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==Plot==
==Plot==
<!-- Please expand with more details, as they become available. Present information based on gameplay videos of initial gameplay of the game. -->
<!-- Please expand with more details, as they become available. Present information based on gameplay videos of initial gameplay of the game. -->
[[Luigi]], his pet ghost dog Polterpup, his brother [[Mario]], [[Princess Peach]], and a group of [[Toad (Nintendo)|Toad]]s, receive an invitation to the luxurious high-rise hotel of the Last Resort, and decide to visit it for a vacation. After arriving and settling in, Luigi awakens during the night to find the hotel deserted, transformed into a haunted building, and the others missing. He soon discovers that the hotel's ghostly owner, Hellen Gravely, had lured the group to the hotel as part of a trap by [[King Boo]], whom she had freed from his imprisonment after Luigi's [[Luigi's Mansion: Dark Moon|last ghost-catching adventure]]. Learning that the others have been imprisoned in portraits, Luigi is forced to flee to avoid the same fate, and escapes to the basement by using a laundry chute. With the help of his Polterpup, who avoided capture, and his flashlight, Luigi explores the basement and comes across a car in the underground garage carrying a new Poltergust - the G-00. Using it, Luigi makes his way to the lobby, following his ghost dog, and finds that [[Professor E. Gadd]] was also captured.
[[Luigi]], his pet ghost dog Polterpup, his brother [[Mario]], [[Princess Peach]], and a group of [[Toad (Nintendo)|Toad]]s, receive an invitation to the luxurious high-rise hotel of the Last Resort, and decide to visit it for a vacation. After arriving and settling in, Luigi awakens during the night to find the hotel deserted, transformed into a haunted building, and the others missing. He soon discovers that the hotel's ghostly owner, Hellen Gravely, had lured the group to the hotel as part of a trap by [[King Boo]] (the latter whom she greatly admires), whom she had freed from his imprisonment after Luigi's [[Luigi's Mansion: Dark Moon|last ghost-catching adventure]]. Learning that the others have been imprisoned in portraits, Luigi is forced to flee to avoid the same fate, and escapes to the basement by using a laundry chute. With the help of his Polterpup, who avoided capture, and his flashlight, Luigi explores the basement and comes across a car in the underground garage carrying a new Poltergust - the G-00. Using it, Luigi makes his way to the lobby, following his ghost dog, and finds that [[Professor E. Gadd]] was also captured.


Searching the lobby floor, Luigi comes across his darklight bulb in a safe, and uses it to free E. Gadd, who promptly asks him to take him into the basement. Setting up a portable lab in the garage, E. Gadd explains how he had also been tricked into visiting the hotel, and was captured by Hellen, who stole his ghost collection from him to staff the building. Believing that Luigi's friends are likely trapped on the upper floors, E. Gadd recommends that Luigi finds the elevator buttons for the upper floor that had been taken from the main elevator, after he secures two from a ghost he had defeated earlier. While exploring the floors, each featuring a different theme to them, Luigi is aided further by the professor with two new gadgets - the Virtual Boo, a device that allows E. Gadd to communicate with Luigi; and Gooigi, a doppelganger of Luigi made of green goo. Left with no choice, Luigi begins his search for the missing elevator buttons, in order to visit each of the hotel's seventeen floors.
Searching the lobby floor, Luigi comes across the dark-light bulb in a safe, and uses it to free E. Gadd, who promptly asks him to take him into the basement. Setting up a portable lab in the garage, E. Gadd explains how he had also been tricked into visiting the hotel, and was captured by Hellen, who stole his ghost collection from him to staff the building. Believing that Luigi's friends are likely trapped on the upper floors, E. Gadd recommends that Luigi finds the elevator buttons for the upper floor that had been taken from the main elevator, after he secures two from a Steward ghost he had defeated earlier. While exploring the floors, each featuring a different theme to them, Luigi is aided further by the professor with two new gadgets - the Virtual Boo, a device that allows E. Gadd to communicate with Luigi; and Gooigi, a doppelganger of Luigi made of green goo. E. Gadd also has Luigi install a device in the elevator to help gather information from each floor. Left with no choice, Luigi begins his search for the missing elevator buttons, in order to visit each of the hotel's seventeen floors.


