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===Cancellation=== |
===Cancellation=== |
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As the years progressed, Namco Bandai remained relatively silent towards ''Aero-Cross'', as well as the Namco Generations label itself. This was met with confusion from video game news sites, who were speculating if the game was even in production or not. On December 6, 2012, the company announced that ''Aero-Cross'' was officially cancelled, alongside the indefinite discontinuation of the Namco Generations brand. They cite "various circumstances" as the reason for its cancellation.<ref>{{cite web |title=PS3/Xbox 360「エアロクロス」開発を断念。 |url=https://game.watch.impress.co.jp/docs/news/577650.html |website=Game Watch |publisher=Impress Group |accessdate=25 March 2020 |archiveurl=https://web.archive.org/web/20190627224225/https://game.watch.impress.co.jp/docs/news/577650.html |archivedate=27 June 2019 |language=Japanese |date=6 December 2012}}</ref> |
As the years progressed, Namco Bandai remained relatively silent towards ''Aero-Cross'', as well as the Namco Generations label itself. This was met with confusion from video game news sites, who were speculating if the game was even in production or not. On December 6, 2012, the company announced that ''Aero-Cross'' was officially cancelled, alongside the indefinite discontinuation of the Namco Generations brand.<ref>{{cite web |title=プレイステーション3・Xbox 360 ダウンロード専用ソフト「エアロクロス」開発中止のお知らせ |url=https://web.archive.org/web/20121222044228/http://www.bandainamcogames.co.jp/cs_support/info/aerocross.html |publisher=[[Namco Bandai Games]] |accessdate=22 April 2020 |archiveurl=https://web.archive.org/web/20121222044228/http://www.bandainamcogames.co.jp/cs_support/info/aerocross.html |archivedate=22 December 2012 |language=Japanese |date=6 December 2012}}</ref> They cite "various circumstances" as the reason for its cancellation.<ref>{{cite web |title=PS3/Xbox 360「エアロクロス」開発を断念。 |url=https://game.watch.impress.co.jp/docs/news/577650.html |website=Game Watch |publisher=Impress Group |accessdate=25 March 2020 |archiveurl=https://web.archive.org/web/20190627224225/https://game.watch.impress.co.jp/docs/news/577650.html |archivedate=27 June 2019 |language=Japanese |date=6 December 2012}}</ref> |
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Publications showed interest in ''Aero-Cross''. Writing for ''[[Engadget]]'', JG Fletcher said that compared to the other cancelled Namco Generations game, a remake of ''[[Dancing Eyes]]'' (1996), ''Aero-Cross'' had potential.<ref name="Engadget">{{cite web |author1=JG Fletcher |title=Dancing Eyes and the death of a Generation |url=https://www.engadget.com/2012-10-19-dancing-eyes-and-the-death-of-a-generation.html |website=[[Engadget]] |publisher=[[Verizon Media]] |accessdate=25 March 2020 |archiveurl=https://web.archive.org/web/20200325204950/https://www.engadget.com/2012-10-19-dancing-eyes-and-the-death-of-a-generation.html |archivedate=25 March 2020 |date=19 October 2012}}</ref> Describing it as "a much more sensible update", Fletcher commented on the game's new features and for build upon the original ''Metro-Cross'' gameplay in an interesting manner. He commented: "I do wish I'd had the opportunity to play that, as I spent a few really happy hours in college working through the arcade original on PlayStation. Unlike ''Dancing Eyes'', I can admit to wanting to play that without ending up on some list."<ref name="Engadget"/> Jordan Devore of ''[[Destructoid]]'' believed that the game likely never would have had that big of an audience, and would have made much more sense as a mobile phone title than a console game.<ref name="Destructoid AC"/> He concluded in his article: "Considering how much we've actually seen of the project (very little), it shouldn't be too heartbreaking to hear that Aero-Cross has been canceled. If I'm being generous, I could maybe see this type of game performing decently on mobile devices, but it was likely never destined to have a huge audience no matter the platform. Bummer, though -- ''Metro-Cross'' was great."<ref name="Destructoid AC">{{cite web |last1=Devore |first1=Jordan |title=Namco Generations game Aero-Cross canceled |url=https://www.destructoid.com/namco-generations-game-aero-cross-canceled-240158.phtml |website=[[Destructoid]] |accessdate=25 March 2020 |archiveurl=https://web.archive.org/web/20151101114613/https://www.destructoid.com/namco-generations-game-aero-cross-canceled-240158.phtml |archivedate=1 November 2015 |date=8 December 2012}}</ref> |
