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{{Use mdy dates|date=August 2020}}
{{Use mdy dates|date=August 2020}}
The following is a '''list of [[game controllers]]''':
The following is a '''list of [[game controllers]]'''. It includes [[input device]]s that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.


==List==
{{Incomplete list|date=August 2020}}
{| class = "wikitable sortable" style = "width: 100%; text-align: center;"
{| class = "wikitable sortable" style = "width: 100%; text-align: center;"
!scope="col" style="width: 14%;" |Name
!scope="col" style="width: 14%;" |Name
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|February 18, 1984
|February 18, 1984
|<ref>{{cite web|url=https://arstechnica.com/gaming/2014/12/duck-hunts-virtual-console-debut-and-why-the-original-hates-your-new-tv/|title=''Duck Hunt''{{'}}s Virtual Console debut, and why the original hates your new TV|last=Cunningham|first=Andrew|work=[[Ars Technica]]|date=December 18, 2014|accessdate=August 9, 2020}}<br>{{cite book|url=https://books.google.com/books?id=fijhDwAAQBAJ|title=Reimagining Communication: Mediation|chapter-url=https://books.google.com/books?id=fijhDwAAQBAJ&pg=PT157|chapter=10 - Augmented Reality|last1=Serrano|first1=Aarón Rodríguez|last2=Núñez|first2=Marta Martín|last3=Catalán|first3=Shaila García|publisher=[[Routledge]]|date=May 4, 2020|accessdate=August 9, 2020|isbn=9781351015417}}</ref>
|<ref>{{cite web|url=https://arstechnica.com/gaming/2014/12/duck-hunts-virtual-console-debut-and-why-the-original-hates-your-new-tv/|title=''Duck Hunt''{{'}}s Virtual Console debut, and why the original hates your new TV|last=Cunningham|first=Andrew|work=[[Ars Technica]]|date=December 18, 2014|accessdate=August 9, 2020}}<br>{{cite book|url=https://books.google.com/books?id=fijhDwAAQBAJ|title=Reimagining Communication: Mediation|chapter-url=https://books.google.com/books?id=fijhDwAAQBAJ&pg=PT157|chapter=10 - Augmented Reality|last1=Serrano|first1=Aarón Rodríguez|last2=Núñez|first2=Marta Martín|last3=Catalán|first3=Shaila García|publisher=[[Routledge]]|date=May 4, 2020|accessdate=August 9, 2020|isbn=9781351015417}}</ref>
|-
|[[Master System controller]]
|[[File:Sega-Master-System-Controllers.jpg|150px]]
|[[Master System]]
|'''Connectivity:''' Master System controller port<br>'''Input:''' 2 digital buttons, [[D-pad]]
|September 1986
|<ref name=SegaMSPeripherals>{{cite web|title=Master System peripherals|publisher=Sega Corporation|language=Japanese|accessdate=August 29, 2020|url=http://sega.jp/fb/segahard/master/peri.html|url-status=live|archiveurl=https://web.archive.org/web/20140407085707/http://sega.jp/fb/segahard/master/peri.html|archivedate=April 7, 2014}}</ref><ref>''Computer Entertainer'', February 1987, [http://i.imgur.com/eUXac6M.jpg page 13] {{webarchive|url=https://web.archive.org/web/20151122215258/http://i.imgur.com/eUXac6M.jpg|date=November 22, 2015}}</ref>
