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* ''[[Super Formation Soccer 96: World Club Edition]]'' (1996)
* ''[[Super Formation Soccer 96: World Club Edition]]'' (1996)
**It was the last game to date in the series. It featured 18 fictitious club teams (13 European, four Latin American and one Japanese) from around the world, based on well-known teams by the time.
**It was the last game to date in the series. It featured 18 fictitious club teams (13 European, four Latin American and one Japanese) from around the world, based on well-known teams by the time.

==Reception==
{{expand section|date=December 2020}}
[[AllGame|Allgame]] gave a rating of 4 out of 5 stars praising the solid graphics and the fast and highly enjoyable gameplay.<ref>{{Cite web|last=Brett Alan Weiss|first=|date=|title=Super Soccer Review|url=http://www.allgame.com/game.php?id=2637|url-status=dead|archive-url=https://web.archive.org/web/20141114112511/http://www.allgame.com/game.php?id=2637|archive-date=November 14, 2014|access-date=December 22, 2020|website=}}</ref>


==See also==
==See also==

Revision as of 00:38, 23 December 2020

Super Soccer
Super Formation Soccer
North American box art
Developer(s)Human Entertainment
Publisher(s)
Programmer(s)Ryoji Amano
Artist(s)Akihiro Hata
Yuka Miyamoto
Composer(s)Hiroya Niwayama
Hironori Tanaka
Masamichi Yamazaki
Tetsuji Ohtani
Platform(s)Super NES
Release
  • JP: December 13, 1991
  • NA: May 1992
  • EU: April 11, 1992
Genre(s)Sports, football (soccer)
Mode(s)Single-player, multiplayer

Super Soccer, known in Japan as Super Formation Soccer (スーパーフォーメーションサッカー), is a football (soccer) video game developed by Human Entertainment for the Super NES. Human published the game by themselves in Japan whereas Nintendo did it overseas. It was released in Japan in 1991 and in the United States and Europe in 1992. It was on the Super NES launch lineup in Europe, due to the sport's popularity. In 2017, it was rereleased in Japan as part of the Japanese Super NES Classic Edition. The game has also been included in the SNES app available for Nintendo Switch Online subscribers.

Gameplay

The referee showing a red card (Japanese version).

The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.[citation needed]

Series

Originally, Formation Soccer was a PC Engine native game that was released before the 1990 FIFA World Cup. The series was then carried over to Super Nintendo, with the addition of the prefix "Super". Meanwhile, two sequels of Formation Soccer for the PC Engine were spawned. In 1995, Hyper Formation Soccer was released for the PlayStation, and later it was released two more Formation Soccer games for that console. In 2002, Formation Soccer 2002 was released by Spike, for the Game Boy Advance.[citation needed]

Super Formation Soccer spawned four sequels, all of them developed and published by Human in Japan only.

Reception

Allgame gave a rating of 4 out of 5 stars praising the solid graphics and the fast and highly enjoyable gameplay.[1]

See also

References

  1. ^ Brett Alan Weiss. "Super Soccer Review". Archived from the original on November 14, 2014. Retrieved December 22, 2020.