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::I was actually thinking about it myself. In fact, it may be the appropriate time for me to define what counts as a game controller. We understand that there are at least a myriad of unique computer input devices, some of which designed specifically for gaming, and certainly a few of which suitable for this list. I use three criteria to determine whether to include a game controller for the list.

::The first is whether the device is a controller. I have struggled answering that when evaluating the Wii Nunchuk, probably because it is an accessory for the Wii Remote; it would not function on its own. The sources did refer to it as a controller, and the accessory does have important input for many Wii games, so I concluded that the Nunchuk is a game controller. The second is the primary purpose of the controller. It is worth noting that gaming devices such as mice and keyboards in the Logitech G series may be used outside of gaming some or even most of the time, and I have wondered whether a simple two-button mouse for the PlayStation would count as a game controller. I concluded that it does, because it is a ''controller'' for a ''game'' console. The last and probably the most important criterion is the notability test, where I use two conditions and satisfying at least one of them passes the criterion. Condition A is that the game controller has its own article, and condition B is that the game controller would merit its own article, but does not because the article would be a [[WP:Permastub|permanent stub]] or at least a repeat of another article on a much more notable subject. Both the NES and SNES controllers are undeniably notable, but linking them redirects to peripheral sections of the consoles' articles.

::As you already know, this list is far from complete. I was thinking that to save my energy, I would add a fairly hefty number of controllers to the draft and submit it for the review. If it does become its own list article, I would add a few more to the list, and someone else with more energy would be willing to fill the rest. I certainly could have added more items, but finding the sources for some of the controllers unfortunately takes quite a bit of tiring effort, and I was more concerned about the quality of the list than about the quantity thereof. I do not want to be seen as soliciting someone to pass the draft (which I am not doing), but I did not feel like spending many days on a draft just to see it become declined, and submitting it early was a safety net. You are right on one thing: that "the list can include all Wikipedia-notable controllers." '''[[User:FreeMediaKid!|<span style="color:darkred">Free</span>]][[User talk:FreeMediaKid!|<span style="font-family:Times;color:DarkGreen">Media</span>]][[Special:Contributions/FreeMediaKid!|<span style="font-family:Comic Sans MS;color:DarkBlue">Kid</span>]]!''' 02:49, 13 August 2020 (UTC)

{{Use mdy dates|date=August 2020}}
{{Use mdy dates|date=August 2020}}
The following is a '''list of [[game controllers]]''':
The following is a '''list of [[game controllers]]''':

Revision as of 17:12, 27 August 2020

The following is a list of game controllers:

Name Image Platform Specifications Original release date Refs
Atari CX40 joystick Atari 2600 Connectivity: Atari joystick port
Input: 1 digital button, eight-directional digital joystick
1978 [1]
NES controller NES Connectivity: NES controller port
Input: 4 digital buttons, D-pad
July 15, 1983 [2]
NES Zapper NES Connectivity: NES controller port
Input: 1 digital button, photodiode
February 18, 1984 [3]
NES Advantage NES Connectivity: NES controller port
Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch
1987 [4]
SNES controller SNES Connectivity: SNES controller port
Input: 8 digital buttons, D-pad
November 21, 1990 [5]
Gravis PC GamePad DOS Connectivity: DA-15 game port
Input: 4 digital buttons, 2 switches, D-pad
1992 [6]
PlayStation controller PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, D-pad
December 3, 1994 [7]
PlayStation Mouse PlayStation Connectivity: PlayStation controller port
Input: 2 buttons
December 3, 1994 [8][9]
Dual Analog Controller PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, 2 analog sticks, 1 toggle button, D-pad
April 25, 1997 [10]
GameCube Controller GameCube Connectivity: GameCube controller port
Input: 2 analog sticks, 2 clickable analog triggers, 6 digital buttons, D-pad
September 14, 2001 [11]
Xbox controller Xbox Connectivity: Xbox controller port
Dimensions: 6.5 × 5 × 3 in
Input: 2 analog triggers, 2 clickable analog sticks, 4 digital buttons, 6 pressure-sensitive buttons, D-pad
Mass: <16 oz.
November 15, 2001 [12][13]
Xbox 360 controller Xbox 360 Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack
Input: 2 analog triggers, 2 clickable analog sticks, 9 digital buttons (+1 wireless), D-pad
November 22, 2005 [14]
Wii Remote Wii Connectivity: Bluetooth, Accessory connector port (400 kHz I²C)
Input: 8 digital buttons, accelerometer, D-pad, gyroscope (Wii Remote Plus only), infrared sensor
November 19, 2006 [15]
Wii Nunchuk Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 1 analog stick, 2 digital buttons, accelerometer,
November 19, 2006 [16]
Kinect for Xbox 360 Xbox 360 Connectivity: USB 2.0
Dimensions: 282 x 68 x 70 mm
Input: 1 RGB camera, 2 infrared depth sensors, four-microphone array
Mass: 1360 g
November 4, 2010 [17]
DualShock 4 PlayStation 4 Connectivity: Bluetooth, Micro-USB, 3.5 mm stereo headset jack, extension port
Dimensions: 161 x 57 x 100 mm
Input: 11 digital buttons, 2 analog triggers, 2 clickable analog sticks, accelerometer, D-pad, gyroscope, two-point capacitive clickable touchpad
Mass: 210 g
November 15, 2013 [18]
Kinect for Xbox One Xbox One Connectivity: USB 3.0
Dimensions: 249 x 66 x 67 mm
Input: 1 RGB camera, 1 infrared depth sensor, four-microphone array
Mass: 1.4 kg
November 22, 2013 [17]
Steam Controller Linux, Mac OS, Windows Connectivity: Micro-USB, wireless
Input: 2 analog triggers, 1 clickable analog stick, 2 clickable touchpads, 11 digital buttons, accelerometer, gyroscope
November 10, 2015 [19]

