Marathon (video game): Difference between revisions
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{{otheruses4|the first game in the Marathon series|information about the entire series|Marathon Trilogy}} |
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|designer = [[Alex Seropian]], [[Jason Jones]] |
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|title = [[Image:Marathon.png|Marathon.png]]<br>Marathon |
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|image = [[Image:Bungie_Marathon_poster.jpg|100px|Marathon Poster]] |
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|designer = |
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|engine = |
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|version = 1.2 |
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|released = [[December 21]], [[1994]] |
|released = [[December 21]], [[1994]] |
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|genre = [[First-person shooter]] |
|genre = [[First-person shooter]] |
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|modes = [[Single player]]<br /> |
|modes = [[Single player]]<br />[[Multiplayer game|Multiplayer]] |
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|ratings = [[ESRB]]: M<ref>''Marathon'' was never actually rated by the ESRB (it was established only slightly before the game was released), but its sequels did receive an M rating and it is likely that the original would have received this rating for the same reasons.</ref> |
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|ratings = |
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|platforms = [[Mac OS]] |
|platforms = [[Mac OS]], [[Apple Pippin]]<ref>See ''[[Super Marathon]]''</ref> |
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|media = 3½" [[floppy disk]], [[Compact disc|CD]] (1) |
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|requirements = |
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|input = [[Computer keyboard|Keyboard]], [[mouse]] |
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|media = |
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}} |
}} |
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'''''Marathon''''' is the first title in the ''[[Marathon Trilogy|Marathon]]'' series of science fiction [[first-person shooter]] computer games from [[Bungie Studios|Bungie Software]], the company that later created the ''[[Halo (video game series)|Halo]]'' series. It was released on [[December 21]], [[1994]]. It was originally released exclusively for the [[Apple Macintosh]], but was later ported to other platforms through [[Aleph One (computer game)|Aleph One]]. It was also the first game to use "mouselook" the way we do in today's first person shooters.{{fact}} |
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'''''Marathon''''' is a sci-fi [[first-person shooter]] [[computer and video games|computer game]] published and developed by [[Bungie Software]] for the [[Apple Macintosh]] in late 1994. It is the first of three games in the [[Marathon Trilogy]] of the same name. It spawned two sequels, '''[[Marathon 2: Durandal]]''' and '''[[Marathon Infinity]]'''. |
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==Story== |
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''Marathon'' was released to much anticipation during the period of time in which the first-person shooter genre was still in its infancy and the computer gaming industry as a whole was still fixated on the game ''[[Doom]]''. The game represents to many who have played it a landmark in [[Mac gaming|Macintosh gaming]] for its advanced [[3D graphics]] engine unparalleled by many PC contemporaries, intricate storyline and, by many accounts, addictive multiplayer mode. |
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Set in the year [[2794]], the game places the player as a security officer dispatched to respond to a distress signal sent from the enormous human colony ship called the ''Marathon'', orbiting the newly colonized planet Tau Ceti IV. |
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==Storyline== |
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Throughout the game, the player defends the ship and its crew and colonists from a race of alien slavers called the Pfhor. As he fights, he witnesses interactions between the three shipboard artificial intelligences: Leela, Durandal, and Tycho. From these interactions he discovers that all is not as it seems aboard the ''Marathon''. |
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The story of ''Marathon'' is much more complete than that of contemporary games and has been praised by many who feel that it adds a layer of depth to the game beyond simply dispatching enemies and finding exits. It is told over the course of six chapters. |
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In the first part of the game, the player follows orders from the ship operations AI, Leela. After executing a series of defensive actions, contact between the ''Marathon'' and the human colony is lost. It is revealed that Durandal, another AI onboard the Marathon, has gone [[rampancy|rampant]] and his behavior on the ship begins causing danger to the crew members. |
