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The idea to create a mobile game based on ''Final Fantasy VII'' came from Square Enix producer Ichiro Hazama. He also suggested partnering with a company known for action games. For this reason, Square Enix chose developer [[CyberConnect2]] to make the game. They also chose them because the developer company's staff had a close relationship with character designer [[Tetsuya Nomura]], who worked with them on earlier projects.<ref name="FamInterview">{{cite web|url=https://app.famitsu.com/20140627_400900/|script-title=ja:【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話|language=Japanese|website=[[Famitsu|App Famitsu]]|date=June 27, 2014|accessdate=}}</ref> Square Enix designated Hiroshi Matsuyama of CyberConnect2 as the game's director with oversight by Square Enix executive producer [[Yoshinori Kitase]].<ref name="GWI">{{cite web|url=https://game.watch.impress.co.jp/docs/news/667842.html|script-title=ja:「FFVII Gバイク」は“1つのRPGとして完結”させた期待作!|language=Japanese|website=Game Watch Impress|date=September 21, 2014|accessdate=}}</ref> [[Tetsuya Nomura]] became the creative director, and in this role, he created a new design for [[Cloud Strife]].<ref name="GWI"/><ref name="Staff">{{cite web |url=http://www.siliconera.com/2014/06/12/final-fantasy-vii-g-bike-lead-final-fantasy-vii-games/|title=''Final Fantasy VII G-Bike'' Could Lead To More Final Fantasy VII Games |last=Sahdev |first=Ishaan |website=Siliconera |date=June 12, 2014 |accessdate=December 14, 2014 |archiveurl=https://web.archive.org/web/20140711044020/http://www.siliconera.com/2014/06/12/final-fantasy-vii-g-bike-lead-final-fantasy-vii-games/ |archivedate=July 11, 2014 |url-status=live}}</ref>
The idea to create a mobile game based on ''Final Fantasy VII'' came from Square Enix producer Ichiro Hazama. He also suggested partnering with a company known for action games. For this reason, Square Enix chose developer [[CyberConnect2]] to make the game. They also chose them because the developer company's staff had a close relationship with character designer [[Tetsuya Nomura]], who worked with them on earlier projects.<ref name="FamInterview">{{cite web|url=https://app.famitsu.com/20140627_400900/|script-title=ja:【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話|language=Japanese|website=[[Famitsu|App Famitsu]]|date=June 27, 2014|accessdate=}}</ref> Square Enix designated Hiroshi Matsuyama of CyberConnect2 as the game's director with oversight by Square Enix executive producer [[Yoshinori Kitase]].<ref name="GWI">{{cite web|url=https://game.watch.impress.co.jp/docs/news/667842.html|script-title=ja:「FFVII Gバイク」は“1つのRPGとして完結”させた期待作!|language=Japanese|website=Game Watch Impress|date=September 21, 2014|accessdate=May 29, 2020}}</ref> [[Tetsuya Nomura]] became the creative director, and in this role, he created a new design for [[Cloud Strife]].<ref name="GWI"/><ref name="Staff">{{cite web |url=http://www.siliconera.com/2014/06/12/final-fantasy-vii-g-bike-lead-final-fantasy-vii-games/|title=''Final Fantasy VII G-Bike'' Could Lead To More Final Fantasy VII Games |last=Sahdev |first=Ishaan |website=Siliconera |date=June 12, 2014 |accessdate=December 14, 2014 |archiveurl=https://web.archive.org/web/20140711044020/http://www.siliconera.com/2014/06/12/final-fantasy-vii-g-bike-lead-final-fantasy-vii-games/ |archivedate=July 11, 2014 |url-status=live}}</ref>