As Luigi makes his search, he comes across and defeats a variety of different ghosts, including Hellen, while reclaiming the elevator buttons and subsequently rescuing the Toads and Mario from their portraits. After rescuing his brother, Luigi finds himself following Mario to the roof and finds Peach's portrait through his help. Upon freeing Peach, the group find King Boo waiting to deal with them, having captured E. Gadd and the Toads. King Boo swiftly imprisons everyone except for Luigi, who is saved at the last minute by his Polterpup. Luigi finds himself forced to defeat King Boo once again, aided by Gooigi, and manages to recovers his friends' portrait, moments before the hotel collapses into ruined mess. After freeing his friends from the portrait, the ghosts Luigi captured are released and slowly return to being friendly after King Boo's control over them fades away. E. Gadd, seeing them upset that the hotel was destroyed, elects for the group to build a new hotel, whereupon Luigi and his friends depart after its grand opening.
As Luigi makes his search, he comes across and defeats a variety of different normal and boss ghosts, including Hellen and her ghost cat Polterkitty, while reclaiming the elevator buttons and subsequently rescuing the Toads and Mario from their portraits. After rescuing his brother, Luigi finds himself following Mario to the roof and finds Peach's portrait through his help. Upon freeing Peach, the group find King Boo waiting to deal with them, having captured E. Gadd and the Toads after destroying E. Gadd's lab. While angered by Hellen and her staffs' failures, King Boo swiftly imprisons everyone except for Luigi, who is saved at the last minute by his Polterpup. Luigi finds himself forced to defeat King Boo once again, aided by Gooigi, and manages to recovers his friends' portrait, moments before the hotel collapses into ruined mess. After freeing his friends from the portrait, the normal ghosts Luigi captured are released and slowly return to being friendly after King Boo's control over them fades away. E. Gadd, seeing them upset that the hotel was destroyed, elects for the group to build a new hotel, whereupon Luigi and his friends depart after its grand opening. King Boo is also shown imprisoned next to Hellen and her Polterkitty, both who are still admiring him.


==Development==
==Development==

Revision as of 07:29, 29 October 2019

Luigi's Mansion 3
Icon artwork, featuring Luigi and Gooigi
Developer(s)Next Level Games
Publisher(s)Nintendo
Director(s)Bryce Holliday
Producer(s)
  • Alex MacFarlane
  • Bjorn Nash
  • Carmine Carpino
  • Erin Sand
  • Ken Yeeloy
  • Paul Martin
  • Rudy Mankovits
  • Kensuke Tanabe
Designer(s)
  • Devon Blanchett
  • Jason Carr
  • Christopher Rice
  • Matt McTavish
  • Matt Smits
Programmer(s)
  • David Caitlin
  • Brian Davis
Artist(s)Barret Chapman
Writer(s)Ryunosuke Suzuki
Composer(s)
  • Chad York
  • Darren Radtke
SeriesLuigi's Mansion
Platform(s)Nintendo Switch
ReleaseOctober 31, 2019
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Luigi's Mansion 3[a] is an upcoming action-adventure game developed by Next Level Games and published by Nintendo for the Nintendo Switch. The sequel to Luigi's Mansion: Dark Moon and the third installment in the Luigi's Mansion series, it is set to be released on October 31, 2019. The game sees players taking on the role of Luigi who must explore a haunted high-rise hotel and rescue his friends, after the group are tricked into visiting it by an old foe. The game incorporates new features alongside returning gameplay elements in previous installments, including new moves for ghost catching, a doppleganger assistant for puzzle-solving, and a large scale multiplayer function for both co-operative and competitive gaming.