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''Marathon'' takes place in the year [[2794]] aboard a large, derelict spacecraft called the ''UESC (United Earth Space Council) Marathon''. The ship was converted from [[Deimos]], one of Mars' two moons. The plot of the story sets the player as a superhuman cyborg and focuses around an invasion of the ship by hostile extraterrestrial slavers called the [[Pfhor]]. The plot is primarily revealed through various computer interfaces called ''terminals'', which relay crew logs, maintenance documents and stories. It is through these terminals as well that the player receives mission information from Leela, the ship's [[artificial intelligence|Artificial intelligence]] as well as Durandal and Tycho, the two lesser AIs aboard the ''Marathon''. The relationship between and history of these artificial intelligences serves as a significant plot device in the story. |
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The first half of the game involves the player acquiring basic weapons and initiating a counterattack, which involves activating the automated defense network (spider-like flying drones that fire bullets on enemy forces) and sending a distress call to the planet Earth to warn them of the invasion. In this process, the player is kidnapped by Durandal, an Artificial Intelligence responsible for opening doors, kitchen maintenance and other monotonous functions aboard the ship. Durandal goes offline during the initial alien attack. He achieves ''[[rampancy]]'' at the beginning of the game, a state that is described by a few terminals in the game and Durandal himself as the self-awareness of a computer system that permits a progression towards greater mental abilities. His achievement of this state was a result of his extremely limited work and abuse by a human handler. Durandal and his rampancy play an influential role in the later parts of the story. |
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Disabling Leela, Durandal ''steals'' the security officer and uses him to free a race of enslaved, cybernetic organisms called the S'pht from their Pfhor masters. With the S'pht in revolt and allied with Durandal, the Pfhor lose control of their ship and are defeated. |
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Leela eventually succumbs to the attacks of ''S'pht'' compilers, cybernetic alien creatures enslaved by the Pfhor that fight on their side until the conclusion of the game. Durandal takes her place and ends up as the Artificial Intelligence that assists the player. He proves to be a sarcastic and more philosophical entity than the rather impersonal Leela, often speaking of the "freedom" that his achievement of rampancy brings him. He eventually sends the player to explore the Pfhor ship to collect information about it. It is eventually discovered that the S'pht are under the control of a cyborg on the ship. When the cyborg is destroyed by the player, the S'pht are free and a rebellion against the Pfhor begins. Leela gradually becomes stable and assists the player in the extermination of the last few hostile forces on the ''Marathon''. Durandal leaves the ''Marathon'' and gains control of the Pfhor ship at this point. |
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There is some speculation that the story of ''Marathon'' may have been loosely based on that of the [[science fiction]] [[novel]] ''[[Marathon (novel)|Marathon]]'' by [[David Alexander Smith]]. [http://marathon.bungie.org/story/thatmarathonbook.html] |
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==Gameplay== |
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[[Image:Marathon_1_Screenshot.jpg|150px|thumb|right|While the [[Hulk]] advancing towards the player is impervious to the flamethrower, the orange Fighter is not.]] |
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[[Image:Bungie_Marathon_Netplay_Screenshot.jpg|150px|thumb|A multiplayer game of ''Marathon''. Multiplayer games can accomodate as many as eight players on a network.]] |
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''Marathon'' is a first-person shooter and is seen through the eyes of the player. It takes place over six chapters and twenty-seven levels. The majority of the levels primarily take place aboard the ''UESC Marathon'', while the rest are located on the alien mothership. Unlike many first-person shooters at the time which merely required the player to locate an exit to complete each level, most ''Marathon'' levels involve the player executing objective-based missions in order to advance. These missions may involve exterminating all of the hostile forces in the area, hitting a repair switch, locating an item, exploring the area and others. A level may have one, more than one or no mission. Most of them are tied into the game's plot. |
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The game consists of twenty-six levels and is divided into six chapters. |
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*'''Arrival''' - The player boards the U.E.S.C. ''Marathon''. Under the direction of Leela he collects some weapons and three replacement circuit boards needed to activate the ship's automated defense drones. |
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*'''Counterattack''' - Once the drones are enabled, the player blocks Durandal's access to them and alerts Earth of the Pfhor. At the end, he encounters Durandal for the first time after being briefly kidnapped by him. |
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*'''Reprisal''' - Leela begins malfunctioning to the point where she becomes unstable. Consisting of only two levels, this is the shortest chapter of the story. |
