Home video game console: Difference between revisions
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Revision as of 23:47, 16 August 2019
Part of a series on the |
History of video games |
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This is a list of home video game consoles in chronological order, which includes all known home video game consoles after the first generation, from the first ever ROM cartridge-based console Fairchild Channel F, ranging from the major video game companies such as Magnavox, Atari, Nintendo, Sega, NEC, 3DO, SNK, Sony and Microsoft to modern market consoles.
This list is divided into eras which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.
This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, microconsoles, which are usually low-cost Android-based devices that rely on downloading, or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.
Map key
There are a total of 93 video game platforms released since the Second generation, and 10 canceled platforms.
This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they aren't individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.
- Background shading indicates the best-selling console of each respective generation.
- Background shading indicates canceled systems that either stopped being developed at any stage or were canceled.
- # Hash-tags indicate console series/platforms that have different hardware revisions.
First generation (1972–1983)
There were 995 home video game consoles known to have been released in the first generation of video game consoles. They can be found in the List of first generation home video game consoles.
Second generation (1976–1992)
There were a total of 18 home video game consoles released in the second generation, and 1 cancelled platform;
-
Fairchild Channel F (November 1976)
-
RCA Studio II (January 1977)
-
Bally Astrocade (1977)
-
Atari 2600 (1977)
-
APF-MP1000 (1978)
-
Champion 2711 (1978)
-
Interton VC 4000 (1978)
-
Magnavox Odyssey 2 (1978)
-
APF Imagination Machine (1979)
-
Bandai Super Vision 8000 (1979)
-
Intellivision (1980)
-
VTech CreatiVision (1981)
-
Epoch Cassette Vision (1981)
-
Arcadia 2001 (1982)
-
ColecoVision (1982)
-
Atari 5200 (1982)
-
Vectrex (1982)
-
Compact Vision TV Boy (1983)
Name | Release date | Manufacturer | Units sold |
---|---|---|---|
Fairchild Channel F # | November 1976 | Fairchild | ca. 250,000 |
RCA Studio II | January 1977 | RCA | ? |
Bally Astrocade | 1977 | Midway | ? |
Atari 2600 # | September 11, 1977 | Atari Inc. | ca. 30 million[1] |
APF-MP1000 | January 1, 1978 | APF | ? |
Champion 2711 | 1978 | Unisonic | ? |
Interton VC 4000 | 1978 | Interton | ? |
Magnavox Odyssey² | December 1978 | Magnavox/Philips / | ca. 2 million |
APF Imagination Machine | 1979 | APF | ? |
Bandai Super Vision 8000 | 1979 | Bandai | ? |
Intellivision # | 1980 | Mattel | ca. 2 million[2] |
VTech CreatiVision | 1981 | VTech | ? |
Epoch Cassette Vision # | July 30, 1981 | Epoch | ? |
Arcadia 2001/Leisure Vision | 1982 | Emerson Radio | ? |
ColecoVision | August 1982 | Coleco | ca. 2 million |
Atari 5200 | November 1982 | Atari Inc. | ca. 1 million |
Vectrex | November 1982 | GCE/Milton Bradley Company | ? |
Compact Vision TV Boy | October 1983 | Gakken | ? |
Video Arcade System | Cancelled (supposed to be released in 1983) | Ultravision | 0 |
Third generation (1983–2003)
There were a total of 23 home video game consoles released in the third generation, and 3 cancelled platforms;