|-
|-
|[[NES Advantage]]
|[[NES Advantage]]
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|1987
|1987
|<ref>{{cite book|url=https://books.google.com/books?id=e7hWDwAAQBAJ|title=Game Time: Understanding Temporality in Video Games|last=Hanson|first=Christopher|publisher=[[Indiana University Press]]|date=March 8, 2018|accessdate=August 12, 2020|isbn=9780253032843}}</ref>
|<ref>{{cite book|url=https://books.google.com/books?id=e7hWDwAAQBAJ|title=Game Time: Understanding Temporality in Video Games|last=Hanson|first=Christopher|publisher=[[Indiana University Press]]|date=March 8, 2018|accessdate=August 12, 2020|isbn=9780253032843}}</ref>
|-
|[[Sega Genesis controller]]
|[[File:Sega-Genesis-3But-Cont.jpg|150px]]
|[[Sega Genesis|Genesis]]
|'''Connectivity:''' Sega Genesis controller port<br>'''Input:''' 4 digital buttons, [[D-pad]]
|October 29, 1988
|<ref name=SegaVisions1993>{{cite magazine|url=https://archive.org/details/Sega_Visions_1993-08_Sega_US|title=Heavy Equipment|work=[[Sega Visions]]|date=August-September 1993|p=94}}</ref>{{Sfn|Sega Archives|2016|p=61}}
|-
|-
|[[SNES controller]]
|[[SNES controller]]
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|1992
|1992
|<ref>{{cite book|url=https://archive.org/details/SNESDevManual|title=Super Nintendo Entertainment System Development Manual|publisher=[[Nintendo]]|date=1993|accessdate=August 28, 2020|volume=II|pp=4-1-3, 4-3-1, 4-4-3}}<br>{{cite magazine|url=https://archive.org/details/GamePro_Issue_033_April_1992|title=Super NES Pro Review - Super Scope|author=Slasher Quan|work=[[GamePro]]|date=April 1992|accessdate=August 28, 2020|volume=4|issue=4|pp=62–63}}</ref>
|<ref>{{cite book|url=https://archive.org/details/SNESDevManual|title=Super Nintendo Entertainment System Development Manual|publisher=[[Nintendo]]|date=1993|accessdate=August 28, 2020|volume=II|pp=4-1-3, 4-3-1, 4-4-3}}<br>{{cite magazine|url=https://archive.org/details/GamePro_Issue_033_April_1992|title=Super NES Pro Review - Super Scope|author=Slasher Quan|work=[[GamePro]]|date=April 1992|accessdate=August 28, 2020|volume=4|issue=4|pp=62–63}}</ref>
|-
|6-Button Arcade Pad
|[[File:Sega-Genesis-6But-Cont.jpg|150px]]
|[[Sega Genesis|Genesis]]
|'''Connectivity:''' Sega Genesis controller port<br>'''Input:''' 7 digital buttons, [[D-pad]]
|1993
|<ref name=SegaVisions1993/>{{Sfn|Sega Archives|2016|p=92}}
|-
|-
|[[PlayStation controller]]
|[[PlayStation controller]]
Line 144: Line 167:
|}
|}