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*'''Durandal''' - Durandal begins to take control of the player. Three of the four levels to which he is sent seem to have no apparent objective other than to reach the end, and Durandal begins communicating with the player in a series of long, philosophical talks about his rampancy and the abuse by a scientist which engendered it. |
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*'''The Pfhor''' - The player explores the Pfhor ship to retrieve information about it and kills the cyborg Pfhor that controls the S'pht. All but two levels take place on the ship. |
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*'''Rebellion''' - With the aid of the S'pht and the now recovered Leela, the player eliminates the remaining threat aboard the ''Marathon''. Durandal transfers himself to the captured Pfhor ship and leaves to "see the galaxy". |
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Obstacles along the player's path include "crushers" (ceilings that crush the player and kill him), pits of lava, locked doors or platforms that must be activated by remote switches and puzzles that generally involve precise timing and speed to successfully complete. One level in the game lacks oxygen, forcing the player to find a station where he can replenish his suit's oxygen before he asphyxiates. Others may have low-gravity and/or magnetic fields that interfere with the player's motion sensor. |
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[[Image:Marathon_1_Screenshot.jpg|thumb|right|Marathon in play]] |
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There are seven weapons avaliable for the player to use in the game: a [[fist]], [[pistol]], [[assault rifle]], [[fusion gun]], [[rocket launcher]], [[flamethrower]] and an unidentified alien weapon that can be picked up by killing a special type of Pfhor. Ammunition for these weapons is collected in clips as opposed to shots. Each clip contains a certain number of projectiles, and when a clip is depleted another is loaded. Some weapons have secondary triggers or other dynamics. With these weapons the player fights a variety of monsters throughout the game (generally Pfhor or their enslaved races). The selected difficulty setting (there are five) determines the placement, strength and vitality of each monster. Monsters may have melee or ranged attacks and have many other complex dynamics such as friend and enemy monsters or immunity against or weakness to certain attacks. |
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==Omitted content== |
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In addition to the single-player game, there is a [[multiplayer]] [[deathmatch]] mode that can accommodate as many as eight players on the same [[computer network]] connected to a single host machine. The basic premise of the game is to have the best kill-to-death ratio of all competing players and/or teams. |
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Before the release, three hostile characters were removed. |
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==Legacy== |
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One of them, the Armageddon Beast, was apparently an unstoppable, powerful creature that emitted hard and damaging pellets. Another, the Hound, was intended to guard low spots on a level. Though quick, it was unable to climb stairs and could not attack a player from a distance. As beta screenshots and concept drawings reveal, it is possible that the Hound was meant to be a companion to the Hunter. Despite the fact that this alien creature itself did not appear in the game, it is seen on a texture used on levels during the section of the game where the player explores the Pfhor ship. Like the Armageddon Beast, it did not make the final release because Bungie felt that there were no levels suitable on which to do combat with it. Finally, there was a harmless alien civilian meant to be the Pfhor equivalent of the defenseless human crew of the ''UESC Marathon''. Due to technical limits, it was not possible to include them, as they, like their human counterparts, would always be present in large numbers and therefore would exceed the engine's memory limits. |
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''Marathon'' is still played by a number of veteran Macintosh gamers and has a small but strong community of enthusiasts still making custom content for the game. Despite its technical endeavors and praise from many reviewers, ''Marathon'' is not frequently cited or well-known among the PC gaming community due to its predominantly Macintosh roots. It's first sequel, ''Marathon 2'' was commercially-avaliable for [[Windows 95]], but it did not have an incredible impact on PC gamers either. ''Marathon'' remains a classic among many Macintosh gaming veterans to this day. It was included as part of the ''Marathon Trilogy Box Set'', which was released in 1997, and the ''Mac Action Sack'', which contains several of Bungie's pre-Microsoft games. |
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Bungie released the source code of ''Marathon 2'' in [[1999]] shortly before being acquired by [[Microsoft]], which led to the advent of the '''[[Aleph One (computer game)|Marathon Open Source Project]]''', more commonly known as '''Aleph One''' by fans. The project, which is still active [[as of 2006]], is committed to adding enhancements to the ''Marathon 2'' engine. In [[2002]], a project to port ''Marathon'' to the ''Marathon 2'' engine, called ''M1A1'', was completed. Several of the game's music tracks have been remixed and enhanced multiple times by different people. In early [[2004]], Bungie released the entire ''Marathon'' Trilogy as [[abandonware]]; allowing it to be downloaded free of charge. Some ''Marathon''-themed [[Mod|mods]], such as ''Marathon Resurrection'' for the ''[[Unreal Tournament]]'' engine, have been created in attempt to "revive" the game by making it avaliable for more modern game engines. |
