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| engine =
| engine =
| platforms = [[PlayStation 4]]
| platforms = [[PlayStation 4]]
| released = 16 April 2019 <small>(early access)</small><ref name="Early">{{cite web|url=https://blog.us.playstation.com/2019/03/28/dreams-early-access-begins-april-16/|title=Dreams Early Access Begins April 16|last=Reddy|first=Siobhan|date=28 March 2019|website=PlayStation Blog|accessdate=28 March 2019}}</ref>
| released = 16 April 2019 <small>(Early Access)</small><ref name="Early">{{cite web|url=https://blog.us.playstation.com/2019/03/28/dreams-early-access-begins-april-16/|title=Dreams Early Access Begins April 16|last=Reddy|first=Siobhan|date=28 March 2019|website=PlayStation Blog|accessdate=28 March 2019}}</ref>
| genre = [[Sandbox game|Sandbox]]
| genre = [[Sandbox game|Sandbox]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]

Revision as of 04:07, 31 May 2019

Dreams
File:Dreams logo.jpg
Developer(s)Media Molecule
Publisher(s)Sony Interactive Entertainment
Director(s)Mark Healey
Siobhan Reddy
Designer(s)John Beech
Programmer(s)Alex Evans
Artist(s)Kareem Ettouney
Francis Pang
Jon Eckersley
Platform(s)PlayStation 4
Release16 April 2019 (Early Access)[1]
Genre(s)Sandbox
Mode(s)Single-player, multiplayer

Dreams is a sandbox video game, game engine and game development kit developed by the British studio Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4, scheduled for release in 2019,[2] with the public beta released in 2018. The game puts focus on 'play, create and share', and allows players to create user-generated content in the form of fully fledged video games, video game logic and mechanics, assets, 3D sculptures, music, art and more. This content can then be shared or remixed to be used in other's creations. The video games created can be played within Dreams. In April 2019, Media Molecule launched Dreams Creator Early Access.

Gameplay

Dreams differs from most traditional video games as there is no central game, but rather an environment where users can create their own games for others to play, or to play an ever expanding list of games created by others.

In Dreams, players control an "imp", which is used to interact with the game's world (like a mouse cursor), create new items and characters, and manipulate objects by grabbing and pulling them.[3] Players move the imp by using the DualShock 4 or PlayStation Move controllers.[4] The imp is customizable, and players can change the emotion of the imp by drawing on the controller's touchpad.[5] The imp has the ability to possess characters featured in a dream, allowing players to take direct control of these characters.[3]

Dreams's levels are separated by different segments known as "dreams", and these dreams are connected by different gateways such as doors.[3] Players encounter different puzzles in the game, which must be solved by using the abilities of the imp and the possessed characters, as well as the objects players retrieved in a dream.[6] Items collected by players can be used to alter and modify the state of the game's world.[7]

Players can create their own levels in the game by using custom and pre-built objects.[8] Players can then share their completed dreams online.[9] Cooperative multiplayer is also featured in the game, allowing players to create and manipulate their custom dreams together.[10]

Dreams consists of 4 main modes - Dream Surfing, Dream Shaping, Home Space Editor and Community Jam.

Dream Surfing

Dream Surfing can be thought of as the traditional "play" section of the game where a player can browse or search for games to play, assets, sculptures and art to view, music to listen to etc.[11] There is also an option called "Autosurf" that presents the user with random games to play. All content and games in this mode are made by other creators, or as the in-game universe calls them, "Dreamers"

Dream Shaping

Dream Shaping is the "create" section of the game where a player can create games and other assets. There are a large amount of tools available for creation including sculpting, painting, music tools and gadgets[12]. Gadgets can be configured, linked to other items such as sculptures, and other gadgets using wires and essentially form the gaming logic and game mechanics. The user can then publish their content for others to play or experience, and optionally they can tag it as re-mixable which allows other creators to use it in their creations, build upon it, tweak it etc.

Homespace Editor

The Homespace Editor is the central hub, or playground for players. There is a limited element of Dream Shaping, where players can manipulate and personalise the Homespace. Options are limited in comparison to Dream Shaping.

Community Jam

Community Jam is a themed contest run by Media Molecule, where creators create content based on that theme, and other's vote on their favourites[13]. Examples of the themes are "Spring Season" and "Pirates".

