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List of game controllers: Difference between revisions

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List: Added the Wii U GamePad and Joy-Con, some fixes.
Added 2 controllers, one for the Apple Pippin, and the other for the Dreamcast. Also added Category:Video game lists and improved the format of categorization.
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|December 3, 1994
|December 3, 1994
|<ref>{{cite web|url=https://www.techradar.com/news/sony-slip-ups-ahead-of-the-ps5-we-look-back-at-the-playstation-tech-that-just-didnt-work|title=Sony slip-ups: ahead of the PS5, we look back at the PlayStation tech that just didn't work|last=Forde|first=Matthew|work=[[TechRadar]]|date=April 25, 2020|accessdate=August 12, 2020}}</ref>{{Sfn|Loguidice, Barton|2014|pp=3.2|loc=The Accessories}}
|<ref>{{cite web|url=https://www.techradar.com/news/sony-slip-ups-ahead-of-the-ps5-we-look-back-at-the-playstation-tech-that-just-didnt-work|title=Sony slip-ups: ahead of the PS5, we look back at the PlayStation tech that just didn't work|last=Forde|first=Matthew|work=[[TechRadar]]|date=April 25, 2020|accessdate=August 12, 2020}}</ref>{{Sfn|Loguidice, Barton|2014|pp=3.2|loc=The Accessories}}
|-
|[[Apple Pippin#Peripherals|Apple Pippin controller]]
|[[File:Bandai-Apple-Pippin-Applejack-Controller-FL.jpg|150px]]
|[[Apple Pippin]]
|'''Connectivity:''' P-[[ADB]]<br>'''Input:''' 9 buttons, [[D-pad]], [[trackball]]
|March 28, 1996
|<ref>{{cite magazine|url=https://archive.org/details/RetroGamerIssue091-095|title=Obscura Machina - #8 Pippin|work=[[Retro Gamer]]|date=September 15, 2011|accessdate=September 5, 2020|issue=94|p=58}}<br>{{cite web|url=https://arstechnica.com/gaming/2018/03/the-mac-gaming-console-time-has-forgot/|title=The Mac gaming console that time forgot|last=Moss|first=Richard|work=[[Ars Technica]]|date=March 24, 2018|accessdate=September 5, 2020}}</ref>
|-
|-
|[[Dual Analog Controller]]
|[[Dual Analog Controller]]
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|April 25, 1997
|April 25, 1997
|<ref>{{cite web|url=https://www.gamespot.com/gallery/how-ps5s-dualsense-fits-into-the-history-of-playst/2900-3089/#3|title=How PS5's DualSense Fits Into The History Of PlayStation Controllers|last=Fillari|first=Alessandro|work=[[GameSpot]]|date=April 7, 2020|accessdate=August 12, 2020}}</ref>
|<ref>{{cite web|url=https://www.gamespot.com/gallery/how-ps5s-dualsense-fits-into-the-history-of-playst/2900-3089/#3|title=How PS5's DualSense Fits Into The History Of PlayStation Controllers|last=Fillari|first=Alessandro|work=[[GameSpot]]|date=April 7, 2020|accessdate=August 12, 2020}}</ref>
|-
|[[Dreamcast controller]]
|[[File:Sega-Dreamcast-Cont-n-VMU.jpg|150px]]
|[[Dreamcast]]
|'''Connectivity:''' Dreamcast controller port, 2 [[dock connector]]s<br>'''Input:''' 1 [[analog stick]], 2 analog triggers, 5 digital buttons, [[D-pad]]
|November 27, 1998
|{{Sfn|Loguidice, Barton|2014|pp=3.4|loc=History; Technical Specifications}}
|-
|-
|[[GameCube Controller]]
|[[GameCube Controller]]
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{{Game controllers}}
{{Game controllers}}


[[Category:Video game controllers]]
[[Category:Video game controllers|*]]
[[Category:Video game controllers|*]]
[[Category:Lists of computer hardware]]
[[Category:Video game lists|game controllers]]
[[Category:Lists of computer hardware|game controllers]]

Revision as of 01:38, 5 September 2020

The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.