Gameplay

Luigi's Mansion 3 is an action-adventure game, in which players control the character of Luigi from a fixed 3rd person perspective, as they capture ghosts across a large hotel setting. The game features two modes of gameplay - a single-player story mode, and a set of multiplayer game modes - in which ghost catching functions in the same manner as previous installments: players stun ghosts with Luigi's flashlight, snag them with his Poltergust, and then weaken their health down to 0 in order to capture them.

Single-player

In the single-player story mode, players explore a large hotel with around 16 floors - each floor consists of a different theme and atmosphere, and a variety of ghosts, including a boss ghost that the player must defeat. Unlike the story mode of Luigi's Mansion: Dark Moon, which focused on pre-defined mission structure of gameplay across several mansions, Luigi's Mansion 3 is more open-ended allowing for greater exploration of the game's setting, with the only restriction being that players cannot explore floors in the hotel via the elevator until they have found the button that allows access to it; the hotel's main lobby and basement are the only floors to have a staircase between them that circumvents the need for the elevator.

Treasure can be found during exploration of the hotel's floor from various objects and solving some puzzles, including special gems on each floor, alongside the capture of Boos (a regular enemy in the Marioverse), while Luigi can find hearts to recover health lost from the attacks of ghosts and other environmental hazards. Some of the features introduced by Dark Moon are available in the game, including a stun charge function that can make make ghost catching easier, and a darklight function that can reveal hidden items and animate certain portraits. New to the series include new functions to the Poltergust - an area burst attack that help keep multiple enemies back; a suction cup attachment, which allows the player to fire a plunger onto obstacles and then remove them using the Poltergust; and a slam attack, which allow players to slam ghosts they are capturing into the ground, both for greater damage as well as a weapon to hit other ghosts around them. The most notable addition to the game is Gooigi - an animated goo clone of Luigi who can conduct similar moves as his real counterpart that can be controlled by the player or a second player, and thus can be used to help in battles and solving some of the game's puzzles. Unlike Luigi, Gooigi can squeeze through gaps in vents and grills, and walk across spiked floors, but is weaker than his real counterpart and will dissolve if he comes into contact with water.

Multiplayer

The game's multiplayer mode allows for up to eight players to play together locally and online. In this mode, players can engage in co-operative gameplay through "ScareScraper", a returning feature from Dark Moon, or competitive team matches in "ScreamPark". Both modes use the same style of controls in the single-player mode, with players able to control four colour variations of Luigi or Gooigi. While ScareScraper focuses on co-operative team work to clear out each of the 25 floors of a randomly generated high-rise building, "ScreamPark" focuses on team-based matches - one side as Team Luigi, the other as Team Gooigi - scoring points in three different match types: Ghost Hunt, in which teams score points by catching ghosts, with tougher ghosts worth more points; Cannon Barrage, in which teams score points by securing cannonballs and firing them at targets; and Coin Floating, in which teams using floats to collect coins that drop in a pool, while avoiding mines that are dropped as well or face allowing all their coins to be stolen by their opponents.

Plot

Luigi, his pet ghost dog Polterpup, his brother Mario, Princess Peach, and a group of Toads, receive an invitation to the luxurious high-rise hotel of the Last Resort, and decide to visit it for a vacation. After arriving and settling in, Luigi awakens during the night to find the hotel deserted, transformed into a haunted building, and the others missing. He soon discovers that the hotel's ghostly owner, Hellen Gravely, had lured the group to the hotel as part of a trap by King Boo (the latter whom she greatly admires), whom she had freed from his imprisonment after Luigi's last ghost-catching adventure. Learning that the others have been imprisoned in portraits, Luigi is forced to flee to avoid the same fate, and escapes to the basement by using a laundry chute. With the help of his Polterpup, who avoided capture, and his flashlight, Luigi explores the basement and comes across a car in the underground garage carrying a new Poltergust - the G-00. Using it, Luigi makes his way to the lobby, following his ghost dog, and finds that Professor E. Gadd was also captured.