-
Videopac+ G7400 (1983)
-
My Vision (1983)
-
Pyuuta Jr. (1983)
-
Sega SG-1000 (1983)
-
Nintendo Family Computer (1983)
-
PV-1000 (1983)
-
Super Cassette Vision (1984)
-
BBC Bridge Companion (1985)
-
LJN Video Art (1985)
-
Zemmix (1985)
-
Sega Mark III (1985)
-
Family Computer Disk System (1986)
-
Videosmarts (1986)
-
Atari 7800 (1986)
-
Sega Master System (1986)
-
Atari XEGS (1987)
-
Video Challenger (1987)
-
Action Max (1987)
-
Terebikko (1988)
-
VTech Socrates (1988)
-
Video Driver (1988)
-
Amstrad GX4000 (1990)
-
Commodore 64 Games System (1990)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
Videopac+ G7400 | 1983 | Philips | ? | Intel 8048 @ 5.91MHz | 8-bit |
My Vision | 1983 | Nichibutsu | ? | 8-bit | |
Pyuuta Jr. | April 1983 | Tomy | ? | 8-bit | |
Sega SG-1000 # | July 15, 1983 | Sega | ca. 2 million | Zilog Z80 @ 3.58 MHz | 8-bit |
NES/Family Computer (Famicom) # | July 15, 1983 | Nintendo | ca. 61.91 million | Ricoh 2A03 processor (MOS Technology 6502 core) | 8-bit |
PV-1000 | October 1983 | Casio | ? | Z80A clocked at 3.579 MHz | 8-bit |
Epoch Super Cassette Vision | July 17, 1984 | Epoch | 400,000 | NEC PD7801G | 8-bit |
Bridge Companion | 1985 | BBC/Heber | ? | Zilog Z80 | 8-bit |
Video Art | 1985 | LJN | ? | ||
Zemmix # | 1985 | Daewoo Electronics | ? | Zilog Z80 | 8-bit |
Sega Mark III/Sega Master System # | October 20, 1985 | Sega , Tec Toy | ca. 13 million | Zilog Z80 @ 4 MHz | 8-bit |
Family Computer Disk System[3] | February 21, 1986 | Nintendo | ca. 4.44 million | Ricoh 2A03 processor (MOS Technology 6502 core) | 8-bit |
Videosmarts | 1986 | Connor Electronics (1986–1988), VTech (1989–1990) | ? | ? | ? |
Atari 7800 | May 1986 | Atari Corporation | ? | ? | 8-bit |
Atari XEGS | 1987 | Atari Corporation | ca. 2 million | MOS Technology 6502C | 8-bit |
Video Challenger | 1987 | Tomy/Bandai | ? | ? | ? |
Action Max | 1987 | Worlds of Wonder | ? | HD401010 | 8-bit |
View-Master Interactive Vision | 1988 | View-Master Ideal Group, Inc. | ? | ? | 8-bit |
Terebikko | 1988 | Bandai | ? | ? | ? |
VTech Socrates | 1988 | VTech | ? | ? | 8-bit |
Video Driver | October 1988[4] | Sega | ? | ? | ? |
Amstrad GX4000 | September 1990 | Amstrad | ca. 15,000 | Zilog Z80 @ 4 MHz | 8-bit |
Commodore 64 Games System | December 1990 | Commodore | ? | MOS Technology 8500 @ 0.985 MHz | 8-bit |
RDI Halcyon | Cancelled (supposed to be released in January 1985) | RDI Video Systems | <12 | Zilog Z80 | ? |
Control-Vision | Cancelled (supposed to be released in 1989) | Digital Pictures & Hasbro | 0 | ? | ? |
Кроха[5] | Cancelled (supposed to be released in 1990) | SKB Kontur (СКБ Контур) | ~200 | K580VM80A 2 MHz | ? |
- The Videopac+ G7400 was planned to be released in America as the Odyssey³ Command Center, with a different case design, but it never occurred, although some prototypes exist.
- Although fully developed, functional, and with 2 games ready, the few Halcyon units that exist were handmade for investors of the company to try out the product, it is not believed that it ever went into full production or entered the market at all. Less than 12 Main Control Units (Halcyon 200LD, the console itself) are known to exist, but more Halcyon branded Laserdisc players (LD-700, made by Pioneer) exist.
- The Кроха (Read as "Krokha", meaning "Baby") was a Soviet console that was ready to launch, but production halted, only one game was made, and the approximately 200 consoles were given out to employees of the factory that manufactured it.