List

Name Image Platform Specifications Original release date Refs
Atari CX40 joystick Atari 2600 Connectivity: Atari joystick port
Input: 1 digital button, eight-directional digital joystick
1978 [1]
NES controller NES Connectivity: NES controller port
Input: 4 digital buttons, D-pad
July 15, 1983 [2]
NES Zapper NES Connectivity: NES controller port
Input: 1 digital button, photodiode
February 18, 1984 [3]
Master System controller Master System Connectivity: Master System controller port
Input: 2 digital buttons, D-pad
September 1986 [4][5]
NES Advantage NES Connectivity: NES controller port
Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch
1987 [6]
Sega Genesis controller Genesis Connectivity: Sega Genesis controller port
Input: 4 digital buttons, D-pad
October 29, 1988 [7][8]
SNES controller SNES Connectivity: SNES controller port
Input: 8 digital buttons, D-pad
November 21, 1990 [9]
Gravis PC GamePad DOS Connectivity: DA-15 game port
Input: 4 digital buttons, 2 switches, D-pad
1992 [10]
Super Scope SNES Connectivity: 2nd SNES controller port
Dimensions: 23 inches long
Input: 3 digital buttons, 1 switch, photodiode
1992 [11]
6-Button Arcade Pad Genesis Connectivity: Sega Genesis controller port
Input: 7 digital buttons, D-pad
1993 [7][12]
PlayStation controller PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, D-pad
December 3, 1994 [13]
PlayStation Mouse PlayStation Connectivity: PlayStation controller port
Input: 2 buttons
December 3, 1994 [14][15]
Apple Pippin controller Apple Pippin Connectivity: P-ADB
Input: 9 buttons, D-pad, trackball
March 28, 1996 [16]
Dual Analog Controller PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, 2 analog sticks, 1 toggle button, D-pad
April 25, 1997 [17]
Dreamcast controller Dreamcast Connectivity: Dreamcast controller port, 2 dock connectors
Input: 1 analog stick, 2 analog triggers, 5 digital buttons, D-pad
November 27, 1998 [18]
GameCube Controller GameCube Connectivity: GameCube controller port
Input: 2 analog sticks, 2 clickable analog triggers, 6 digital buttons, D-pad
September 14, 2001 [19]
Xbox controller Xbox Connectivity: Xbox controller port
Dimensions: 6.5 × 5 × 3 in
Input: 2 analog triggers, 2 clickable analog sticks, 4 digital buttons, 6 pressure-sensitive buttons, D-pad
Mass: <16 oz.
November 15, 2001 [20][21]
Xbox 360 controller Xbox 360 Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack
Input: 2 analog triggers, 2 clickable analog sticks, 9 digital buttons (+1 wireless), D-pad
November 22, 2005 [22]
Sixaxis PlayStation 3 Connectivity: Bluetooth, USB
Input: 2 analog sticks, 2 analog triggers, 8 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope
November 11, 2006 [23]
Wii Remote Wii Connectivity: Bluetooth, Accessory connector port (400 kHz I²C)
Input: 8 digital buttons, accelerometer, D-pad, gyroscope (Wii Remote Plus only), infrared sensor
November 19, 2006 [24]
Wii Nunchuk Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 1 analog stick, 2 digital buttons, accelerometer,
November 19, 2006 [25]
DualShock 3 PlayStation 3 Connectivity: Bluetooth, USB
Input: 2 analog sticks, 2 analog triggers, 8 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope
November 11, 2007 [23]
PlayStation Move PlayStation 3 Connectivity: Bluetooth, mini-USB port
Input: 1 analog trigger, 8 digital buttons, accelerometer, gyroscope, magnetometer
September 15, 2010 [26]
PlayStation Move navigation controller PlayStation 3 Connectivity: Mini-USB port
Input: 1 analog trigger, 1 clickable analog stick, 4 digital buttons, D-pad
September 15, 2010 [26]
Kinect for Xbox 360 Xbox 360 Connectivity: USB 2.0
Dimensions: 282 × 68 × 70 mm
Input: 1 RGB camera, 2 infrared depth sensors, four-microphone array
Mass: 1360 g
November 4, 2010 [27]
Wii U GamePad Wii U Connectivity: Proprietary wireless, Accessory Connector port, AC adapter port, headset jack
Input: 13 digital buttons, 2 clickable analog sticks, touchscreen, D-pad, accelerometer, front-facing camera, infrared transceiver, gyroscope, magnetometer, microphone, near-field communication, slider
November 18, 2012 [28]
DualShock 4 PlayStation 4 Connectivity: Bluetooth, Micro-USB, 3.5 mm stereo headset jack, extension port
Dimensions: 161 × 57 × 100 mm
Input: 11 digital buttons, 2 analog triggers, 2 clickable analog sticks, accelerometer, D-pad, gyroscope, two-point capacitive clickable touchpad
Mass: 210 g
November 15, 2013 [29]
Kinect for Xbox One Xbox One Connectivity: USB 3.0
Dimensions: 249 × 66 × 67 mm
Input: 1 RGB camera, 1 infrared depth sensor, four-microphone array
Mass: 1.4 kg
November 22, 2013 [27]
Steam Controller Linux, Mac OS, Windows Connectivity: Micro-USB, wireless
Input: 2 analog triggers, 1 clickable analog stick, 2 clickable touchpads, 11 digital buttons, accelerometer, gyroscope
November 10, 2015 [30]
Joy-Con Nintendo Switch Connectivity: Bluetooth, USB; R: near-field communication
Dimensions: 102 × 35.9 × 28.4 mm
Input: Accelerometer, gyroscope; L: 10 digital buttons, analog stick; R: 10 digital buttons, analog stick, infrared motion camera
Mass: L: ≈ 49.3 g; R: ≈ 52.2 g
March 3, 2017 [31]