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There were weapons removed from the game as well. In a demo version of ''Marathon'', the player was able to obtain a weapon that appeared in the player's inventory as "Pirated [[Copland]] Beta", which used ammunition called "Copy of [[Windows NT]]". However, the player was unable to use or even see it. According to Jason Jones, this was a shotgun that was removed from the final product late in development and slated to appear in the 20/10 Scenario Pack, an add-on that was later scrapped in order to make way for ''Marathon 2''. Upon examining the game's code, it appears that there is another omitted weapon, the "[[Wave motion gun|Wave Motion Cannon]]". Like the Copland beta, it is unusable. However, it does not appear in the demo version. Very little is known about it, or why it did not make the final cut. (It later appeared in Bungie's game [[Oni game|Oni]] as a huge, ponderously slow but very powerful weapon.) |
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==See also== |
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''Marathon'' was ported, along with its sequel ''[[Marathon 2: Durandal]]'', to the [[Apple Pippin]] as ''[[Super Marathon]]''. It was the first console game by [[Bungie Software]]. |
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* [[Bungie Studios]] |
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* [[Rampancy]] |
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* [[Aleph One]] |
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==References== |
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''Marathon'' was also ported to the [[Aleph One (computer game)|Aleph One]] engine as ''M1A1'' (''Marathon'' 1 for Aleph One). A port was required, as Aleph One was based on the ''Marathon 2'' engine. |
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<div class="references-1column"> |
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<references/> |
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==Trivia== |
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</div> |
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*While the ''Marathon'' symbol looks like a magnifying glass, it symbolizes that the UESC ''Marathon'' is a world inside of a world; the colony ship was constructed out of [[Deimos]], one of [[Mars]]' two moons. |
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*''Marathon'' has 27 single-player levels. If the levels are numbered from zero (as [[array]]s are numbered in most programming languages), the last level is twenty-six, the number of miles in a [[marathon]] race. |
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*The last polygon of the last level was filled on [[December 14]], [[1994]]. The game was released seven days later. |
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*Durandal, one of the artificial intelligences in the game, is named after [[Durandal]], the sword of the [[paladin]] [[Roland]]. |
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*References to the ''Marathon'' logo abound in the [[Halo (video game series)|''Halo'' series]], a later Bungie first-person shooter. The symbol can be found on the side of the ''[[Pillar of Autumn]]'', which was chased by the Covenant to the first Halo ring; on the insignias for each difficulty of the campaign mode; and on [[Captain Jacob Keyes|Captain Keyes]]' name badge. Most prominent, however, is the Marathon logo inscribed in Halo Combat Evolved's own logo. |
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*If you open the game's "shapes" file, with a fan-made shapes editor, you may notice that there are two extra [[CLUT|CLUTs]] for the "Trooper" enemy. One that gives the Trooper an orange suit, and another that gives it a blue suit. It may have been, that like the Fighter, there were going to be four different types of Troopers (The Blue and Orange ones possibly being the most powerful, as it is the same with the fighters). |
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==See also== |
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* ''[[Marathon 2: Durandal]]'' |
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* ''[[Marathon Infinity]]'' |
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==External links== |
==External links== |
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* [http:// |
* [http://www.bungie.net/ Bungie Studios]- Creators of ''Marathon''. |
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* [http:// |
* [http://www.bungie.net/Games/Marathon Marathon on Bungie.net]- Bungie's official web page with screenshots and information. |
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* [http://marathon.bungie.org |
* [http://www.marathon.bungie.org Marathon@Bungie.org]- Contains level guides, background information, and many other resources and articles. |
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* [http://trilogyrelease.bungie.org/ Marathon Trilogy Release]- Free and legal downloads of the entire ''Marathon'' Trilogy. |
