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Revision as of 16:28, 24 May 2020

Worms
Developer(s)Team17
Publisher(s)Xbox Live Arcade
Microsoft Game Studios
PlayStation Network
Sony Computer Entertainment[3]
iOS
Team17
SeriesWorms
Platform(s)Xbox Live Arcade
PlayStation Network[2]
iOS[4]
ReleaseXbox Live Arcade
March 7, 2007
PlayStation Network
iOS
July 11, 2009
Genre(s)Artillery, Strategy
Mode(s)Single-player, multiplayer

Worms is a 2D artillery tactical game developed by Team17 that was first released for Xbox Live Arcade on Wednesday, on March 7, 2007, and was later released for PlayStation Network and iOS platforms. The game is largely a port of the handheld game Worms Open Warfare.[citation needed]

Gameplay

Players control a small platoon of worms across a deformable landscape, battling computer or player controlled teams. The game features bright and humorous cartoon-style animation and a varied arsenal of weapons. Full voice communication is also available among the players of the game. The game includes a tutorial, single-player challenges, and competitive multiplayer for up to four teams either online or offline.

Single player - 3 simple tutorials to introduce the mechanics to those who've not played the game before.

               20 increasingly difficult single player challenges (deathmatch against AI opponents)

There is also a Quick Start option (choice of Beginner, Intermediate or Pro, uses default schemes and teams). If the player wanted to play a custom singleplayer game, they have to select multiplayer and then create a local game with AI opponents.

The time it takes to complete a challenge is saved and the best times are displayed on a leaderboard.

Multiplayer - The game features competitive multiplayer for up to four teams. It is compatible for both offline or online play via Xbox Live or PlayStation Network.[citation needed]

Weapons

Bazooka

Homing Missile

Grenade

Cluster Bomb

Banana Bomb

Dynamite

Air Strike

Shotgun

Uzi

Fire Punch

Dragon Ball

Prod

Mine

Sheep

Kamikaze

Holy Hand Grenade (Only on PlayStation Network)

Super Sheep (Only on PlayStation Network)

Baseball Bat (Only on PlayStation Network)

Concrete Donkey (Only on PlayStation Network)

Utilities

Ninja Rope

Blow Torch

Girder

Teleport

Jet Pack

Skip Go

Surrender

Parachute (Only on iOS)

Terrain

Arctic

Desert (Only on XBLA as DLC)

Hawaii

Hell

Jungle

London

Manhattan (Only on XBLA as DLC)

Space

Speech-banks

Xbox 360 Version -

Africaan

American

Angry Scots

Australian

Brooklyn

Brummie

Cad

Classic

Danish

Danish Pyrus

Drill Sergeant

Double Oh Seven

Dutch

English

Finnish

French

Geezer

German

Goofed

Grandpa

Hispanic

Hungarian

Italian

Jock

Kidz

Norwegain

Polish

Redneck

Rushki

Russian

Scouser

Smooth Babe

Soul Man

Spanish

Stiff Upper Lip

Stooges

Swedish

Thespian

Two Smoking Barrels

Tykes

US Sports

Wacky

Wideboy


PS3 Version -

17 (Double Oh Seven)

AI

Alien

American

Android

Angry Scots

Assimilants

Australian

Backstreet (Snitch)

Big Ears

Brummie

Cad

Cyberworms

Damsel is Distress

Danish

Doomsday

Drill Sergeant

Dutch

English

Female Computer

Finnish

Forced

Formula

French

Geezer

Gentry

German

Goofed

Grandpa

Greek

Heroine

Hispanic

Hungarian

Invasion

Investigator

Irish

Leading Lady

Martian

Merciless

Norwegain

Paranoid

Polish

Poor Rapper (known as Rapper in game)

Portuguese

Professor

Redneck

Rushski

Russian

Scouser

Soul Man

Spanish

Star Worms

Stiff Upper Lip

Swedish

Thespian

Two Smoking Barrels

Tykes

US Sports

Wacky

Wideboy

Wormarama

Default Teams

Human -

Marines: Dutch, Blaine, Mac, Dylan

Champions: Drago, Clubber, Apollo, Stallion

Old Skool: Boggy B, Spadge, Clanger, Fluff

Doctors: Foster, Ruth, Watson, Jekyll

AI -

Clowns: Charlie, Bobo, Harlequin, Coco

Rookies: Barnes, Kelly, Hicks, O'Relly

Warlords: Ghengis, Hannibal, Atilla, Ming

Hot-Shots: Cassidy, Wyatt, Holliday, Sundance

Boffins: Albert, Isaac, Thomas, Leonardo

Achievements and Trophies

Worms includes 12 achievements in the Xbox 360 version, and 14 trophies in the PlayStation 3 version.

Downloadable Content

On May 30, 2007, several new downloadable Worms packs were released. The "Space" landscape was issued for free, while two others, the "Hell" and "Jungle" landscapes, were released for purchase. A free set of 22 Worm voice banks were also released.

On July 4, 2007, more content was issued: a Music Pack was released for free; however, it was only more voice banks, and two more landscapes, "Desert" and "Manhattan", were released for purchase. Some Worms themes and gamerpics were released for purchase as well.

Demo Version

Team17 offered pontential buyers of Worms (2007) a demo version of the game, which only contains one weapon scheme, "trial". The scheme is limited to only 2-player play; All weapons besides bazookas and grenades are limited to 1, without delays.


Development

The development and release of the Xbox Live Arcade version of Worms was significantly delayed due to a disagreement during the certification process prior to release, over the requirement of an in-game means of providing opposing player feedback in post-game lobbies. This delay in the certification process was a source of a frustration for everyone involved.[5] Downloadable content released in May and July 2007 included new costumes, voices, and environments for the games.[citation needed] The game has since taken on the moniker, Worms (2007). Its first official public demonstration was on the showroom floor of the 2007, Consumer Electronics Show.

Release

The game was released on Wednesday, March 7, 2007 on Xbox Live, March 26, 2009 on the PlayStation Store, and July 11, 2009 on iOS. The 2007 version of Worms is an enhanced port of Worms: Open Warfare, which itself is a remake of the original 1995 video game of the same name. The Xbox Live and PlayStation Network versions are not exactly identical and contain some differences in available weaponry.[citation needed]

References

  1. ^ "Worms PS3 Coming Early April". SPOnG. March 31, 2009. Retrieved 2009-03-31.
  2. ^ a b "Exclusive: Team 17 Confirms Worms for PlayStation Network". SPOnG. February 6, 2009. Retrieved 2009-02-06.
  3. ^ Purchese, Rob (February 12, 2009). "Sony details spring PSN plans". Eurogamer. Retrieved 2009-03-31.
  4. ^ Hinkle, David (2009-04-28). "Team17 working on Worms for iPhone". Joystiq. Retrieved 2009-07-11.
  5. ^ "Team 17 boss explains Worms XBLA delay". Eurogamer.net.