==References==
==Notes==
{{Reflist}}
{{Reflist}}


==References==
*{{cite book|ref={{harvid|Loguidice, Barton|2014}}|url=https://books.google.com/books?id=vpjpAgAAQBAJ|title=Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time|chapter=Microsoft Xbox (2001)|last1=Loguidice|first1=Bill|last2=Barton|first2=Matt|publisher=[[CRC Press]]|date=February 24, 2014|isbn = 9781135006501|accessdate=August 10, 2020}}
*{{cite book|ref={{harvid|Loguidice, Barton|2014}}|url=https://books.google.com/books?id=vpjpAgAAQBAJ|title=Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time|chapter=Microsoft Xbox (2001)|last1=Loguidice|first1=Bill|last2=Barton|first2=Matt|publisher=[[CRC Press]]|date=February 24, 2014|isbn = 9781135006501|accessdate=August 10, 2020}}
*{{cite book|ref={{harvid|Sega Archives|2016}}|title=Sega Archives: The Ultimate Collector's Guide to Classic Sega|work=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|date=2016|isbn=978-1785-463-723}}


{{Game controllers}}
{{Game controllers}}

Revision as of 23:05, 29 August 2020

The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.

List

Name Image Platform Specifications Original release date Refs
Atari CX40 joystick Atari 2600 Connectivity: Atari joystick port
Input: 1 digital button, eight-directional digital joystick
1978 [1]
NES controller NES Connectivity: NES controller port
Input: 4 digital buttons, D-pad
July 15, 1983 [2]
NES Zapper NES Connectivity: NES controller port
Input: 1 digital button, photodiode
February 18, 1984 [3]
Master System controller Master System Connectivity: Master System controller port
Input: 2 digital buttons, D-pad
September 1986 [4][5]
NES Advantage NES Connectivity: NES controller port
Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch
1987 [6]
Sega Genesis controller Genesis Connectivity: Sega Genesis controller port
Input: 4 digital buttons, D-pad
October 29, 1988 [7][8]
SNES controller SNES Connectivity: SNES controller port
Input: 8 digital buttons, D-pad
November 21, 1990 [9]
Gravis PC GamePad DOS Connectivity: DA-15 game port
Input: 4 digital buttons, 2 switches, D-pad
1992 [10]
Super Scope SNES Connectivity: 2nd SNES controller port
Dimensions: 23 inches long
Input: 3 digital buttons, 1 switch
1992 [11]
6-Button Arcade Pad Genesis Connectivity: Sega Genesis controller port
Input: 7 digital buttons, D-pad
1993 [7][12]
PlayStation controller PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, D-pad
December 3, 1994 [13]
PlayStation Mouse PlayStation Connectivity: PlayStation controller port
Input: 2 buttons
December 3, 1994 [14][15]
Dual Analog Controller PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, 2 analog sticks, 1 toggle button, D-pad
April 25, 1997 [16]
GameCube Controller GameCube Connectivity: GameCube controller port
Input: 2 analog sticks, 2 clickable analog triggers, 6 digital buttons, D-pad
September 14, 2001 [17]
Xbox controller Xbox Connectivity: Xbox controller port
Dimensions: 6.5 × 5 × 3 in
Input: 2 analog triggers, 2 clickable analog sticks, 4 digital buttons, 6 pressure-sensitive buttons, D-pad
Mass: <16 oz.
November 15, 2001 [18][19]
Xbox 360 controller Xbox 360 Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack
Input: 2 analog triggers, 2 clickable analog sticks, 9 digital buttons (+1 wireless), D-pad
November 22, 2005 [20]
Wii Remote Wii Connectivity: Bluetooth, Accessory connector port (400 kHz I²C)
Input: 8 digital buttons, accelerometer, D-pad, gyroscope (Wii Remote Plus only), infrared sensor
November 19, 2006 [21]
Wii Nunchuk Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 1 analog stick, 2 digital buttons, accelerometer,
November 19, 2006 [22]
Kinect for Xbox 360 Xbox 360 Connectivity: USB 2.0
Dimensions: 282 × 68 × 70 mm
Input: 1 RGB camera, 2 infrared depth sensors, four-microphone array
Mass: 1360 g
November 4, 2010 [23]
DualShock 4 PlayStation 4 Connectivity: Bluetooth, Micro-USB, 3.5 mm stereo headset jack, extension port
Dimensions: 161 × 57 × 100 mm
Input: 11 digital buttons, 2 analog triggers, 2 clickable analog sticks, accelerometer, D-pad, gyroscope, two-point capacitive clickable touchpad
Mass: 210 g
November 15, 2013 [24]
Kinect for Xbox One Xbox One Connectivity: USB 3.0
Dimensions: 249 × 66 × 67 mm
Input: 1 RGB camera, 1 infrared depth sensor, four-microphone array
Mass: 1.4 kg
November 22, 2013 [23]
Steam Controller Linux, Mac OS, Windows Connectivity: Micro-USB, wireless
Input: 2 analog triggers, 1 clickable analog stick, 2 clickable touchpads, 11 digital buttons, accelerometer, gyroscope
November 10, 2015 [25]