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* [http://marathon.bungie.org/story/ Marathon Story Page]- Long-running and comprehensive website with information about the storyline of the entire Trilogy. |
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* [http://marathon.bungie.org/spoiler/m1/index.shtml Marathon Spoiler Guide]- Player's guide to the game. |
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* [http://source.bungie.org/ Marathon Open Source Project]- Home of Aleph One, an open source project that is focused on modernizing the ''Marathon 2'' engine. |
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*{{moby game|id=/macintosh/marathon |name= ''Marathon''}} |
*{{moby game|id=/macintosh/marathon |name= ''Marathon''}} |
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{{Bungie Studios}} |
{{Bungie Studios}} |
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[[Category:1994 computer and video games |
[[Category:1994 computer and video games]] |
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[[Category:Bungie Studios games]] |
[[Category:Bungie Studios games]] |
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[[Category:First-person shooters]] |
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[[Category:Fictional spacecraft]] |
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[[Category:Mac OS-only games]] |
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[[Category:Multiplayer games]] |
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[[Category: |
[[Category:Science fiction computer and video games]] |
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[[de:Marathon (Computerspiel)]] |
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[[fr:Marathon (série de jeux vidéo)]] |
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[[ja:Marathon]] |
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[[sv:Marathon (datorspel)]] |
Revision as of 02:49, 21 December 2006
Marathon is a sci-fi first-person shooter computer game published and developed by Bungie Software for the Apple Macintosh in late 1994. It is the first of three games in the Marathon Trilogy of the same name. It spawned two sequels, Marathon 2: Durandal and Marathon Infinity.
Marathon was released to much anticipation during the period of time in which the first-person shooter genre was still in its infancy and the computer gaming industry as a whole was still fixated on the game Doom. The game represents to many who have played it a landmark in Macintosh gaming for its advanced 3D graphics engine unparalleled by many PC contemporaries, intricate storyline and, by many accounts, addictive multiplayer mode.
Storyline
Template:Spoiler The story of Marathon is much more complete than that of contemporary games and has been praised by many who feel that it adds a layer of depth to the game beyond simply dispatching enemies and finding exits. It is told over the course of six chapters.
Marathon takes place in the year 2794 aboard a large, derelict spacecraft called the UESC (United Earth Space Council) Marathon. The ship was converted from Deimos, one of Mars' two moons. The plot of the story sets the player as a superhuman cyborg and focuses around an invasion of the ship by hostile extraterrestrial slavers called the Pfhor. The plot is primarily revealed through various computer interfaces called terminals, which relay crew logs, maintenance documents and stories. It is through these terminals as well that the player receives mission information from Leela, the ship's Artificial intelligence as well as Durandal and Tycho, the two lesser AIs aboard the Marathon. The relationship between and history of these artificial intelligences serves as a significant plot device in the story.
The first half of the game involves the player acquiring basic weapons and initiating a counterattack, which involves activating the automated defense network (spider-like flying drones that fire bullets on enemy forces) and sending a distress call to the planet Earth to warn them of the invasion. In this process, the player is kidnapped by Durandal, an Artificial Intelligence responsible for opening doors, kitchen maintenance and other monotonous functions aboard the ship. Durandal goes offline during the initial alien attack. He achieves rampancy at the beginning of the game, a state that is described by a few terminals in the game and Durandal himself as the self-awareness of a computer system that permits a progression towards greater mental abilities. His achievement of this state was a result of his extremely limited work and abuse by a human handler. Durandal and his rampancy play an influential role in the later parts of the story.
Leela eventually succumbs to the attacks of S'pht compilers, cybernetic alien creatures enslaved by the Pfhor that fight on their side until the conclusion of the game. Durandal takes her place and ends up as the Artificial Intelligence that assists the player. He proves to be a sarcastic and more philosophical entity than the rather impersonal Leela, often speaking of the "freedom" that his achievement of rampancy brings him. He eventually sends the player to explore the Pfhor ship to collect information about it. It is eventually discovered that the S'pht are under the control of a cyborg on the ship. When the cyborg is destroyed by the player, the S'pht are free and a rebellion against the Pfhor begins. Leela gradually becomes stable and assists the player in the extermination of the last few hostile forces on the Marathon. Durandal leaves the Marathon and gains control of the Pfhor ship at this point.
