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== Gameplay ==
== Gameplay ==
The player is presented with a range of opposing soldiers of various unit types, and the player in turn must place their own units on an opposite side of the field. After the player hits "start", the two sides will then rush forward and begin to attack each other, and the player can pan the camera around the map and spectate the match.<ref name="Verge"/><ref name="NYMag"/><ref name="Nerdist"/> The match ends when one side has killed all of the opposing soldiers. Each level has a price limit, and the player can use any amount of troops as long as they do not go over the limit. The full game contains four campaigns, each with a variety of maps with different price limits. ''Totally Accurate Battle Simulator'' also has a sandbox mode, which contains no price limits. By exploring the maps the player can find weapons that unlock new units. <ref name="Verge"/>
The player is presented with a range of opposing soldiers of various unit types, and the player in turn must place their own units on an opposite side of the field. After the player hits "start", the two sides will then rush forward and begin to attack each other, and the player can pan the camera around the map and spectate the match.<ref name="Verge"/><ref name="NYMag"/><ref name="Nerdist"/> The match ends when one side has killed all of the opposing soldiers. Each level has a price limit, and the player can use any amount of troops as long as they do not go over the limit. The full game contains four campaigns, each with a variety of maps with different price limits. ''Totally Accurate Battle Simulator'' also has a sandbox mode, which contains no price limits. By exploring the maps the player can find weapons that unlock new units. The player can also possess different units, spectating their body on death. The player can also create custom battles, which they can add onto the workshop. The player can also compile levels in a custom campaign
<ref name="Verge"/>


== Development ==
== Development ==

Revision as of 21:58, 2 July 2019

Totally Accurate Battle Simulator
Developer(s)Landfall Games
Publisher(s)Landfall Games
EngineUnity
Platform(s)Microsoft Windows, macOS, Xbox One
Release1 April 2019 (early access on Steam)
Late 2019 or early 2020 (Xbox One)
Genre(s)Strategy
Mode(s)Single-player

Totally Accurate Battle Simulator (TABS) is a ragdoll physics battle simulation video game developed by Landfall Games, and entered early access on Steam on 1 April 2019.[1] A spinoff, titled Totally Accurate Battlegrounds, was released on 5 June 2018 as a satire of the battle royale genre.

Gameplay

The player is presented with a range of opposing soldiers of various unit types, and the player in turn must place their own units on an opposite side of the field. After the player hits "start", the two sides will then rush forward and begin to attack each other, and the player can pan the camera around the map and spectate the match.[2][3][4] The match ends when one side has killed all of the opposing soldiers. Each level has a price limit, and the player can use any amount of troops as long as they do not go over the limit. The full game contains four campaigns, each with a variety of maps with different price limits. Totally Accurate Battle Simulator also has a sandbox mode, which contains no price limits. By exploring the maps the player can find weapons that unlock new units. The player can also possess different units, spectating their body on death. The player can also create custom battles, which they can add onto the workshop. The player can also compile levels in a custom campaign

[2]

Development

The game was made during a week-long game jam in a Swedish castle.[5][3] Landfall Games released the download for people who signed up to their website[4][6] in July 2016. The game was released in open alpha in November 2016, while the closed alpha was released in December 2016. The full version of the game was released in early access on Steam on 1 April 2019 for Microsoft Windows and macOS.[1]

On 9 June 2019 at the E3 convention, Xbox announced via their Indie Developers program that TABS would be coming to Xbox One in the Xbox Game Pass.[7]

Reception

The game has been referred to as a "vibrant and goofy take on chaotic combat",[8] and has "silly graphics and kind of wonky body physics" which is part of the "charming appeal of an otherwise realistic simulator".[9] The game has also been described as "brilliant in its simplicity" and "outstanding".[4]

See also

References

  1. ^ a b O'Connor, Alice (1 April 2019). "Totally Accurate Battle Simulator is now in early access, totally". RockPaperShotgun. Retrieved 2 April 2019.
  2. ^ a b Chaim, Gartenberg (4 December 2016). "Totally Accurate Battle Simulator brings the wacky joy of fighting action figures to life". The Verge. Retrieved 15 June 2018.
  3. ^ a b Swearingen, Jake (22 August 2016). "I Used This Amazing 3-D 'Battle Simulator' to Answer All of Life's Questions". New York Magazine. Retrieved 15 June 2018.
  4. ^ a b c Ashley, Kendell (21 July 2016). "TOTALLY ACCURATE BATTLE SIMULATOR Is Indeed Totally Accurate and Totally Hilarious". Nerdist. Retrieved 15 June 2018.
  5. ^ "TABS Press Kit". Landfall. Retrieved 15 June 2018.
  6. ^ Avery, Thompson (16 July 2016). ""Totally Accurate Battle Simulator" Simulates Accurate Battles, Totally". Popular Magazine. Retrieved 15 June 2018.
  7. ^ Jones, Ali (9 June 2019). "Afterparty, Totally Accurate Battle Simulator, and more are heading to Xbox Game Pass on day one". PCGamesN. Retrieved 18 June 2019.
  8. ^ Valentin, Christian (22 July 2016). "Totally Accurate Battle Simulator will deliver the most (un)accurate warfare yet". Kill Screen. Retrieved 15 June 2018.
  9. ^ Whittaker, G. Clay (15 July 2016). "Take A Look At This Goofy-Looking Battle Simulator". Popular Science. Retrieved 15 June 2018.