The initial plans were for ''G-Bike'' to be the first in a series of mobile games based on the minigames of ''Final Fantasy VII''.<ref name="Staff"/> Of the titles many minigames, G-Bike was decided upon because of its popularity. In order to expand upon it, new gameplay was developed, such as weapon modifications and new forms of combat. The team decided not to develop an elaborate story around the game because it would necessitate more playable characters. For this reason, Cloud is the only protagonist in ''G-Bike''.<ref name="kot"/> Besides the original minigame, another inspiration for ''G-Bike''’s development'' was the 2005 film [[Final Fantasy VII Advent Children|''Final Fantasy VII Advent Children'']]''. In that movie, Cloud fights enemies while driving a vehicle named Fenrir, which Hazama thought was "very cool, and radical", and so influences from these titles went into the game.<ref name="kot"/> During production, CyberConnect2 was given access to production assets from both ''Advent Children'' and ''[[Crisis Core: Final Fantasy VII|Crisis Core: Final Fantasy VII]]'' by Square Enix. That way, the developers' aesthetic matched the software publishers' previous works.<ref name="FamInterview"/> Matsumaya described the early submission and evaluation processes with Square Enix's newly-established game screening department as "bumpy".<ref name="FamInterview"/> Matsumaya also claimed that he refused to make a mobile game that requires money to enjoy, so they decided to make the game free. During development, the staff felt pressured by the high expectations of ''Final Fantasy VII''’s massive fan base. The staff did, however, express that Nomura and Kitase were supportive during that time.
The initial plans were for ''G-Bike'' to be the first in a series of mobile games based on the minigames of ''Final Fantasy VII''.<ref name="Staff"/> Of the titles many minigames, G-Bike was decided upon because of its popularity. In order to expand upon it, new gameplay was developed, such as weapon modifications and new forms of combat. The team decided not to develop an elaborate story around the game because it would necessitate more playable characters. For this reason, Cloud is the only protagonist in ''G-Bike''.<ref name="kot"/> Besides the original minigame, another inspiration for ''G-Bike''’s development'' was the 2005 film [[Final Fantasy VII Advent Children|''Final Fantasy VII Advent Children'']]''. In that movie, Cloud fights enemies while driving a vehicle named Fenrir, which Hazama thought was "very cool, and radical", and so influences from these titles went into the game.<ref name="kot"/> During production, CyberConnect2 was given access to production assets from both ''Advent Children'' and ''[[Crisis Core: Final Fantasy VII|Crisis Core: Final Fantasy VII]]'' by Square Enix. That way, the developers' aesthetic matched the software publishers' previous works.<ref name="FamInterview"/> Matsumaya described the early submission and evaluation processes with Square Enix's newly-established game screening department as "bumpy".<ref name="FamInterview"/> Matsumaya also claimed that he refused to make a mobile game that requires money to enjoy, so they decided to make the game free. During development, the staff felt pressured by the high expectations of ''Final Fantasy VII''’s massive fan base. The staff did, however, express that Nomura and Kitase were supportive during that time.

Revision as of 19:02, 29 May 2020

Final Fantasy VII G-Bike
Promotional artwork for Final Fantasy VII G-Bike featuring Cloud Strife
Developer(s)CyberConnect2
Publisher(s)Square Enix
Director(s)Hiroshi Matsuyama
Producer(s)Ichiro Hazama
Shinji Hashimoto
SeriesFinal Fantasy
Platform(s)iOS, Android
ReleaseOctober 30, 2014[1] – December 15, 2015[2]
Genre(s)Racing, hack and slash
Mode(s)Single-player

Final Fantasy VII G-Bike[a] is a free-to-play video game for Android and iOS platforms. Available only between 2014 and 2015, the title is a racing game with elements of a role-playing game. Based on Square Enix's role-playing game Final Fantasy VII, the player controls the protagonist of that game, Cloud Strife. While riding on a motorcycle, Cloud battles enemies with melee weapons and magic with help from other Final Fantasy VII heroes. Players can modify Clouds weapons, clothing, and motorcycle, as well as perform powerful attacks known as limit breaks.

Square Enix and developer CyberConnect2 first conceived of the game as a series of titles for mobile devices that would see all the Final Fantasy VII mini-games remade. In the development process, they settled on only the most popular title, G-Bike. Developers expanded on the original idea for the mini-game in areas such as customization and gameplay but did not add an overarching story.

Critics had mixed reactions due to it not being the remake of the original Final Fantasy VII for which fans had been hoping. However, they still found the game visually appealing and faithful to the original mini-games aesthetic. Square Enix shut down the game in 2015.

Gameplay

G-Bike gameplay shows Cloud using lightning-based magic to attack enemies.

Final Fantasy VII G-Bike is a free-to-play racing game involving Cloud Strife, a young mercenary and protagonist of Final Fantasy VII. The game involves Cloud riding a motorcycle while fighting enemies as he travels the many roads around the city of Midgar from Final Fantasy VII as well as other locations. Besides attacking with his weapon called the "Buster Sword", Cloud can perform magic with items called "Materia".[3] He is also capable of performing a series of extraordinary attacks known as "Limit Breaks". Players can also summon supporting characters from the original Final Fantasy VII such as Tifa Lockhart.[4][5] Bosses also drawn from Final Fantasy VII are encountered at the end of stages, including Reno and Dyne.[6][7] Players are awarded a ranking at the end of each stage based on how well they did.

Players can customize Cloud's weaponry and clothing to resemble either his original Final Fantasy VII look or an exclusive new look by visiting shops in-between missions.[8] Players can also customize their bikes as well as purchase new ones.[9] In a 2015 event, players were able to replace Clouds Hardy Daytona bike with one called Phoenix, which was more powerful and gave a boost to the characters' magical powers.[10]

Development and release

Yoshinori Kitase from Square Enix oversaw director Hiroshi Matsuyama's work.

