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[[Category:Video game terminology]]
[[Category:Video game terminology]]
[[Category:Video game culture]]
[[Category:Video game culture]]

{{Videogame-stub}}

Revision as of 00:07, 7 June 2019

In video games, looting is the process by which a player character obtains items ("loot") such as in-game currency, spells, equipment, or weapons, often from the corpse of a creature or possibly the corpse of another player in a PVP situation (cf. looting).[1] Loot is often obtained as a reward for killing a creature or other player.

In multiplayer games, loot may be provided in such a manner that only one player may acquire any given item. "Ninja-looting" is the resulting practice of looting items off enemies defeated by other players.[1]

Particularly in role-playing video games, loot may be assigned to tiers of rarity, with the rarer items being more powerful and more difficult to obtain. The various tiers of rarity are often indicated by particular colors that allow a player to quickly recognize the quality of their loot. The concept of color-coded loot rarity was popularized with the 1996 game Diablo, whose designer, David Brevik, took the idea from the roguelike video game Angband.[2]

References

  1. ^ a b "'City of Heroes' is a massively entertaining online success". Milwaukee Journal Sentinel. August 31, 2004. p. 3E. Retrieved Jan 31, 2010.
  2. ^ Hanson, Ben (16 May 2019). "GI Show – Rage 2, Final Fantasy VII, David Brevik Interview". Game Informer. At 2:37:05. Retrieved 19 May 2019.{{cite news}}: CS1 maint: location (link)