07.
  3. ^ a b c d Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 516–521.
  4. ^ Necroscourge. "Tabletop Tales: 'SimCity: The Card Game'". Geekscape.net. Retrieved 2019-01-07.
  5. ^ Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 84.
  6. ^ Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 53.
  7. ^ Writer, Stephen Lee, Tribune Staff. "TALES OF A CITY FOUND IN THE CARDS". chicagotribune.com.{{cite web}}: CS1 maint: multiple names: authors list (link)
  8. ^ "Darwin Paul Bromley : Obituary". The Florida Times-Union. Retrieved 7 January 2019.
  9. ^ a b c Swan, Rick (September 1995). "Role-playing Reviews". Dragon (#221). Lake Geneva, Wisconsin: TSR: 46.