Jump to content

Berlin Connection: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m Grammar corrections.
Mgling (talk | contribs)
mNo edit summary
Line 9: Line 9:
'''''Berlin Connection''''' is a 1998 German [[educational video game|educational]] [[adventure game]] by eku interactive that was published for [[MacOS|Mac]] and [[Microsoft Windows|Windows]].
'''''Berlin Connection''''' is a 1998 German [[educational video game|educational]] [[adventure game]] by eku interactive that was published for [[MacOS|Mac]] and [[Microsoft Windows|Windows]].


== Plot and gameplay ==
== Plot and game-play ==
The game sees the player take control of Roger Penros, a [[journalist]] who researches the fall of the [[Berlin Wall]]. Throughout the game, he time travels to visit the wall at three points in its history. During this time, he falls in love with the [[East Berlin]] resident Katja. She is kidnapped after they spend the night together, with the kidnappers demanding that he hand over incidentally incriminating photos that he had taken. Their demands lead to Roger beginning his own investigation.<ref name=":0">{{Cite web|url=https://web.archive.org/web/20030605044702/http://archiv.tagesspiegel.de:80/archiv/06.10.1998/in-pr-7262.html|title=Interaktiv © Verlag Der Tagesspiegel 1998|date=2003-06-05|website=web.archive.org|doi=10.1998/in-pr-7262.html|access-date=2019-02-09}}</ref>
The game sees the player take control of Roger Penros, a [[journalist]] who researches the fall of the [[Berlin Wall]]. Throughout the game, he time travels to visit the wall at three points in its history. During this time, he falls in love with the [[East Berlin]] resident Katja. She is kidnapped after they spend the night together, with the kidnappers demanding that he hand over incidentally incriminating photos that he had taken. Their demands lead to Roger beginning his own investigation.<ref name=":0">{{Cite web|url=https://web.archive.org/web/20030605044702/http://archiv.tagesspiegel.de:80/archiv/06.10.1998/in-pr-7262.html|title=Interaktiv © Verlag Der Tagesspiegel 1998|date=2003-06-05|website=web.archive.org|doi=10.1998/in-pr-7262.html|access-date=2019-02-09}}</ref>


The game is played in a first-person perspective. The player can navigate through photographs and click on hotspots, as well as use their camera to take photos of key objects and use historical information provided in the game to locate items of interest.
The game is played in a first-person perspective. The player can navigate through photographs and click on hot-spots, as well as use their camera to take photos of key objects and use historical information provided in the game to locate items of interest.


== Production ==
== Production ==

Revision as of 23:59, 21 February 2019

Berlin Connection is a 1998 German educational adventure game by eku interactive that was published for Mac and Windows.

Plot and game-play

The game sees the player take control of Roger Penros, a journalist who researches the fall of the Berlin Wall. Throughout the game, he time travels to visit the wall at three points in its history. During this time, he falls in love with the East Berlin resident Katja. She is kidnapped after they spend the night together, with the kidnappers demanding that he hand over incidentally incriminating photos that he had taken. Their demands lead to Roger beginning his own investigation.[1]

The game is played in a first-person perspective. The player can navigate through photographs and click on hot-spots, as well as use their camera to take photos of key objects and use historical information provided in the game to locate items of interest.

Production

The game's designer, Eku Ward, had previously made a name for himself in the interactive space with the 1991 game Pixelpark.[2] The original concept for the game was more similar to a straightforward chess game of good and evil, but it was redesigned after inspiration was taken from the 1993 film The Innocent, which viewed secret agents as mysterious and enigmatic.[3]

The developers described the game as an "interactive documentary thriller".[4] The [www.berlin-connection.de official website] contained further information to help players solve the case, such as biographies of characters and transcripts of intercepted phone calls.[5] The game is highly detailed, with features such as recreations of street art that was present in 1989. Berlin Connection was designed so that players could complete puzzles while absorbing historical background information.[6] The game includes 3000 photographs and numerous genuine documents from recent German history.[1]

The game was showcased at the ISEA2000 Village convention.[7]

Critical reception

MittenDuRch felt the game served as both a multimedia Berlin travel guide and a thriller .[4] LiteraturCafe noted the game didn't push technological boundaries, but that this was expected given its financial constraints.[8] Geshicthe felt the price-performance ratio was good compared to other titles.[9] Learn Line wrote that the game demonstrated how interactive media could be used to make contemporary history come alive in the classroom.[10] Reviewer Thomas Kozianka felt it was an interesting way to build historical events into an adventure game narrative.[11] Fribel felt it would be an effective piece of media for both gamers and teachers.[12] Adventure Archiv thought the puzzles were varied and well-integrated into the story.[13]

Berlin Connection was the 6th best-selling game in Germany in October 2000.[14] It was awarded the Multimedia Award of the City of Stuttgart.[2][15]

References

  1. ^ a b "Interaktiv © Verlag Der Tagesspiegel 1998". web.archive.org. 2003-06-05. doi:10.1998/in-pr-7262.html. Retrieved 2019-02-09.
  2. ^ a b "Dokumentation Berlin auf CD-Rom". https://www.horizont.net (in German). Retrieved 2019-02-09. {{cite web}}: External link in |website= (help)
  3. ^ "Interaktiv © Verlag Der Tagesspiegel 1998". web.archive.org. 2003-05-06. doi:10.1998/in-pr-10133.html. Retrieved 2019-02-09.
  4. ^ a b "MittenDuRch - Softwaretest: Berlin Connection". web.archive.org. 2000-06-20. Retrieved 2019-02-09.
  5. ^ "Berlin Connection". web.archive.org. 2007-04-25. Retrieved 2019-02-09.
  6. ^ "Flyer Up-Dates". web.archive.org. 1999-11-22. Retrieved 2019-02-09.
  7. ^ "ISEA2000". isea2000.com. Retrieved 2019-02-09.
  8. ^ "Softmoderne '99 - Wolfgang Tischer berichtet - literaturcafe.de - Der literarische Treffpunkt im Internet". web.archive.org. 2013-01-02. Retrieved 2019-02-09.
  9. ^ "Berlin Connection". web.archive.org. 2008-01-02. Retrieved 2019-02-09.
  10. ^ "InfoSite: Fall der Mauer (Offline-Medien) - abr". web.archive.org. 2004-11-11. Retrieved 2019-02-09.
  11. ^ "Rezension "Berlin Connection" by Thomas Kozianka". web.archive.org. 2000-06-07. Retrieved 2019-02-09.
  12. ^ "Datenbank - Berlin Connection - Ein interaktiver Dokumentar-Thriller". web.archive.org. 2007-10-24. Retrieved 2019-02-09.
  13. ^ "Berlin Connection - Review deutsch". web.archive.org. 2004-02-21. Retrieved 2019-02-09.
  14. ^ "Baedeker - Ihre Online Buchhandlung". web.archive.org. 2000-10-30. Retrieved 2019-02-09.
  15. ^ "DESIGNSZENE BERLIN". DESIGNSZENE BERLIN (in German). Retrieved 2019-02-09.