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==Gameplay==
==Gameplay==
[[File:Foodnetworkcookorbecooked.jpg|thumb|left|200px|The player must cook multiple recipes at the same time to complete a meal.]]
[[File:Foodnetworkcookorbecooked.jpg|thumb|left|200px|The player must cook multiple recipes at the same time to complete a meal.]]
The game places the player in a kitchen and tasks them with cooking meals to be judged upon completion.<ref name="GameSpot">{{cite web |url=https://www.gamespot.com/reviews/food-network-cook-or-be-cooked-review/1900-6240898/ |title=Food Network: Cook or Be Cooked Review |author=McInnis, Shaun |date=November 19, 2009 |website=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=July 19, 2018}}</ref>
The game places the player in a kitchen and tasks them with cooking meals to be judged upon completion<ref name="GameSpot">{{cite web |url=https://www.gamespot.com/reviews/food-network-cook-or-be-cooked-review/1900-6240898/ |title=Food Network: Cook or Be Cooked Review |author=McInnis, Shaun |date=November 19, 2009 |website=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=July 19, 2018}}</ref> in a 3-D environment with multiple working areas in the kitchen and one camera angle dedicated to each one.


Controls are done utilizing the motion controls of the [[Wii Remote|Wii Remote and Nunchuk]] to cook and prepare food.<ref name="GameSpot" /> Meals consist of multiple dishes which must be served at the same time so that they remain hot enough to be enjoyable; the game requires the player to manage their time while cooking. Recipes range from "Bill Wallace's Famous Clam Dip" to a classic spaghetti and meatballs.<ref>{{cite web |url=https://www.gamestop.com/wii/games/food-network-cook-or-be-cooked/75232#productDetails |title=Food Network: Cook or Be Cooked |website=[[GameStop]] |accessdate=January 25, 2016}}</ref> The game gives feedback to the player while they're cooking through pop-up messages and in-game commentary, which note problems in players' cooking styles or timing. Players are scored based on their performance during cooking.<ref name="GameSpot" />
From a first-person perspective, players utilize the motion controls of the [[Wii Remote]] and Nunchuk to cook and prepare food.<ref name="GameSpot" /> Meals consist of multiple dishes which must be served at the same time so that they remain hot enough to be enjoyable; the game requires the player to manage their time while cooking. There is also an ability to speed up the flow of time to skip the tedious waiting periods between recipe steps, but it must be used cautiously to avoid missing timing cues for certain next steps. There are twelve recipes split among the three typical meals consumed daily ([[breakfast]], [[lunch]] and [[dinner]]), ranging from a cheeseburger with a side of potato salad to a homemade marinara pasta dish.<ref>{{cite web |last1=Clements |first1=Ryan |title=Food Network: Cook or Be Cooked Hands-on |url=https://www.ign.com/articles/2009/10/23/food-network-cook-or-be-cooked-hands-on |website=[[IGN]] |accessdate=21 July 2020 |date=23 October 2009}}</ref> The game gives feedback to the player while they're cooking through pop-up messages and in-game commentary, which note problems in players' cooking styles or timing. Players are scored based on their performance during cooking.<ref name="GameSpot" />


==History==
==History==

Revision as of 22:22, 21 July 2020

Food Network: Cook or Be Cooked
Food Network: Cook or Be Cooked
Cover art
Developer(s)Red Fly Studio
Publisher(s)Namco Bandai Games
EngineInfernal
Platform(s)Wii
Release
  • NA: November 3, 2009
Genre(s)Simulation, minigame
Mode(s)Single player, multiplayer

Food Network: Cook or Be Cooked is a cooking simulation-styled minigame compilation developed by American studio Red Fly Studio and published by Namco Bandai Games. It was released exclusively in North America on November 3, 2009, and is the first video game to use the Food Network license.[1][2]

Cook or Be Cooked contains twelve different meals to prepare; the player must go through recipes and complete the meals by completing minigames correctly. The game features a single player mode, a "pass and play" mode allowing up to four players to prepare one meal, and a multiplayer cook-off mode between two people. Cook or Be Cooked garnered mediocre reviews from critics upon release, who noted a lack of content in the game.