The idea to create a mobile game based on Final Fantasy VII came from Square Enix producer Ichiro Hazama. He also suggested partnering with a company known for action games. For this reason, Square Enix chose developer CyberConnect2 to make the game. They also chose them because the developer company's staff had a close relationship with character designer Tetsuya Nomura, who worked with them on earlier projects.[11] Square Enix designated Hiroshi Matsuyama of CyberConnect2 as the game's director with oversight by Square Enix executive producer Yoshinori Kitase.[5] Tetsuya Nomura became the creative director, and in this role, he created a new design for Cloud Strife.[5][12]

The initial plans were for G-Bike to be the first in a series of mobile games based on the minigames of Final Fantasy VII.[12] Of the titles many minigames, G-Bike was decided upon because of its popularity. In order to expand upon it, new gameplay was developed, such as weapon modifications and new forms of combat. The team decided not to develop an elaborate story around the game because it would necessitate more playable characters. For this reason, Cloud is the only protagonist in G-Bike.[13] Besides the original minigame, another inspiration for G-Bike’s development was the 2005 film Final Fantasy VII Advent Children. In that movie, Cloud fights enemies while driving a vehicle named Fenrir, which Hazama thought was "very cool, and radical", and so influences from these titles went into the game.[13] During production, CyberConnect2 was given access to production assets from both Advent Children and Crisis Core: Final Fantasy VII by Square Enix. That way, the developers' aesthetic matched the software publishers' previous works.[11] Matsumaya described the early submission and evaluation processes with Square Enix's newly-established game screening department as "bumpy".[11] Matsumaya also claimed that he refused to make a mobile game that requires money to enjoy, so they decided to make the game free. During development, the staff felt pressured by the high expectations of Final Fantasy VII’s massive fan base. The staff did, however, express that Nomura and Kitase were supportive during that time.

G-Bike was first announced in June 2014 by Square Enix.[14] After some initial confusion, Hazama cleared up misconceptions that the game was going to be Final Fantasy VII and stated that it would be its own game.[13] Moreover, while it shared aesthetics with Final Fantasy VII and spin-off series Compilation of Final Fantasy VII, Square Enix stated that the titles are not connected.[15] In an aside during an interview, Matsuyama revealed that he asked Square Enix producer Shinji Hashimoto if he was interested in a Final Fantasy VII remake, but Hashimoto was not. Matsuyama interjected, "Well, if G-Bike is released and becomes a hit, let's make a Final Fantasy VII [remake]".[16]

Square Enix released the games first trailer in September 2014.[17] Players who registered early to get the game got a "Comet materia" item as a bonus.[18] G-Bike was released in Japan on October 30, 2014.[1] At release, G-Bike had problems downloading to players' consoles. While technically available, a glitch disrupted the games service until November 1. In June 2014, Square Enix stated that the game would be released in Western regions.[19] However, they later canceled it for unspecified reasons.[20] Pocky maker Glico launched a special event to promote the game, and also created collectible cards for the occasion.[21] In September 2015, Square Enix announced they would shut down G-Bike, but gave instructions to help gamers keep playing if they had already downloaded it.[2]

Reception

G-Bike received mixed reviews from game critics. Japanese website AppGet praised the title as a quality remaking of the original minigame and its original aesthetic.[4] Ishaan Sahdev of Siliconera also praised the game for its graphics, which he called "gorgeous".[19] Toshi Nakamura of Kotaku was optimistic about the game's announcement and thought the game's trailer looked appealing. He also believed that it could lead to the release of other possible remakes from Square Enix.[22] Kyle Hilliard of Game Informer further concluded that fans would not be upset that Square Enix announced G-Bike's release instead of Final Fantasy VII Remake.[23]

Some critics, however, were critical and bewildered by the game's announcement. Jason Schreier of Kotaku claimed that the initial public reaction was "uh, what?" upon hearing Square Enix was announcing a minigame.[13] Mike Wehner of Engadget pronounced that people would be disappointed that Square Enix was not ready with the Final Fantasy VII Remake.[24] Nikola Suprak of Hardcore Gamer went so far as to call the developers "trolls" for even working on a minigame with the main Final Fantasy remake unfinished.[25] AppGet had more typical criticisms and noted the frequent load times and the many hours of gameplay required to unlock supporting characters.[4] In retrospect, Kat Bailey of USGamer stated that because Square Enix has not localized the game into English, the title would stay obscure as most players will never hear about it.[26]