Searching the lobby floor, Luigi comes across the dark-light bulb in a safe, and uses it to free E. Gadd, who promptly asks him to take him into the basement. Setting up a portable lab in the garage, E. Gadd explains how he had also been tricked into visiting the hotel, and was captured by Hellen, who stole his ghost collection from him to staff the building. Believing that Luigi's friends are likely trapped on the upper floors, E. Gadd recommends that Luigi finds the elevator buttons for the upper floor that had been taken from the main elevator, after he secures two from a Steward ghost he had defeated earlier. While exploring the floors, each featuring a different theme to them, Luigi is aided further by the professor with two new gadgets - the Virtual Boo, a device that allows E. Gadd to communicate with Luigi; and Gooigi, a doppelganger of Luigi made of green goo. E. Gadd also has Luigi install a device in the elevator to help gather information from each floor. Left with no choice, Luigi begins his search for the missing elevator buttons, in order to visit each of the hotel's seventeen floors.

As Luigi makes his search, he comes across and defeats a variety of different normal and boss ghosts, including Hellen and her ghost cat Polterkitty, while reclaiming the elevator buttons and subsequently rescuing the Toads and Mario from their portraits. After rescuing his brother, Luigi finds himself following Mario to the roof and finds Peach's portrait through his help. Upon freeing Peach, the group find King Boo waiting to deal with them, having captured E. Gadd and the Toads after destroying E. Gadd's lab. While angered by Hellen and her staffs' failures, King Boo swiftly imprisons everyone except for Luigi, who is saved at the last minute by his Polterpup. Luigi finds himself forced to defeat King Boo once again, aided by Gooigi, and manages to recovers his friends' portrait, moments before the hotel collapses into ruined mess. After freeing his friends from the portrait, the normal ghosts Luigi captured are released and slowly return to being friendly after King Boo's control over them fades away. E. Gadd, seeing them upset that the hotel was destroyed, elects for the group to build a new hotel, whereupon Luigi and his friends depart after its grand opening. King Boo is also shown imprisoned next to Hellen and her Polterkitty, both who are still admiring him.

Development

Luigi's Mansion 3 is published by Nintendo and developed by Next Level Games, who previously developed Luigi's Mansion: Dark Moon.[1] The game was originally planned as a Wii U title, with early prototypes introducing the Slam and Burst as new abilities, however development started for the Nintendo Switch system in earnest following the completion of Next Level Games's Metroid Prime: Federation Force.[2] The change in setting from a mansion to a hotel was done so that players could have "three-dimensional exploration" with Kensuke Tanabe explaining that they "wanted players to be able to visualize how the hotel was set up".[3] Despite the new setting, the team deliberately made the choice for some of the settings to "make it as unexpected and even un-hotel-like as possible". the team noted that as long as they connected the settings through a traditional hotel setup they could get away with the diverse settings.[3] Some features that were previously present in or planned for the Nintendo 3DS remake of the original Luigi's Mansion were expanded on for the third installment, such as same screen local co-op play and the aforementioned new abilities.[4]

Luigi's Mansion 3 was announced during a Nintendo Direct presentation on September 13, 2018, with the title at the time being listed as tentative and planned for release in 2019.[5] Prior to the game's formal announcement, Luigi's new gadget, the Poltergust G-00, was shown for the first time in the August 2018 Super Smash Bros. Ultimate Nintendo Direct as part of the trailer announcing Simon and Richter Belmont from the Castlevania series as playable characters. The Poltergust G-00 was also incorporated into Luigi's moveset, now being able to grab opponents from a distance with the Suction Shot.[6] It is also used for his Final Smash, replacing the Poltergust 5000 from the previous installment.