Publications showed interest in ''Aero-Cross''. Writing for ''[[Engadget]]'', JG Fletcher said that compared to the other cancelled Namco Generations game, a remake of ''[[Dancing Eyes]]'' (1996), ''Aero-Cross'' had potential.<ref name="Engadget">{{cite web |author1=JG Fletcher |title=Dancing Eyes and the death of a Generation |url=https://www.engadget.com/2012-10-19-dancing-eyes-and-the-death-of-a-generation.html |website=[[Engadget]] |publisher=[[Verizon Media]] |accessdate=25 March 2020 |archiveurl=https://web.archive.org/web/20200325204950/https://www.engadget.com/2012-10-19-dancing-eyes-and-the-death-of-a-generation.html |archivedate=25 March 2020 |date=19 October 2012}}</ref> Describing it as "a much more sensible update", Fletcher commented on the game's new features and for build upon the original ''Metro-Cross'' gameplay in an interesting manner. He commented: "I do wish I'd had the opportunity to play that, as I spent a few really happy hours in college working through the arcade original on PlayStation. Unlike ''Dancing Eyes'', I can admit to wanting to play that without ending up on some list."<ref name="Engadget"/> Jordan Devore of ''[[Destructoid]]'' believed that the game likely never would have had that big of an audience, and would have made much more sense as a mobile phone title than a console game.<ref name="Destructoid AC"/> He concluded in his article: "Considering how much we've actually seen of the project (very little), it shouldn't be too heartbreaking to hear that Aero-Cross has been canceled. If I'm being generous, I could maybe see this type of game performing decently on mobile devices, but it was likely never destined to have a huge audience no matter the platform. Bummer, though -- ''Metro-Cross'' was great."<ref name="Destructoid AC">{{cite web |last1=Devore |first1=Jordan |title=Namco Generations game Aero-Cross canceled |url=https://www.destructoid.com/namco-generations-game-aero-cross-canceled-240158.phtml |website=[[Destructoid]] |accessdate=25 March 2020 |archiveurl=https://web.archive.org/web/20151101114613/https://www.destructoid.com/namco-generations-game-aero-cross-canceled-240158.phtml |archivedate=1 November 2015 |date=8 December 2012}}</ref> |
Revision as of 18:30, 22 April 2020
Aero-Cross | |
---|---|
Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games |
Series | Metro-Cross |
Platform(s) | Xbox 360, PlayStation 3 |
Release | Cancelled |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Aero-Cross[a] is an unreleased platform video game in development by Namco Bandai Games for the PlayStation 3 and Xbox 360. It was intended as a modernized sequel to Metro-Cross, a 1985 arcade game from Namco. Players control a character through each level while avoiding obstacles and trying to get to the end before the timer ran out. There are items that grant different effects, such as a cola can that temporarily freezes the timer, and a skateboard that allows the player to glide across the level.
Produced by Klonoa and Mr. Driller creator Hideo Yoshizawa, Aero-Cross was intended as the third in the Namco Generations series of modernized arcade game remakes. Emphasis was placed on finding alternative routes to get to the end of the level faster, as well as its multiplayer. Namco Bandai remained quiet on the game until December 2012, where it was officially announced as being cancelled. Compared to the other cancelled Namco Generations game, a remaster of Dancing Eyes, critics showed interest in Aero-Cross for its gameplay and concept, and expressed disappointment in its cancellation.
Gameplay
History
Development
Aero-Cross was intended as the third game in the Namco Generations series, a brand inducted by Namco Bandai Games for use on modernized remakes of their classic video games. The first of these was Pac-Man Championship Edition DX (2010), a critically-acclaimed follow-up to Pac-Man Championship Edition (2007). Aero-Cross was produced by Hideo Yoshizawa, the creator of Namco's Klonoa and Mr. Driller franchises and the chief producer of Namco Generations. Yoshizawa appreciated the original Metro-Cross for its usage of alternative routes to get to the end of the level faster, and wanted to expand on this concept in Aero-Cross. The game's usage of multiplayer, sense of acceleration, and variations in stage hazards were also focals points during development. Much of the game's content, as well as its production history, were kept secret. Following a trademark filing in August, Namco Bandai publicly announced Aero-Cross in October 2010, alongside Galaga Legions DX. They described it as a "modernized" take on the original Metro-Cross, and one that centered around playing together with others. It was reportedly in production for both the PlayStation 3 and Xbox 360 as a digital download.