Notes

  1. ^ "Subject: Atari 8-Bit Computers: Frequently Asked Questions". Utrecht University. June 11, 2015. Retrieved August 9, 2020.
  2. ^ Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer. Retrieved August 12, 2020.
  3. ^ Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica. Retrieved August 9, 2020.
    Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 - Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN 9781351015417. Retrieved August 9, 2020.
  4. ^ "Master System peripherals" (in Japanese). Sega Corporation. Archived from the original on April 7, 2014. Retrieved August 29, 2020.
  5. ^ Computer Entertainer, February 1987, page 13 Archived November 22, 2015, at the Wayback Machine
  6. ^ Hanson, Christopher (March 8, 2018). Game Time: Understanding Temporality in Video Games. Indiana University Press. ISBN 9780253032843. Retrieved August 12, 2020.
  7. ^ a b "Heavy Equipment". Sega Visions. August–September 1993. p. 94.
  8. ^ Sega Archives 2016, p. 61.
  9. ^ Loguidice, Barton 2014, pp. 2.5, History; Technical Specifications.
  10. ^ Edwards, Benj (June 6, 2020). "How the Gravis PC GamePad Transformed PC Gaming in the '90s". How-To Geek. Retrieved August 13, 2020.
  11. ^ Super Nintendo Entertainment System Development Manual. Vol. II. Nintendo. 1993. pp. 4-1-3, 4-3-1, 4-4-3. Retrieved August 28, 2020.
    Slasher Quan (April 1992). "Super NES Pro Review - Super Scope". GamePro. Vol. 4, no. 4. pp. 62–63. Retrieved August 28, 2020.
  12. ^ Sega Archives 2016, p. 92.
  13. ^ "NG Hardware: PlayStation". Next Generation. December 1995. pp. 39, 41. Retrieved August 10, 2020.
  14. ^ Forde, Matthew (April 25, 2020). "Sony slip-ups: ahead of the PS5, we look back at the PlayStation tech that just didn't work". TechRadar. Retrieved August 12, 2020.
  15. ^ Loguidice, Barton 2014, pp. 3.2, The Accessories.
  16. ^ "Obscura Machina - #8 Pippin". Retro Gamer. No. 94. September 15, 2011. p. 58. Retrieved September 5, 2020.
    Moss, Richard (March 24, 2018). "The Mac gaming console that time forgot". Ars Technica. Retrieved September 5, 2020.
  17. ^ Fillari, Alessandro (April 7, 2020). "How PS5's DualSense Fits Into The History Of PlayStation Controllers". GameSpot. Retrieved August 12, 2020.
  18. ^ Loguidice, Barton 2014, pp. 3.4, History; Technical Specifications.
  19. ^ Loguidice, Barton 2014, pp. 3.7, History; The Accessories.
  20. ^ "Controllers and Peripherals". Official Xbox Magazine. No. Launch Special. 2001. pp. 56–57.
  21. ^ Loguidice, Barton 2014, pp. 3.6, History; The Accessories.
  22. ^ Loguidice, Bill; Loguidice, Christina (January 26, 2012). My Xbox: Xbox 360, Kinect, and Xbox LIVE. Que Publishing. ISBN 9780132832069. Retrieved August 11, 2020.
    Rudden, David (June 1, 2006). "Microsoft Xbox 360 Controller (Wired) review". CNET. Retrieved August 11, 2020.
    Block, Gerry (June 26, 2006). "Xbox 360 Controller Roundup". IGN. Retrieved August 11, 2020.
  23. ^ a b Vincent, Luke (November 1, 2010). Bluetooth Sniffing and the PS3 (PDF) (Thesis). Australian National University. p. 11. Retrieved August 31, 2020.