Luigi's Mansion 3 was a part of Nintendo's E3 2019 showcase, with a new trailer highlighting the premise, gameplay mechanics, and game modes, including online multiplayer.[7] A demo was also made available to play on the show floor. Nintendo of America's Nate Bihldorff stated that the game's primary campaign will be longer than that of Dark Moon. He also stated that the finalized title was changed to a simple number 3 because the time gap between the second and third installments was much shorter to the point of calling the series an established franchise, as opposed to the 12-year gap between the first and second installments.[8] A new trailer shown during the September 4, 2019 Nintendo Direct showcased some areas of the hotel setting and debuted a new party-oriented game mode for up to eight players on a single console.[9] Luigi's Mansion 3 is set to be released on October 31, 2019.[10]

Reception

Luigi's Mansion 3 received "critical acclaim" according to review aggregator Metacritic.[11] IGN Gave it a 8.3 out of 10 stating "Luigi's Mansion 3 is so fun, charming and smartly designed that I hope we get more than three of these every 20 years". [18]

Notes

  1. ^ Japanese: ルイージマンション3, Hepburn: Ruīji Manshon Surī

References

  1. ^ "Nintendo at E3 2019 - Luigi's Mansion 3". Nintendo. Retrieved 11 June 2019.
  2. ^ https://kotaku.com/luigi-s-mansion-3-developers-promise-better-bosses-and-1835578019
  3. ^ a b Phillips, Tom. "Luigi's Mansion 3 developers talk cut ideas, Labo, and why Luigi is a hit with the ladies". Eurogamer. Retrieved 19 June 2019.
  4. ^ https://m.youtube.com/watch?feature=youtu.be&v=Q6p-3VwcD6c
  5. ^ "Luigi's Mansion 3 (Working Title) - Announcement Trailer - Nintendo Switch". YouTube. Retrieved 11 June 2019.
  6. ^ "Luigi's Mansion 3 Trailer Analysis Uncovers Secrets And Easter Eggs". Nintendo Insider. Retrieved 14 June 2019.
  7. ^ https://m.youtube.com/watch?feature=youtu.be&v=RSGgCfbYrg0
  8. ^ https://m.youtube.com/watch?v=llzJ5p783f0&feature=youtu.be
  9. ^ https://m.youtube.com/watch?v=GHhY-SUYOms&feature=youtu.be
  10. ^ Holt, Kris. "'Luigi's Mansion 3' is coming out on Halloween". Engadget. Retrieved 17 July 2019.
  11. ^ a b "Luigi's Mansion 3 for Switch Reviews". Metacritic. Retrieved 28 October 2019.
  12. ^ Schmid, Matthias (28 October 2019). "Test: Luigi's Mansion 3". 4Players. Retrieved 28 October 2019.
  13. ^ Andriessen, CJ (28 October 2019). "Review: Luigi's Mansion 3". Destructoid. Retrieved 28 October 2019.
  14. ^ Goroff, Michael (28 October 2019). "Luigi's Mansion 3 review". Electronic Gaming Monthly. Retrieved 28 October 2019.
  15. ^ Shea, Brian (28 October 2019). "Luigi's Mansion 3". Game Informer. Retrieved 28 October 2019.
  16. ^ Wald, Heather (28 October 2019). "Luigi's Mansion 3 review: "Proves the green plumber can be the star of the show"". GamesRadar+. Retrieved 28 October 2019.
  17. ^ Knezevic, Kevin (28 October 2019). "Luigi's Mansion 3 Review - Family Friendly Frights". GameSpot. Retrieved 28 October 2019.
  18. ^ a b McCaffrey, Ryan (28 October 2019). "Luigi's Mansion 3 Review". IGN. Retrieved 28 October 2019.
  19. ^ "Test : Luigi's Mansion 3 : La surprise spooky de cette fin d'année". Jeuxvideo.com. 28 October 2019. Retrieved 28 October 2019.
  20. ^ Olney, Alex (28 October 2019). "Luigi's Mansion 3 Review". Nintendo Life. Retrieved 28 October 2019.
  21. ^ Koopman, Daan (28 October 2019). "Luigi's Mansion 3 (Switch) Review". Nintendo World Report. Retrieved 28 October 2019.
  22. ^ Hawkins, Josh (28 October 2019). "Luigi's Mansion 3 review: Local haunts". Shacknews. Retrieved 28 October 2019.
  23. ^ Oxford, Nadia (28 October 2019). "Luigi's Mansion 3 Review: Only the Poltergust Sucks". USgamer. Retrieved 28 October 2019.

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