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| publisher = [[EA Sports]]
| publisher = [[EA Sports]]
| composer = [[Jeff van Dyck]] (Windows), <br>[[David Whittaker (video game composer)|David Whittaker]] (Genesis), Byte-Size Sound (SNES)
| composer = [[Jeff van Dyck]] (Windows), <br>[[David Whittaker (video game composer)|David Whittaker]] (Genesis), Byte-Size Sound (SNES)
| producer = Ken Sayler
| media = [[CD]]<br>[[ROM Cartridge|Cartridge]]<br>[[Floppy disk]]
| inputdevice = [[Computer keyboard|Keyboard]]<br>[[Computer mouse|Mouse]]<br>[[Gamepad]]<br>[[Joystick]]
| engine =
| engine =
| series = [[NHL (video game series)|''NHL'' series]]
| series = [[NHL (video game series)|''NHL'' series]]

Revision as of 11:30, 30 July 2019

NHL 98
Image:NHL 98 Coverart.png
Cover art featuring Peter Forsberg
Developer(s)EA Canada
Publisher(s)EA Sports
Composer(s)Jeff van Dyck (Windows),
David Whittaker (Genesis), Byte-Size Sound (SNES)
SeriesNHL series
Platform(s)SNES, Sega Saturn, Microsoft Windows, PlayStation, Sega Genesis
ReleaseGenesis
Windows
  • NA: September 30, 1997
  • EU: 1997
Sega Saturn
  • NA: January 14, 1998
  • EU: 1998
PlayStation
  • NA: August 31, 1997
  • EU: October 1997
Super NES
  • NA: December 1997
Genre(s)Sports - Ice Hockey Sim
Mode(s)Single-player, multiplayer

NHL 98 is an ice hockey video game developed by Electronic Arts Canada. It was released on August 31, 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn.

Features

A match in progress between Dallas Stars and Los Angeles Kings.

NHL 98 took the NHL series ahead by introducing full national teams, although EA could not get the Nagano Olympic Tournament license due to lack of IIHF license, which Gremlin Interactive acquired. The Olympic hockey license itself was acquired by Midway Home Entertainment. Jim Hughson returns for play-by-play, this time joined by Daryl Reaugh, who provided color commentary. EA Sports also introduces 3Dfx Glide support for the first time in the NHL series. The SNES and the Genesis versions are the final games in the series to be released on 16-bit consoles. Despite his career ending injury, Vladimir Konstantinov was featured on the game. The Sega Saturn version also has Mario Lemieux in it. He retired at the end of the 1996–97 NHL season, yet was still included in the game.

Development

During the planning stages of development, EA Sports consulted with Marc Crawford (then coach of the Stanley Cup-winning Colorado Avalanche) on how to improve the realism and strategy of the gameplay.[1]

Reception

In the United States, the game's Windows version sold 134,714 copies during 1997.[4]

Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that "NHL '98 is a very good game and just that much better than the rest of the competition."[2]

NHL 98 was a runner-up for Computer Gaming World's 1997 "Sports Game of the Year" award, which ultimately went to Baseball Mogul and CART Precision Racing (tie). The editors called NHL 98 "the latest and best [...] in EA's awesome action-oriented" series.[5]

NHL 98 was a finalist for the Academy of Interactive Arts & Sciences' 1997 "Personal Computer: Sports Game of the Year" award,[6] which ultimately went to FIFA: Road to World Cup 98.[7]

In 1998, PC Gamer declared it the 17th-best computer game ever released, and the editors called it "quite simply the most entertaining sports game around".[8]

References

  1. ^ "NHL '98 Training for a Breakaway". GamePro. No. 102. IDG. March 1997. p. 90.
  2. ^ a b "Finals". Next Generation. No. 36. Imagine Media. December 1997. p. 163.
  3. ^ NHL 98 review, Official UK PlayStation Magazine, Future Publishing issue 26, October 1997
  4. ^ Staff (April 1998). "How Did the PCG Award Winners Fare?". PC Gamer US. 5 (4): 45.
  5. ^ Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World (164): 74–77, 80, 84, 88, 89.
  6. ^ "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ The PC Gamer Editors (October 1998). "The 50 Best Games Ever". PC Gamer US. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. {{cite journal}}: |author= has generic name (help)