Gameplay

The player must cook multiple recipes at the same time to complete a meal.

The game places the player in a kitchen and tasks them with cooking meals to be judged upon completion[3] in a 3-D environment with multiple working areas in the kitchen and one camera angle dedicated to each one.

From a first-person perspective, players utilize the motion controls of the Wii Remote and Nunchuk to cook and prepare food.[3] Meals consist of multiple dishes which must be served at the same time so that they remain hot enough to be enjoyable; the game requires the player to manage their time while cooking. There is also an ability to speed up the flow of time to skip the tedious waiting periods between recipe steps, but it must be used cautiously to avoid missing timing cues for certain next steps. There are twelve recipes split among the three typical meals consumed daily (breakfast, lunch and dinner), ranging from a cheeseburger with a side of potato salad to a homemade marinara pasta dish.[4] The game gives feedback to the player while they're cooking through pop-up messages and in-game commentary, which note problems in players' cooking styles or timing. Players are scored based on their performance during cooking.[3]

History

The game was first publicized by a press release on April 29, 2009, in which the game's title and the partnership between Namco Bandai and the Food Network was announced.[5][6] The game was released on November 3, 2009.[3]

Reception

Cook or Be Cooked received "mixed" reviews according to the review aggregation website Metacritic.[7] GameSpot's Shaun McInnis noted that though the gameplay itself controlled tightly and was fun, it held little replay value because of the lack of dishes to create.[3] David Wolinsky of The A.V. Club described the game as immersive when it worked, but felt the game's small selection of recipes made the fun short-lived.[1] 1UP.com's Mike Cruz stated that the game could be finished in one sitting.[8]

References

  1. ^ a b c Wolinsky, David (November 30, 2009). "Food Network: Cook Or Be Cooked". The A.V. Club. The Onion. Archived from the original on August 5, 2011. Retrieved July 19, 2018.
  2. ^ "Food Network: Cook or Be Cooked". Nintendo. Retrieved December 13, 2009.
  3. ^ a b c d e f McInnis, Shaun (November 19, 2009). "Food Network: Cook or Be Cooked Review". GameSpot. CBS Interactive. Retrieved July 19, 2018.
  4. ^ Clements, Ryan (23 October 2009). "Food Network: Cook or Be Cooked Hands-on". IGN. Retrieved 21 July 2020.
  5. ^ "Namco Bandai and Food Network Announce Food Network: Cook or Be Cooked for Wii". Namco Bandai Games. April 29, 2009. Archived from the original on June 21, 2009. Retrieved July 19, 2018.
  6. ^ Thorsen, Tor (November 10, 2009). "Namco's Wii wave exercises, cooks, and cheers". GameSpot. CBS Interactive. Retrieved July 19, 2018.
  7. ^ a b "Food Network: Cook or Be Cooked for Wii Reviews". Metacritic. CBS Interactive. Retrieved July 19, 2018.
  8. ^ a b Cruz, Mike (November 10, 2009). "Food Network Cook or Be Cooked Review". 1UP.com. Ziff Davis. Archived from the original on March 10, 2016. Retrieved July 19, 2018.
  9. ^ T. Bell-Edwards (November 23, 2009). "Food Network: Cook or be Cooked Review". Game Revolution. CraveOnline. Archived from the original on October 18, 2015. Retrieved July 19, 2018.
  10. ^ Liebman, Dan (March 8, 2010). "Food Network: Cook or Be Cooked - WII - Review". GameZone. Archived from the original on March 12, 2010. Retrieved July 19, 2018.
  11. ^ Ronghan, Neal (November 24, 2009). "Food Network: Cook or Be Cooked". Nintendo World Report. NINWR, LLC. Retrieved July 19, 2018.