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Opening: The Final scene of the Opening was also random with the normal Version.
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'''''Digimon Tamers: Battle Spirit Ver. 1.5''''' had a similar opening to the original game, although lengthened to contain the expanded roster (although [[BlackAgumon]] and [[Agumon|Extra Agumon]] were not revealed. A shadowed [[Beelzemon Blast Mode]] is shown along with [[Impmon]] and [[Milleniummon]]
'''''Digimon Tamers: Battle Spirit Ver. 1.5''''' had a similar opening to the original game, although lengthened to contain the expanded roster (although [[BlackAgumon]] and [[Agumon|Extra Agumon]] were not revealed. A shadowed [[Beelzemon Blast Mode]] is shown along with [[Impmon]] and [[Milleniummon]]


The final scene of the opening is now randomly picked, as opposed to its prequel which always had the same fight. The following duels could be seen at the end:
The final scene of the opening is randomly picked. The following duels could be seen at the end:


[[BlackWarGreymon]] vs. [[WarGreymon]]
[[BlackWarGreymon]] vs. [[WarGreymon]]

Revision as of 00:32, 27 December 2006

Digimon Tamers: Battle Spirit Ver. 1.5
Box art for Digimon Tamers: Battle Spirit Ver. 1.5
Box art for Digimon Tamers: Battle Spirit Ver. 1.5
Developer(s)Bandai
Publisher(s)Bandai
Platform(s)WonderSwan Color
ReleaseJapan April 27, 2002
Genre(s)Fighting
Mode(s)Single player, Multiplayer

Digimon Tamers: Battle Spirit Ver. 1.5 is a fighting game developed and published by Bandai and released exclusively in Japan for the WonderSwan Color handheld console. It is an expansion to Digimon Tamers: Battle Spirit (released in the United States and Europe as Digimon Battle Spirit) and contains many new features and characters. Unlike its predecessor or sequel, Digimon Battle Spirit 2, this game did not receive a Game Boy Advance port.

Changes

Digimon Tamers: Battle Spirit Ver. 1.5 contained everything its previous version contained, along with some added characters, an extended "storyline", and several other bonuses.

Opening

Digimon Tamers: Battle Spirit Ver. 1.5 had a similar opening to the original game, although lengthened to contain the expanded roster (although BlackAgumon and Extra Agumon were not revealed. A shadowed Beelzemon Blast Mode is shown along with Impmon and Milleniummon

The final scene of the opening is randomly picked. The following duels could be seen at the end:

BlackWarGreymon vs. WarGreymon

MegaGargomon vs. Cherubimon

Gallantmon vs. Omnimon

Seraphimon vs. Ophanimon

Gallantmon Crimson Mode vs. Beelzemon Blast Mode

Story Line

By beating the game on Normal difficulty or higher without losing, the player got a chance to battle ZeedMillenniummon as a second "final boss".

Updated Character Roster

All of the original characters, including the unlockable Digimon, from Digimon Tamers: Battle Spirit were included as playable characters from the start, with the exception of Impmon. In addition, Patamon and Gatomon were added, with Seraphimon and Ophanimon as their evolutions, respectively.

In addition, there were two unlockable Digimon; An Extra Guilmon who, like the Extra Agumon that could evolve into Omnimon, evolved into Gallantmon Crimson Mode, and the returning Impmon, with Beelzemon Blast Mode as a new evolution.

Added Levels

Three new levels were added in Digimon Tamers: Battle Spirit Ver. 1.5.

A train level, possibly a Locomon, was included as Patamon's level. The Train had two vents on either side of the level which worked similar to the trampoline in Terriermon's level. During the match, the train passes through a modern, unnamed town. DemiDevimon are constantly flying above the fighters.

A waterfall level was included as Gatomon's level. The Digimon fight beside and behind the waterfall, with bushes here and there on the sides. Makuramon can occasionally be seen in the bushes, and Gotsumon occasionally roll down the mountain. This is the only vertical level in the Digimon: Battle Spirit series.

Instead of randomly interrupting a fight, Impmon received his own stage, which appears to be loosely based off of the net from the Second Digimon Movie. Television screens of Impmon line both sides of the level, and the entire stage has an odd feel to it. Interestingly, the level is vertically symmetrical; you can see a floor above you when you're on the highest platform. The suction effect, which draws loose data to Impmon, is automatically on. The is no random enemies in this stage.