Notes

  1. ^ "Subject: Atari 8-Bit Computers: Frequently Asked Questions". Utrecht University. June 11, 2015. Retrieved August 9, 2020.
  2. ^ Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer. Retrieved August 12, 2020.
  3. ^ Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica. Retrieved August 9, 2020.
    Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 - Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN 9781351015417. Retrieved August 9, 2020.
  4. ^ "Master System peripherals" (in Japanese). Sega Corporation. Archived from the original on April 7, 2014. Retrieved August 29, 2020.
  5. ^ Computer Entertainer, February 1987, page 13 Archived November 22, 2015, at the Wayback Machine
  6. ^ Hanson, Christopher (March 8, 2018). Game Time: Understanding Temporality in Video Games. Indiana University Press. ISBN 9780253032843. Retrieved August 12, 2020.
  7. ^ a b "Heavy Equipment". Sega Visions. August–September 1993. p. 94.
  8. ^ Sega Archives 2016, p. 61.
  9. ^ Loguidice, Barton 2014, pp. 2.5, History; Technical Specifications.
  10. ^ Edwards, Benj (June 6, 2020). "How the Gravis PC GamePad Transformed PC Gaming in the '90s". How-To Geek. Retrieved August 13, 2020.
  11. ^ Super Nintendo Entertainment System Development Manual. Vol. II. Nintendo. 1993. pp. 4-1-3, 4-3-1, 4-4-3. Retrieved August 28, 2020.
    Slasher Quan (April 1992). "Super NES Pro Review - Super Scope". GamePro. Vol. 4, no. 4. pp. 62–63. Retrieved August 28, 2020.
  12. ^ Sega Archives 2016, p. 92.
  13. ^ "NG Hardware: PlayStation". Next Generation. December 1995. pp. 39, 41. Retrieved August 10, 2020.
  14. ^ Forde, Matthew (April 25, 2020). "Sony slip-ups: ahead of the PS5, we look back at the PlayStation tech that just didn't work". TechRadar. Retrieved August 12, 2020.
  15. ^ Loguidice, Barton 2014, pp. 3.2, The Accessories.
  16. ^ Fillari, Alessandro (April 7, 2020). "How PS5's DualSense Fits Into The History Of PlayStation Controllers". GameSpot. Retrieved August 12, 2020.
  17. ^ Loguidice, Barton 2014, pp. 3.7, History; The Accessories.
  18. ^ "Controllers and Peripherals". Official Xbox Magazine. No. Launch Special. 2001. pp. 56–57.
  19. ^ Loguidice, Barton 2014, pp. 3.6, History; The Accessories.
  20. ^ Loguidice, Bill; Loguidice, Christina (January 26, 2012). My Xbox: Xbox 360, Kinect, and Xbox LIVE. Que Publishing. ISBN 9780132832069. Retrieved August 11, 2020.
    Rudden, David (June 1, 2006). "Microsoft Xbox 360 Controller (Wired) review". CNET. Retrieved August 11, 2020.
    Block, Gerry (June 26, 2006). "Xbox 360 Controller Roundup". IGN. Retrieved August 11, 2020.
  21. ^ Jones, Steven E.; Thiruvathukal, George K. (February 24, 2012). Codename Revolution: The Nintendo Wii Platform. MIT Press. pp. 55, 58, 64, 67. ISBN 9780262300537. Retrieved August 9, 2020.
    Fletcher, JC (November 1, 2010). "Wii Remote Plus vs. Wii Remote". Engadget. Retrieved August 10, 2020.
    Lee, Johnny Chung (July–September 2008). Hacking the Nintendo Wii Remote (PDF) (Thesis). IEEE Computer Society. pp. 39–40. doi:10.1109/MPRV.2008.53. Retrieved August 10, 2020.
  22. ^ Turner, Daniel (July 1, 2007). "Hack: The Nintendo Wii". MIT Technology Review. 110 (4). Retrieved August 13, 2020.
  23. ^ a b López, Robert Pinedo (February 23, 2017). Interaction for creative applications with the Kinect v2 device (PDF) (Thesis). Polytechnic University of Catalonia. pp. 17–18, 24–25, 27. hdl:2117/102392. Retrieved August 13, 2020.
    Westlye, Christopher Benjamin (June 17, 2015). Petrel Software Usability Study: Using the Microsoft Kinect v2 for Workflow Execution (PDF) (Thesis). Norwegian University of Science and Technology. p. 13. hdl:11250/2352571. Retrieved August 13, 2020.
  24. ^ "Tech specs". Sony Interactive Entertainment. Archived from the original on August 10, 2020. Retrieved August 10, 2020.
    Seppala, Timothy J. (October 31, 2013). "Official PlayStation 4 FAQ explains what the system can (and can't) do". Engadget. Retrieved August 10, 2020.
  25. ^ "The Steam Controller". Valve Corporation. 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
    "Steam Controller - About This Hardware". Valve Corporation. November 10, 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
    Cap, Thomas (October 26, 2015). ""Steam Controller": Revolutionärer Ersatz für Maus und Tastatur?" ["Steam Controller": Revolutionary Replacement for Mouse and Keyboard?]. Der Standard (in German). Retrieved August 12, 2020.

References