References

  1. ^ Japanese: ファイナルファンタジーVII Gバイク, Hepburn: Fainaru Fantajī Sebun G Baiku
  1. ^ a b Priestman, Chris (October 28, 2014). "Final Fantasy VII G-Bike is releasing in Japan for iOS and Android this week". PocketGamer. Retrieved May 18, 2020.
  2. ^ a b Sato (September 14, 2015). "Final Fantasy VII G-Bike To Shut Down In December". Siliconera. Retrieved May 18, 2020.
  3. ^ Sahdev, Ishaan (October 28, 2014). "Final Fantasy VII G-Bike Rides Out In Japan This Week". Siliconera. Retrieved May 18, 2020.
  4. ^ a b c FF7のバイクミニゲームが超進化!クラウドを操り、敵と戦いながら走ろう. AppGet (in Japanese). 2014.
  5. ^ a b c 「FFVII Gバイク」は“1つのRPGとして完結”させた期待作!. Game Watch Impress (in Japanese). September 21, 2014. Retrieved May 29, 2020.
  6. ^ Siliconera Staff (October 28, 2014). "Watch Cloud Use A Limit Break In Final Fantasy VII G-Bike". Siliconera. Retrieved May 18, 2020.
  7. ^ Square Enix Staff (June 8, 2015). 討伐ミッションイベント開催予告!(6/8). Square Enix. Retrieved May 18, 2020.
  8. ^ Siliconera Staff (September 22, 2014). "Tetsuya Nomura Made Cloud A New Costume For Final Fantasy VII G-Bike". Siliconera. Retrieved May 18, 2020.
  9. ^ "Final Fantasy VII G-Bike: New Details on Controls, Customization, Limit Break, Outfits and More". Square Portal. September 1, 2014. Retrieved May 23, 2020.
  10. ^ Sato (July 1, 2015). "Final Fantasy VII G-Bike's Latest Event Adds Phoenix And A New Bike". Siliconera. Retrieved May 18, 2020.
  11. ^ a b c 【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話. App Famitsu (in Japanese). June 27, 2014.
  12. ^ a b Sahdev, Ishaan (June 12, 2014). "Final Fantasy VII G-Bike Could Lead To More Final Fantasy VII Games". Siliconera. Archived from the original on July 11, 2014. Retrieved December 14, 2014.
  13. ^ a b c d Schreier, Jason (July 23, 2014). "Nine Things You Should Know About The Next Final Fantasy VII Spinoff". Kotaku. Retrieved May 18, 2020.
  14. ^ Sahdev, Ishaan (June 10, 2014). "Final Fantasy VII G-Bike Coming To Smartphones [Update]". Siliconera. Retrieved May 18, 2020.
  15. ^ Square Enix Presents (June 26, 2014). "SEP E3 2014 - Day 2 [#04] - Interview: FINAL FANTASY VII G-BIKE". YouTube. Archived from the original on March 10, 2016. Retrieved December 14, 2014.
  16. ^ Loo, Egan (September 21, 2014). "CyberConnect2's Matsuyama: If Final Fantasy VII G-Bike Is a Hit, Let's Make a FF7 Remake". Anime News Network. Retrieved May 18, 2020.
  17. ^ Sahdev, Ishaan (September 17, 2014). "Final Fantasy VII G-Bike Gets A New Trailer". Siliconera. Retrieved May 18, 2020.
  18. ^ Sato (October 31, 2014). "Final Fantasy Agito + For PlayStation Vita Delayed". Siliconera. Retrieved May 18, 2020.
  19. ^ a b Sahdev, Ishaan (June 10, 2014). "Final Final Fantasy VII G-Bike Coming To The West, Looks Gorgeous". Siliconera. Retrieved May 18, 2020.
  20. ^ Priestman, Chris (September 14, 2015). "Final Fantasy VII G-Bike won't be heading west after all as it's being shut down". PocketGamer. Retrieved May 18, 2020.
  21. ^ Siliconera Staff (October 24, 2014). "Buy Pocky, Get Final Fantasy Explorers Or Final Fantasy VII G-Bike Items In Japan". Siliconera. Retrieved May 18, 2020.
  22. ^ Nakamura, Toshi (June 12, 2014). "Final Fantasy VII Bike Game Could Pave the Path to a Full Remake". Kotaku. Retrieved May 18, 2020.
  23. ^ Hilliard, Kyle (June 23, 2015). "Square Enix Announced A Final Fantasy VII G-Bike Mobile Game Right Before E3". Game Informer. Retrieved May 18, 2020.
  24. ^ Wehner, Mike (June 11, 2014). "Square Enix prepares to disappoint Final Fantasy fans with Final Fantasy VII G-Bike". Engadget. Retrieved May 18, 2020.
  25. ^ Suprak, Nikola (June 10, 2014). "E3 2014: Square Enix Now Openly Trolling FFVII Fans, Will Release FFVII G-Bike On iOS and Android". Hardcore Gamer. Retrieved May 18, 2020.
  26. ^ Bailey, Kat (March 12, 2020). "The Final Fantasy 7 Spinoffs You Never Knew About". USGamer. Retrieved May 18, 2020.