Champion Boxing
Champion Boxing | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki[3] |
Artist(s) | Rieko Kodama |
Platform(s) | SG-1000, Arcade,[3] MSX |
Release | SG-1000Arcade |
Genre(s) | Sports, fighting |
Mode(s) | Single-player, multiplayer |
Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the SG-1000,[4] and later ported to the arcades,[5] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama.[3] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.
Development
Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[6] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[6]
According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[6]
Pengo makes a cameo after a KO.
References
- ^ "Home Video Game Console(Japanese, top-right)". Game Machine Magazine 15th July '85. Amusement Press Inc., Osaka, Japan. 15 July 1985. Retrieved 25 August 2023.
- ^ Sega Arcade History (in Japanese). Tokyo: Enterbrain. 2002. ISBN 9784757707900. Archived from the original on 11 September 2018. Retrieved 11 September 2018 – via Shmuplations.
- ^ a b c GameCenter CX - 2nd Season, Episode 3. Retrieved on 2009-04-04
- ^ Champion Boxing[permanent dead link ], GameSpy
- ^ Champion Boxing at the Killer List of Videogames
- ^ a b c Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer. No. 163. Future Publishing. p. 61.
External links