De Profundis (role-playing game): Difference between revisions
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In November 2002, James Wallis, Director of Hogshead Publishing, announced that Hogshead was leaving the adventure gaming industry due to boredom, creative frustration, and increasing despondence about the future of the specialist gaming industry. Hogshead returned the rights of the New Style games to their creators.<ref name="sugarbaker">{{cite web | author=Sugarbaker, Allan| year=2002| title=Interviews: James Wallis | format=http | work=OgreCave.com | url=http://www.ogrecave.com/interviews/jameswallis2.shtml | accessdate=January 12, 2006}}</ref> |
In November 2002, James Wallis, Director of Hogshead Publishing, announced that Hogshead was leaving the adventure gaming industry due to boredom, creative frustration, and increasing despondence about the future of the specialist gaming industry. Hogshead returned the rights of the New Style games to their creators.<ref name="sugarbaker">{{cite web | author=Sugarbaker, Allan| year=2002| title=Interviews: James Wallis | format=http | work=OgreCave.com | url=http://www.ogrecave.com/interviews/jameswallis2.shtml | accessdate=January 12, 2006}}</ref> |
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As of 2006, ''De Profundis: Letters From The Abyss'' is out of print, although Portal is still offering the Polish ''De Profundis'' on its website.<ref>{{cite web|author=Portal |year=2005 |title=Portal +: De Profundis |format=http |work=Portal + |url=http://plus.wydawnictwoportal.pl/product_info.php?products_id=47 |accessdate=January 12, 2006 | |
As of 2006, ''De Profundis: Letters From The Abyss'' is out of print, although Portal is still offering the Polish ''De Profundis'' on its website.<ref>{{cite web|author=Portal |year=2005 |title=Portal +: De Profundis |format=http |work=Portal + |url=http://plus.wydawnictwoportal.pl/product_info.php?products_id=47 |accessdate=January 12, 2006 |url-status=dead |archiveurl=https://web.archive.org/web/20070929005618/http://plus.wydawnictwoportal.pl/product_info.php?products_id=47 |archivedate=September 29, 2007 }}</ref> |
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As of 2009, ''De Profundis'' second edition is being published in English by [[Cubicle 7]], as both book and PDF,<ref>{{cite web | author=Cubicle7 | year=2009| title=De Profundis 2nd Edition + PDF Bundle | format=http | url=http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB71401&ViewAction=ViewProduct}}</ref> although as of October 2014 the book is marked as "Temporarily OUT OF PRINT", but the PDF is still available.{{cn|date=October 2014}} |
As of 2009, ''De Profundis'' second edition is being published in English by [[Cubicle 7]], as both book and PDF,<ref>{{cite web | author=Cubicle7 | year=2009| title=De Profundis 2nd Edition + PDF Bundle | format=http | url=http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB71401&ViewAction=ViewProduct}}</ref> although as of October 2014 the book is marked as "Temporarily OUT OF PRINT", but the PDF is still available.{{cn|date=October 2014}} |
Revision as of 03:31, 18 September 2019
De Profundis is a role-playing game by Polish designer Michal Oracz. Players create the game's narrative by writing each other letters in the style of horror author H. P. Lovecraft. The game has practically no game mechanics. Rather, it emphasizes character and atmosphere, and attempts to blur the line between play and real life. There is also an option for solo play.
History
De Profundis (2001), by Michael Oracz, was the last of the New Style role-playing games published by Hogshead Publishing.[1]: 306 According to Shannon Appelcline, "It was a Lovecraftian-styled game but about as far from Call of Cthulhu as you can get. It is best remembered for its correspondence rules, which allowed players to rather uniquely play the game through the exchange of in-character letters. Like most of the other New Style games, it did not include a Games Master and was oriented toward telling stories."[1]: 306 De Profundis was reprinted by Cubicle 7 in 2010.[1]: 307
Game system
The game has almost no game mechanics. There is no wargame apparatus, no die rolls, no statistics, no gamemaster. The game is like freeform role-playing games in that its rules are minimal, but differs from them in that players provide their own character details, there are no referees, and players interact via mail rather than face-to-face. If freeform RPGs are like improvisational theatre, De Profundis is like an improvisational epistolary novel.
The sourcebook recommends that players communicate through physical correspondence in order to capture the mood of Lovecraft's stories, to encourage the players to take ample time in crafting each response, and to allow for the exchange of props or strange artifacts between players. However, nothing in the rules precludes playing through other mediums, and games have been adapted for play by email, blog posts, or any combination of methods. The blog De Profundis (Che 2002) is an instance of solo play-by-post gaming via a blog.
The use of correspondence does not necessarily mean the game is play by mail. The Diana Jones Award committee has said the game instead reinvents the roleplaying form.[2]
Designer Michal Oracz wrote the sourcebook as a series of letters in Lovecraftian style.
Hogshead marketed De Profundis: Letters From The Abyss with the tagline, "This game is intended for mentally stable adults".
Publication history and awards
Polish game company Portal published De Profundis in 2001.[3] British game company Hogshead Publishing translated the game into English and published it as De Profundis: Letters From The Abyss as part of their New Style imprint in 2002. The game was shortlisted for the 2001 Diana Jones Award for Excellence in Gaming.
In November 2002, James Wallis, Director of Hogshead Publishing, announced that Hogshead was leaving the adventure gaming industry due to boredom, creative frustration, and increasing despondence about the future of the specialist gaming industry. Hogshead returned the rights of the New Style games to their creators.[4]
As of 2006, De Profundis: Letters From The Abyss is out of print, although Portal is still offering the Polish De Profundis on its website.[5]
As of 2009, De Profundis second edition is being published in English by Cubicle 7, as both book and PDF,[6] although as of October 2014 the book is marked as "Temporarily OUT OF PRINT", but the PDF is still available.[citation needed]
About the designer
Michal Oracz was also one of the designers of the game Neuroshima.
References
- ^ a b c Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ "Diana Jones Award 2001 Nominees Announced" (Press release). The Diana Jones Award committee. 2002-04-08.
- ^ Kim, John H. (January 2, 2006). "RPG Encyclopedia Entries: Polish" (http). An Encyclopedia of Role-Playing Games. Retrieved January 10, 2006.
- ^ Sugarbaker, Allan (2002). "Interviews: James Wallis" (http). OgreCave.com. Retrieved January 12, 2006.
- ^ Portal (2005). "Portal +: De Profundis". Portal +. Archived from the original (http) on September 29, 2007. Retrieved January 12, 2006.
- ^ Cubicle7 (2009). "De Profundis 2nd Edition + PDF Bundle" (http).
{{cite web}}
: CS1 maint: numeric names: authors list (link)
Sources
- Baugh, Bruce (13 December 2001). "De Profundis Playtest Review" (http). RPGnet: The Inside Scoop on Gaming. Retrieved January 10, 2006.
- Che (2002). "De Profundis" (http). My Journal. Retrieved January 11, 2006.
- Kim, John H. (January 3, 2006). "RPG Company List Entries: P-Q" (http). Game Company Listings. Retrieved January 10, 2006.
- Wespenklatsche, Paul (May 24, 2015). "Bridges of Maastricht" (http). De Profundis by blog. Retrieved July 8, 2015.