References

  1. ^ "Subject: Atari 8-Bit Computers: Frequently Asked Questions". Utrecht University. June 11, 2015. Retrieved August 9, 2020.
  2. ^ Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer. Retrieved August 12, 2020.
  3. ^ Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica. Retrieved August 9, 2020.
    Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 - Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN 9781351015417. Retrieved August 9, 2020.
  4. ^ Hanson, Christopher (March 8, 2018). Game Time: Understanding Temporality in Video Games. Indiana University Press. ISBN 9780253032843. Retrieved August 12, 2020.
  5. ^ Loguidice, Barton 2014, pp. 2.5, History; Technical Specifications.
  6. ^ Edwards, Benj (June 6, 2020). "How the Gravis PC GamePad Transformed PC Gaming in the '90s". How-To Geek. Retrieved August 13, 2020.
  7. ^ "NG Hardware: PlayStation". Next Generation. December 1995. pp. 39, 41. Retrieved August 10, 2020.
  8. ^ Forde, Matthew (April 25, 2020). "Sony slip-ups: ahead of the PS5, we look back at the PlayStation tech that just didn't work". TechRadar. Retrieved August 12, 2020.
  9. ^ Loguidice, Barton 2014, pp. 3.2, The Accessories.
  10. ^ Fillari, Alessandro (April 7, 2020). "How PS5's DualSense Fits Into The History Of PlayStation Controllers". GameSpot. Retrieved August 12, 2020.
  11. ^ Loguidice, Barton 2014, pp. 3.7, History; The Accessories.
  12. ^ "Controllers and Peripherals". Official Xbox Magazine. No. Launch Special. 2001. pp. 56–57.
  13. ^ Loguidice, Barton 2014, pp. 3.6, History; The Accessories.
  14. ^ Loguidice, Bill; Loguidice, Christina (January 26, 2012). My Xbox: Xbox 360, Kinect, and Xbox LIVE. Que Publishing. ISBN 9780132832069. Retrieved August 11, 2020.
    Rudden, David (June 1, 2006). "Microsoft Xbox 360 Controller (Wired) review". CNET. Retrieved August 11, 2020.
    Block, Gerry (June 26, 2006). "Xbox 360 Controller Roundup". IGN. Retrieved August 11, 2020.
  15. ^ Jones, Steven E.; Thiruvathukal, George K. (February 24, 2012). Codename Revolution: The Nintendo Wii Platform. MIT Press. pp. 55, 58, 64, 67. ISBN 9780262300537. Retrieved August 9, 2020.
    Fletcher, JC (November 1, 2010). "Wii Remote Plus vs. Wii Remote". Engadget. Retrieved August 10, 2020.
    Lee, Johnny Chung (July–September 2008). Hacking the Nintendo Wii Remote (PDF) (Thesis). IEEE Computer Society. pp. 39–40. doi:10.1109/MPRV.2008.53. Retrieved August 10, 2020.
  16. ^ Turner, Daniel (July 1, 2007). "Hack: The Nintendo Wii". MIT Technology Review. 110 (4). Retrieved August 13, 2020.
  17. ^ a b López, Robert Pinedo (February 23, 2017). Interaction for creative applications with the Kinect v2 device (PDF) (Thesis). Polytechnic University of Catalonia. pp. 17–18, 24–25, 27. hdl:2117/102392. Retrieved August 13, 2020.
    Westlye, Christopher Benjamin (June 17, 2015). Petrel Software Usability Study: Using the Microsoft Kinect v2 for Workflow Execution (PDF) (Thesis). Norwegian University of Science and Technology. p. 13. hdl:11250/2352571. Retrieved August 13, 2020.
  18. ^ "Tech specs". Sony Interactive Entertainment. Archived from the original on August 10, 2020. Retrieved August 10, 2020.
    Seppala, Timothy J. (October 31, 2013). "Official PlayStation 4 FAQ explains what the system can (and can't) do". Engadget. Retrieved August 10, 2020.
  19. ^ "The Steam Controller". Valve Corporation. 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
    "Steam Controller - About This Hardware". Valve Corporation. November 10, 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
    Cap, Thomas (October 26, 2015). ""Steam Controller": Revolutionärer Ersatz für Maus und Tastatur?" ["Steam Controller": Revolutionary Replacement for Mouse and Keyboard?]. Der Standard (in German). Retrieved August 12, 2020.