Fourth generation (1987–2004)
There were a total of 17 home video game consoles released in the fourth generation, and 4 cancelled platforms;
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PC Engine (1987)
-
Sega Genesis (1988)
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CD-ROM², First console to use CD technology. (1988)
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TurboGrafx-16 (1989)
-
TurboGrafx-CD (1989)
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PC Engine SuperGrafx (1989)
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Neo-Geo AES (1990)
-
Super Famicom (1990)
-
Commodore CDTV (1991)
-
CD-i (1991)
-
Sega CD (1991)
-
Memorex VIS (1992)
-
Sega Pico (1993)
-
Picno (1993)
-
Pioneer LaserActive (1993)
-
Neo-Geo CD (1994)
-
Sega 32X (1994)
-
Satellaview (1995)
-
Super A'Can (1995)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
PC Engine/TurboGrafx-16 # | October 30, 1987 | NEC | ca. 10 million | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Sega Genesis/Mega Drive # | October 29, 1988 | Sega | ca. 35.25 million | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
TurboGrafx-CD/CD-ROM² # | December 4, 1988 | NEC | ? | ? | 16-bit (8-bit processor, 16-bit graphics) |
PC Engine2/SuperGrafx | December 8, 1989 | NEC | ? | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Neo-Geo AES | April 26, 1990 | SNK | ca. 750,000 | Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz | 24-bit (16/32 bit processor, 24 bit graphics) |
Super NES/Super Famicom # | November 21, 1990 | Nintendo | ca. 49.1 million | Ricoh 5A22 @ 3.58 MHz | 16-bit |
Commodore CDTV | March 1991 | Commodore | ? | Motorola 68000 @ 7 MHz | 16-bit |
CD-i # | December 3, 1991 | Philips | ca. 1.5 million | Philips SCC68070 @ 15.5 MHz | 16-bit (could be upgraded to 32-bit) |
Sega CD/Mega CD # | December 12, 1991 | Sega | ca. 2.24 million | Motorola 68000 @ 12.5 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
Memorex VIS | June 1992 | Memorex/Tandy Corp | ca. 15,000 | Intel 80286 @ 12 MHz | 16-bit |
Sega Pico | June 26, 1993 | Sega/Majesco Entertainment | ? | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit |
Picno | 1993 | Konami | ? | ? | 16-bit |
Pioneer LaserActive | August 20, 1993 | Pioneer Corporation | ? | ? | 16-bit |
Neo-Geo CD # | September 9, 1994 | SNK | ? | Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz | 16-bit |
Sega 32X | November 21, 1994 | Sega | 800,000 | 2 × SH-2 32-bit RISC @ 23 MHz | 32-bit |
Satellaview | April 23, 1995 | Nintendo | ? | ? | 16-bit |
Super A'Can | October 25, 1995 | Funtech | ? | Motorola 68000 @ 10.738635 MHz | 16-bit |
Konix Multisystem | Cancelled (supposed to be released in August 1989) | Konix | 0 | ? | 16-bit |
Atari Panther | Cancelled (supposed to be released in 1991) | Atari Corporation | 0 | Motorola 68000 | 32-bit |
WOWOW | Cancelled (supposed to be released in 1992) | Taito | ? | ? | ? |
SNES-CD | Cancelled (development stopped in 1993) | Nintendo | 0 | ( | 16-bit |
- SNK created the Neo Geo CD as a much cheaper alternative to the AES, lowering the price of games considerably, from ~300$ to ~50$ . It's essentially an AES console with a media format change from cartridges to CDs, placing it in the fourth generation.