Cancellation
As the years progressed, Namco Bandai remained relatively silent towards Aero-Cross, as well as the Namco Generations label itself. This was met with confusion from video game news sites, who were speculating if the game was even in production or not. On December 6, 2012, the company announced that Aero-Cross was officially cancelled, alongside the indefinite discontinuation of the Namco Generations brand.[1] They cite "various circumstances" as the reason for its cancellation.[2]
Publications showed interest in Aero-Cross. Writing for Engadget, JG Fletcher said that compared to the other cancelled Namco Generations game, a remake of Dancing Eyes (1996), Aero-Cross had potential.[3] Describing it as "a much more sensible update", Fletcher commented on the game's new features and for build upon the original Metro-Cross gameplay in an interesting manner. He commented: "I do wish I'd had the opportunity to play that, as I spent a few really happy hours in college working through the arcade original on PlayStation. Unlike Dancing Eyes, I can admit to wanting to play that without ending up on some list."[3] Jordan Devore of Destructoid believed that the game likely never would have had that big of an audience, and would have made much more sense as a mobile phone title than a console game.[4] He concluded in his article: "Considering how much we've actually seen of the project (very little), it shouldn't be too heartbreaking to hear that Aero-Cross has been canceled. If I'm being generous, I could maybe see this type of game performing decently on mobile devices, but it was likely never destined to have a huge audience no matter the platform. Bummer, though -- Metro-Cross was great."[4]
Notes
References
- https://www.destructoid.com/namco-generations-game-aero-cross-canceled-240158.phtml
- https://www.engadget.com/2010/08/31/namcos-metro-cross-and-aero-cross-rated/
- https://www.engadget.com/2010/11/16/namco-generations-series-includes-galaga-legions-dx-aero-cros/
- https://www.siliconera.com/2012/12/06/with-aero-cross-canceled-the-namco-generations-series-ends-too/
- https://www.siliconera.com/2010/11/16/classic-namco-arcade-games-re-imagined-as-namco-generations/
- https://www.siliconera.com/2010/10/10/namco-bandais-aero-cross-runs-jumps-to-ps3-and-xbox-360/
- https://www.eurogamer.net/articles/2011-06-21-aero-cross-is-next-namco-generations-title
- https://kotaku.com/new-pac-man-begets-new-galaga-begets-new-uh-metro-cro-5691408
- https://trademark.trademarkia.com/aero-cross-85115162.html
- https://www.ign.com/articles/2010/11/16/namco-bandai-games-announces-namco-generations
- https://www.gamasutra.com/view/news/122194/Namco_Bandai_To_Revive_Arcade_Classics_Under_Namco_Generations_Label.php
- http://www.pushsquare.com/news/2010/10/metro_cross_successor_aero_cross_confirmed_for_playstation_3
- https://www.theguardian.com/technology/gamesblog/2010/nov/18/games-retro
- https://www.4gamer.net/games/000/G000000/20110614005/
- https://game.watch.impress.co.jp/docs/news/453423.html
- https://game.watch.impress.co.jp/docs/news/577650.html
- https://web.archive.org/web/20121120164514/http://ng.namco-ch.net/aerocross/index.html
- https://web.archive.org/web/20121222044228/http://www.bandainamcogames.co.jp/cs_support/info/aerocross.html
- https://dengekionline.com/elem/000/000/569/569132/
- https://dengekionline.com/elem/000/000/373/373611/
- https://www.engadget.com/2012/12/06/aero-cross-release-plans-crossed-out/
- ^ "プレイステーション3・Xbox 360 ダウンロード専用ソフト「エアロクロス」開発中止のお知らせ" (in Japanese). Namco Bandai Games. 6 December 2012. Retrieved 22 April 2020.
{{cite web}}
: Check|archiveurl=
value (help) - ^ "PS3/Xbox 360「エアロクロス」開発を断念。". Game Watch (in Japanese). Impress Group. 6 December 2012. Archived from the original on 27 June 2019. Retrieved 25 March 2020.
- ^ a b JG Fletcher (19 October 2012). "Dancing Eyes and the death of a Generation". Engadget. Verizon Media. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ a b Devore, Jordan (8 December 2012). "Namco Generations game Aero-Cross canceled". Destructoid. Archived from the original on 1 November 2015. Retrieved 25 March 2020.