    Takizawa, Osamu (October 9, 2007). "SCEJ、40GB HDDを搭載した新PS3発売決定 - 従来モデルは約5,000円の値下げ - 「DUALSHOCK 3」も11月11日発売" [SCEJ to release new PS3 with 40GB HDD - Previous model will be price cut about 5,000 yen - "DUALSHOCK 3" will be released on November 11th]. Game Watch (in Japanese). Archived from the original on August 31, 2020. Retrieved August 31, 2020.
  24. ^ Jones, Steven E.; Thiruvathukal, George K. (February 24, 2012). Codename Revolution: The Nintendo Wii Platform. MIT Press. pp. 55, 58, 64, 67. ISBN 9780262300537. Retrieved August 9, 2020.
    Fletcher, JC (November 1, 2010). "Wii Remote Plus vs. Wii Remote". Engadget. Retrieved August 10, 2020.
    Lee, Johnny Chung (July–September 2008). Hacking the Nintendo Wii Remote (PDF) (Thesis). IEEE Computer Society. pp. 39–40. doi:10.1109/MPRV.2008.53. Retrieved August 10, 2020.
  25. ^ Turner, Daniel (July 1, 2007). "Hack: The Nintendo Wii". MIT Technology Review. 110 (4). Retrieved August 13, 2020.
  26. ^ a b Shah, Sarju (September 10, 2010). "PlayStation Move: Inside and Out". GameSpot. Archived from the original on August 30, 2020. Retrieved August 30, 2020.
    Sung, Dan (June 16, 2010). "Microsoft Kinect vs PlayStation Move vs Nintendo Wii". Pocket-lint. Archived from the original on August 30, 2020. Retrieved August 30, 2020.
  27. ^ a b López, Robert Pinedo (February 23, 2017). Interaction for creative applications with the Kinect v2 device (PDF) (Thesis). Polytechnic University of Catalonia. pp. 17–18, 24–25, 27. hdl:2117/102392. Retrieved August 13, 2020.
    Westlye, Christopher Benjamin (June 17, 2015). Petrel Software Usability Study: Using the Microsoft Kinect v2 for Workflow Execution (PDF) (Thesis). Norwegian University of Science and Technology. p. 13. hdl:11250/2352571. Retrieved August 13, 2020.
  28. ^ Wii U Operations Manual (PDF). Nintendo. 2012. Retrieved September 2, 2020.
    Grubb, Jeff (October 17, 2012). "What is the Wii U? Everything you need to know about Nintendo's new console". VentureBeat. Retrieved September 2, 2020.
  29. ^ "Tech specs". Sony Interactive Entertainment. Archived from the original on August 10, 2020. Retrieved August 10, 2020.
    Seppala, Timothy J. (October 31, 2013). "Official PlayStation 4 FAQ explains what the system can (and can't) do". Engadget. Retrieved August 10, 2020.
  30. ^ "The Steam Controller". Valve Corporation. 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
    "Steam Controller - About This Hardware". Valve Corporation. November 10, 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
    Cap, Thomas (October 26, 2015). ""Steam Controller": Revolutionärer Ersatz für Maus und Tastatur?" ["Steam Controller": Revolutionary Replacement for Mouse and Keyboard?]. Der Standard (in German). Retrieved August 12, 2020.
  31. ^ "Nintendo Switch Technical Specs". Nintendo. 2017. Archived from the original on September 2, 2020. Retrieved September 2, 2020.
    Gilbert, Ben (February 25, 2017). "Here's everything we know about Nintendo's new $300 console, the Switch". Business Insider. Retrieved September 2, 2020.

References