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Per my Namco Generations Good Topic project, I'm going back to this. I think this meets the notability criteria, so it's worthy of it's own article. Redid the lead and did some minor cleanup.
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| title = Aero-Cross
| title = Aero-Cross
| image =
| image =
| caption = Game logo.
| caption = Game logo
| developer = [[Namco Bandai Games]]
| developer = [[Namco Bandai Games]]
| publisher = Namco Bandai Games
| publisher = Namco Bandai Games
| series = ''[[Metro-Cross]]''
| series = ''Metro-Cross''
| platforms = [[Xbox 360]], [[PlayStation 3]]
| platforms = [[Xbox 360]], [[PlayStation 3]]
| released = Cancelled
| released = Cancelled
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| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}
'''''Aero-Cross'''''{{efn|In Japanese: {{nihongo|'''''Aero-Cross'''''|エアロクロス|Earo Kurosu}}}} is a cancelled [[platform game|platform video game]] in development by [[Namco Bandai Games]]. In the game, the player takes control of a "runner", who must make it to the end of each stage before the timer runs out. It was meant as a sequel to the 1985 arcade game ''[[Metro-Cross]]'', and was to be the third game under the [[Namco Generations]] brand, which was used for modernized updates to older [[Namco]] video games.
{{nihongo foot|'''''Aero-Cross'''''|エアロクロス|Earo Kurosu|lead=yes|group=lower-alpha}} is an unreleased [[platform game|platform]] video game in development by [[Namco Bandai Games]] for the [[PlayStation 3]] and [[Xbox 360]]. It was intended as a modernized sequel to ''[[Metro-Cross]]'', a 1985 arcade game from [[Namco]]. Players control a character through each level while avoiding obstacles and trying to get to the end before the timer ran out. There are items that grant different effects, such as a cola can that temporarily freezes the timer, and a skateboard that allows the player to glide across the level.

Produced by ''[[Klonoa]]'' and ''[[Mr. Driller]]'' creator [[Hideo Yoshizawa]], ''Aero-Cross'' was intended as the third in the [[Namco Generations]] series of modernized arcade game remakes. Emphasis was placed on finding alternative routes to get to the end of the level faster, as well as its multiplayer. Namco Bandai remained quiet on the game until December 2012, where it was officially announced as being cancelled. Compared to the other cancelled Namco Generations game, a remaster of ''[[Dancing Eyes]]'', critics showed interest in ''Aero-Cross'' for its gameplay and concept, and showed disappointment in its cancellation.


==Gameplay==
==Gameplay==


==History==
==Development and cancellation==
===Development===
===Cancellation===


==Notes==
==Notes==
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*https://dengekionline.com/elem/000/000/373/373611/
*https://dengekionline.com/elem/000/000/373/373611/
*https://www.engadget.com/2012/12/06/aero-cross-release-plans-crossed-out/
*https://www.engadget.com/2012/12/06/aero-cross-release-plans-crossed-out/

{{Navbox
|name = Namco Generations
|title = [[Namco Generations]]
|state = {{{state|autocollapse}}}
|listclass = hlist

|group1 =
|list1 =
*''[[Pac-Man Championship Edition DX]]''
*''[[Galaga Legions DX]]''
*''[[Dancing Eyes]]''
*''[[Metro-Cross|Aero-Cross]]''
}}

Revision as of 01:46, 22 April 2020

Aero-Cross
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
SeriesMetro-Cross
Platform(s)Xbox 360, PlayStation 3
ReleaseCancelled
Genre(s)Platform
Mode(s)Single-player, multiplayer

Aero-Cross[a] is an unreleased platform video game in development by Namco Bandai Games for the PlayStation 3 and Xbox 360. It was intended as a modernized sequel to Metro-Cross, a 1985 arcade game from Namco. Players control a character through each level while avoiding obstacles and trying to get to the end before the timer ran out. There are items that grant different effects, such as a cola can that temporarily freezes the timer, and a skateboard that allows the player to glide across the level.

Produced by Klonoa and Mr. Driller creator Hideo Yoshizawa, Aero-Cross was intended as the third in the Namco Generations series of modernized arcade game remakes. Emphasis was placed on finding alternative routes to get to the end of the level faster, as well as its multiplayer. Namco Bandai remained quiet on the game until December 2012, where it was officially announced as being cancelled. Compared to the other cancelled Namco Generations game, a remaster of Dancing Eyes, critics showed interest in Aero-Cross for its gameplay and concept, and showed disappointment in its cancellation.

Gameplay

History

Development

Cancellation

Notes

  1. ^ Japanese: エアロクロス, Hepburn: Earo Kurosu

References