Gameplay
Marathon is a first-person shooter and is seen through the eyes of the player. It takes place over six chapters and twenty-seven levels. The majority of the levels primarily take place aboard the UESC Marathon, while the rest are located on the alien mothership. Unlike many first-person shooters at the time which merely required the player to locate an exit to complete each level, most Marathon levels involve the player executing objective-based missions in order to advance. These missions may involve exterminating all of the hostile forces in the area, hitting a repair switch, locating an item, exploring the area and others. A level may have one, more than one or no mission. Most of them are tied into the game's plot.
Obstacles along the player's path include "crushers" (ceilings that crush the player and kill him), pits of lava, locked doors or platforms that must be activated by remote switches and puzzles that generally involve precise timing and speed to successfully complete. One level in the game lacks oxygen, forcing the player to find a station where he can replenish his suit's oxygen before he asphyxiates. Others may have low-gravity and/or magnetic fields that interfere with the player's motion sensor.
There are seven weapons avaliable for the player to use in the game: a fist, pistol, assault rifle, fusion gun, rocket launcher, flamethrower and an unidentified alien weapon that can be picked up by killing a special type of Pfhor. Ammunition for these weapons is collected in clips as opposed to shots. Each clip contains a certain number of projectiles, and when a clip is depleted another is loaded. Some weapons have secondary triggers or other dynamics. With these weapons the player fights a variety of monsters throughout the game (generally Pfhor or their enslaved races). The selected difficulty setting (there are five) determines the placement, strength and vitality of each monster. Monsters may have melee or ranged attacks and have many other complex dynamics such as friend and enemy monsters or immunity against or weakness to certain attacks.
In addition to the single-player game, there is a multiplayer deathmatch mode that can accommodate as many as eight players on the same computer network connected to a single host machine. The basic premise of the game is to have the best kill-to-death ratio of all competing players and/or teams.
Legacy
Marathon is still played by a number of veteran Macintosh gamers and has a small but strong community of enthusiasts still making custom content for the game. Despite its technical endeavors and praise from many reviewers, Marathon is not frequently cited or well-known among the PC gaming community due to its predominantly Macintosh roots. It's first sequel, Marathon 2 was commercially-avaliable for Windows 95, but it did not have an incredible impact on PC gamers either. Marathon remains a classic among many Macintosh gaming veterans to this day. It was included as part of the Marathon Trilogy Box Set, which was released in 1997, and the Mac Action Sack, which contains several of Bungie's pre-Microsoft games.
Bungie released the source code of Marathon 2 in 1999 shortly before being acquired by Microsoft, which led to the advent of the Marathon Open Source Project, more commonly known as Aleph One by fans. The project, which is still active as of 2006, is committed to adding enhancements to the Marathon 2 engine. In 2002, a project to port Marathon to the Marathon 2 engine, called M1A1, was completed. Several of the game's music tracks have been remixed and enhanced multiple times by different people. In early 2004, Bungie released the entire Marathon Trilogy as abandonware; allowing it to be downloaded free of charge. Some Marathon-themed mods, such as Marathon Resurrection for the Unreal Tournament engine, have been created in attempt to "revive" the game by making it avaliable for more modern game engines.
See also
References
- ^ See Super Marathon
- ^ Marathon was never actually rated by the ESRB (it was established only slightly before the game was released), but its sequels did receive an M rating and it is likely that the original would have received this rating for the same reasons.
External links
- Bungie Studios- Creators of Marathon.
- Marathon on Bungie.net- Bungie's official web page with screenshots and information.
- Marathon@Bungie.org- Contains level guides, background information, and many other resources and articles.
- Marathon Trilogy Release- Free and legal downloads of the entire Marathon Trilogy.
- Marathon Story Page- Long-running and comprehensive website with information about the storyline of the entire Trilogy.
- Marathon Spoiler Guide- Player's guide to the game.
- Marathon Open Source Project- Home of Aleph One, an open source project that is focused on modernizing the Marathon 2 engine.
- Marathon at MobyGames