Fifth generation (1993–2005)
There were a total of 14 home video game consoles released in the fifth generation;
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FM Towns Marty (1993)
-
Amiga CD32 (1993)
-
3DO Interactive Multiplayer (1993)
-
Atari Jaguar (1993)
-
CPS Changer (1994)
-
Bandai Playdia (1994)
-
Sega Saturn (1994)
-
PlayStation (1994)
-
PC-FX (1994)
-
Apple Bandai Pippin (1995)
-
Atari Jaguar CD (1995)
-
Casio Loopy (1995)
-
Nintendo 64 (1996)
-
Nintendo 64DD (1999)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
FM Towns Marty # | February 20, 1993 | Fujitsu | AMD 386SX at 16 MHz | 32-bit | |
Amiga CD32 | September 17, 1993 | Commodore | >100,000 | Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC) | 32-bit |
3DO Interactive Multiplayer # | October 4, 1993 | Panasonic/Sanyo /GoldStar | 2 million | RISC CPU ARM60 based on ARM architecture @ 12.5 MHz | 32-bit |
Atari Jaguar | November 23, 1993 | Atari Corporation | <250,000[6][7] | Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz | 64-bit (32-bit graphics, 32-bit sound) |
CPS Changer | 1994 | Capcom | Motorola 68000 @ 10 MHz | 16-bit | |
Playdia | September 23, 1994 | Bandai | Toshiba TMP87C800F | 8-bit | |
Sega Saturn # | November 22, 1994 | Sega | 9.26 million | 2× Hitachi SH-2 @ 28.6 MHz | 32-bit |
PlayStation # | December 3, 1994 | Sony | 102.49 million | R3000 @ 33.8688 MHz | 32-bit |
PC-FX | December 23, 1994 | NEC | >400,000 | NEC V810 | 32-bit |
Apple Bandai Pippin | March 28, 1995 | Bandai /Apple Inc. | 42,000 | PowerPC 603 RISC (66 MHz) | 32-bit |
Atari Jaguar CD | September 21, 1995 | Atari Corporation | N/A | 64-bit (uses Jaguar processors) | |
Casio Loopy | October 19, 1995 | Casio | RISC SH-1 (SH7021) | 32-bit | |
Nintendo 64 | June 23, 1996 | Nintendo | 32.93 million | NEC VR4300 @ 93.75 MHz | 64-bit |
Nintendo 64DD | December 1, 1999 | Nintendo | N/A | 64-bit (uses N64 processor) |
Sixth generation (1998–2013)
There were a total of 9 home video game consoles released in the sixth generation, and 2 cancelled platforms;
-
Dreamcast (1998 in Japan, 1999 in other areas)
-
Nuon (2000)
-
PlayStation 2 (2000)
-
Nintendo GameCube (2001)
-
Xbox (2001)
-
IQue Player (2003)
-
Xavix PORT (2004)
-
VTech V.Smile (2004)
-
Advanced Pico Beena (2005)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
Dreamcast | November 27, 1998 | Sega | ca. 9.13 million | Hitachi SH-4 32-bit RISC @ 200 MHz | 128-bit (32-bit processor, 128-bit graphics) |
Nuon # | 2000 | VM Labs | >25,000 | Nuon MPE hybrid stack processor | 128-bit (SIMD) |
PlayStation 2 # | March 4, 2000 | Sony | ca
155 million |
Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) | 128-bit (SIMD) |
Nintendo GameCube # | November 14, 2001 | Nintendo | ca. 21.74 million | IBM PowerPC Gekko @ 486 MHz | 128-bit (SIMD) |
Xbox | November 15, 2001 | Microsoft | ca. 24 million | Custom 733 MHz Intel Pentium III "Coppermine-based" processor | 128-bit (SIMD) |
iQue Player | November 17, 2003 | Nintendo | >100,000 | R-4300 CPU @ 93.75 MHz | 64-bit |
Xavix PORT | 2004 | SSD COMPANY LIMITED | ? | ? | 8-bit,16-bit and 32-bit (depending on game cartridge) |
V.Smile # | August 4, 2004 | VTech | ? | ? | 128-bit |
Advanced Pico Beena # | 2005 | Sega | ca. 350,000 | ARM7TDMI clocked at 81MHz | ? |
L600 | Cancelled (development stopped in April 2001) | Indrema | 0 | x86 @ 600 MHz | 32-bit |
Panasonic M2 | Cancelled (supposed to be released in 1997) | Panasonic | 0 | Dual PowerPC 602 Processors @ 66 MHz | 64-bit (dual 32-bit) |
Seventh generation (2005–2017)
There were a total of 7 home video game consoles released in the seventh generation, and 1 cancelled platform;
Console / Series | Release date / Lifespan of the series | Manufacturer / Country | Units sold | CPU |
---|---|---|---|---|
Game Wave Family Entertainment System | October 2005 | ZAPiT | ca. 70,000 (as of 2008)[8] | ? |
Xbox 360 # | November 22, 2005 | Microsoft | ca. 83.7 million (as of March 31, 2014)[9][10][11][12] | 3.2 GHz PowerPC Tri-Core Xenon |