Development

Dreams is being developed by Media Molecule, who had previously developed LittleBigPlanet and Tearaway. Similar to LittleBigPlanet, the game's main focuses are "play, create, share". They aimed to merge the three aspects into one experience without separating them. The game will rely heavily on the community, as technical director Alex Evans said that the game will be "defined" by players instead of the developer. In order to help new players get into the game, a story campaign is featured to help players adapt to the gameplay mechanics.[14] Siobhan Reddy, the game's director, added that the campaign is used to kickstart a community, and creation is the primary goal of the game.[15]

One of Media Molecule's goals is to reinvent creativity according to Evans. As a result, they re-imagined the game into something as simple as sketching.[16] This led the game to feature an impressionist art-style[7] and implement the PlayStation Move motion-based controller.[7] The team used dreams as the game's setting, as they believed that it allows players to have their own styles, and inspires players to create something "artistic" and "incredible".[15]

At Gamescom 2012, Media Molecule announced that they were working on two different projects, with one being Tearaway.[17] Dreams was revealed at PlayStation Meeting 2013, with Evans showing a technical demo onstage, involving three people creating an in-game band. [18] A teaser for the game was released in July 2014.[19] The game was officially announced at Sony Interactive Entertainment's press conference at the 2015 Electronic Entertainment Expo.[20] A beta for the game was originally set to be released in 2016, however it was delayed to 2017 and then to 2018.[21] The full game was delayed from 2018 to 2019.[2] The game was made available via early access, a first for a Sony game, for a limited number of players on 16 April 2019.[22]

References

  1. ^ Reddy, Siobhan (28 March 2019). "Dreams Early Access Begins April 16". PlayStation Blog. Retrieved 28 March 2019.
  2. ^ a b Dornbush, Jonathon (28 September 2018). "PSX 2018 Is Not Happening, PlayStation Exec Confirms". IGN. Retrieved 15 October 2018.
  3. ^ a b c Purchese, Robert (27 October 2015). "Watch: What you actually do in Media Molecule's new game Dreams". Eurogamer. Retrieved 21 December 2015.
  4. ^ Kuchera, Ben (15 June 2015). "Dreams is the new game from Media Molecule, allowing you to create using the Dual Shock 4". Polygon. Retrieved 21 December 2015.
  5. ^ Nunneley, Stephany (27 October 2015). "Here's a gameplay demo of Media Molecule's Dreams show today at Paris Games Week". VG247. Retrieved 21 December 2015.
  6. ^ Alvarez, Edgar (27 October 2015). "Media Molecule's 'Dreams' beta coming to PS4 in 2016". Engadget. Retrieved 21 December 2015.
  7. ^ a b c Takahashi, Dean (16 December 2015). "Media Molecule's Dreams encourages incredible levels of user creativity". VentureBeat. Retrieved 21 December 2015.
  8. ^ Frank, Allegra (27 October 2015). "Explore Dreams, Media Molecule's latest, with a first look at gameplay". Polygon. Retrieved 21 October 2015.
  9. ^ Hussain, Tamoor (15 June 2015). "LittleBigPlanet Dev Reveals Dreams for PS4 at E3 2015". GameSpot. Retrieved 21 December 2015.
  10. ^ Welch, Chris (15 June 2015). "Dreams is the most surreal game we've ever seen on PlayStation 4". The Verge. Retrieved 21 December 2015.
  11. ^ Sarkar, Samit (20 July 2018). "Media Molecule's Dreams makes me wonder if there's anything it won't let you create". Polygon. Retrieved 24 May 2019.
  12. ^ "Create Games, Music, Artwork, More With Media Molecule's Dreams - ExtremeTech". www.extremetech.com. Retrieved 24 May 2019.
  13. ^ Cryer, Hirun (17 April 2019). "Dreams Community Jam - The Current Community Jam Project in Dreams". USgamer. Retrieved 24 May 2019.
  14. ^ O'Brien, Lucy (27 October 2015). "So, What Is Dreams Exactly?". IGN. Retrieved 21 October 2015.
  15. ^ a b O'Brien, Lucy (20 December 2015). "Going Dreamsurfing With Media Molecule". IGN. Retrieved 21 December 2015.
  16. ^ Robinson, Martin (18 December 2015). "Only in Dreams: Addressing the tricky question of what Media Molecule's latest is about". Eurogamer. Retrieved 21 December 2015.
  17. ^ Karmali, Luke (16 August 2012). "Media Molecule Working On Second Title". IGN. Retrieved 21 December 2015.
  18. ^ Liebi, Matt (21 July 2014). "Theorycrafting: The Hidden Clues In Media Molecule's Glitched PS4 Video". GameZone. Retrieved 21 December 2015.
  19. ^ Devore, Jordan (21 July 2014). "Media Molecule teases 'new PS4 project' with a creepy mustache guy". Destructoid. Retrieved 21 December 2015.
  20. ^ Sheridan, Conner (15 June 2015). "LittleBigPlanet devs share their Dreams on PlayStation 4". GamesRadar. Retrieved 21 December 2015.
  21. ^ Ray Corriea, Alexa (27 October 2015). "PS4 Exclusive Dreams Beta Coming in 2016". GameSpot. Retrieved 21 December 2015.
  22. ^ Frank, Allegra (20 February 2019). "Dreams enters 'early access' on PS4 this spring". Polygon. Retrieved 6 March 2019.