V.Flash | September 2006 | VTech | ? | ? |
HyperScan | October 23, 2006 | Mattel | ? | ? |
PlayStation 3 # | November 11, 2006 | Sony | ca. 80 million[13] | 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs |
Wii # | November 19, 2006 | Nintendo | ca. 101.63 million (as of December 31, 2016)[14] | IBM PowerPC "Broadway" |
Zeebo | May 25, 2009 | Zeebo Inc. | ? | ? |
Phantom | Cancelled (supposed to be released in September 2005) | Phantom | 0 | ? |
Eighth generation (2012–present)
There were a total of 4 home video game consoles released in the current generation;
-
Wii U (2012)
-
PlayStation 4 (2013)
-
Xbox One (2013)
-
Nintendo Switch (2017)
Name | Release date | Manufacturer | Units sold | CPU |
---|---|---|---|---|
Wii U | November 18, 2012 | Nintendo | ca. 13.56 million (as of December 31, 2016)[15] | 1.24 GHz Tri-Core IBM PowerPC "Espresso" |
PlayStation 4 # | November 15, 2013 | Sony | ca. 91.6 million (as of December 31, 2018)[16] | Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU) |
Xbox One # | November 22, 2013 | Microsoft | >41 million (as of 2018[update])[a] | Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules) |
Nintendo Switch | March 3, 2017 | Nintendo | ca. 34.74 million (as of April 25, 2019)[22] | Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz |
- The Nintendo Switch was released during this period, but has been referred to as a hybrid video game console, combining features of home and handheld systems.
See also
References
- ^ "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. Archived from the original on November 27, 2012. Retrieved October 21, 2018.
{{cite press release}}
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ignored (|url-status=
suggested) (help) - ^ "Intellivision: Intelligent Television". GameSpy. Archived from the original on October 23, 2013. Retrieved October 21, 2018.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Add-on to Famicom - Japan only.
- ^ http://videogamekraken.com/video-driver
- ^ http://alemorf.ru/comps/kroha/index.html
- ^ Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved October 20, 2018.
- ^ ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
- ^ "VP Final - MP4". December 20, 2008. Retrieved August 14, 2012.
- ^ "Earnings Release FY13 Q4". Microsoft. Retrieved May 7, 2014.
- ^ "Earnings Release FY14 Q1". Microsoft. Retrieved May 7, 2014.
- ^ "Earnings Release FY14 Q2". Microsoft. Retrieved May 7, 2014.
- ^ "Earnings Release FY14 Q3". Microsoft. Retrieved May 7, 2014.
- ^ "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. Retrieved November 6, 2013.
- ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. December 31, 2016. Retrieved January 31, 2017.
- ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. Retrieved February 10, 2017.
- ^ "PLAYSTATION 4 SALES SURPASS 91.6 MILLION UNITS WORLDWIDE AFTER THE STRONG HOLIDAY SEASON". Sony Interactive Entertainment. Retrieved March 5, 2019.
- ^ "Earnings Release FY14 Q3". Microsoft. April 24, 2014. Retrieved April 24, 2014.
Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles.
- ^ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014.
We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year.
- ^ Futter, Mike (October 22, 2015). "[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments". Game Informer. Retrieved October 22, 2015.
- ^ "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Retrieved January 31, 2015.
Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
- ^ https://comicbook.com/gaming/2019/01/27/xbox-one-ps4-sales/
- ^ "Dedicated Video Game Sales Units". Nintendo. Retrieved March 31, 2019.
- ^ Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[17][18] Microsoft stated it will shift focus to the amount of active users on Xbox Live starting in late 2015.[19] Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.[20] Third-party estimates suggest sales reached approximately 41 million worldwide by late 2018.[21]