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Dino Crisis 3

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Dino Crisis 3
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)Xbox
ReleaseJP June 26, 2003
NA September 16, 2003
PAL November 7, 2003
Genre(s)Action-adventure
Mode(s)Single player

Dino Crisis 3 is a survival horror video game for the Xbox. It is the third and final game in the series. Like the previous iterations of the Dino Crisis series, gameplay revolves around fighting dinosaurs. The action takes place in outer space, on a space station.

Unlike the first two installments of the Dino Crisis series, the enemies in the game are not real dinosaurs. Instead they are mutations created from the DNA of some dinosaur species.

Gameplay

The number of weapons was reduced (1 gun with 3 ammo types), in addition to small machines to help against dinosaur encounters (3 types). The game was played mostly through the character Patrick and only a small section was played as Sonya (although an unlockable mode allows you to play as Sonya only faster wearing a Waitress costume).

Plot

It is the year 2548 and it has been over more than 300 years since Earth lost contact with the colony spaceship Ozymandias on its trip to a². Somehow, it mysteriously reappeared near one of the moons of Jupiter. A team called S.O.A.R. (Special Operations And Reconnaissance) onboard the investigative Probe ship 'Seyfert' are sent to investigate. A smaller shuttle lifts off from the Seyfert to investigate. Suddenly, the supership launches its turbo cannons at the Probe ship, destroying it. It then aims and fires at the shuttle. The weapon causes a large explosion, killing most of the troops and crew members aboard. Fortunately, a few of the team members of S.O.A.R., Patrick Tyler, McCoy, Sonya Hart and commander Jacob Ranshaw, were able to survive the blast and managed to board the ship. What will await them inside is just the beginning, if they can survive, rescue the other survivors and escape the bowels of the mysterious ship. [1]

Characters

  • Patrick Tyler Michael Yurchak - A member of S.O.A.R., Patrick Tyler's strong sense of duty and natural charisma make him an asset to any operation. Trusted by the entire team, he boosts troop morale.
  • Sonya Hart Vanessa Marshall - Another member of S.O.A.R. Sonya's cool and flawless actions make her appealing. Her single goal is completing missions.
  • McCoy Wally Wingert - Not much is known of him. Patrick and Sonya find him running towards them, asking about the other team member's wherabout's. After he realizes he's been drooled on, a dinosaur pulls McCoy into the air and throws him into the wall, killing him.
  • Jacob Ranshaw Kevin Killebrew - Jacob Ranshaw leads S.O.A.R. His directiveness and bold decision-making abilities are critical to the operation. He's a fanatic about the safety of his troops.
  • Caren Velasquez Shanelle Workman - Apparently the sole survivor of the mysterious dinosaur outbreak. She also worked as a patrol officer in one of the ships control hanger's. Caren's appearance is shrouded in mystery throughout the game.
  • Captain Satoko Evans Jasmin Paul - The Captain of the Ozymandias. After the Ozymandias is affected with cosmic rays, the crew members began to die. During her last days she and the surviving crew members searched for animal DNA, and mixed it with their own. This was all by the captains orders to MTHR, who then conducted a cloning process.
  • M.T.H.R. Jasmin Paul - This M.T.H.R. unit is a first generation model used on space vessels. She is also the ship's main computer system on board the Ozymandias. Since over 300 years have passed since meeting a human being, she has suffered a form of madness. She considers the dinosaur-like creatures to be her 'children', due to the fact that she created them.

Enemies

Australis

A failed attempt to create a creature capable of surviving in the vacuum of space. Failure to develop a suitable skin resulted in its exposed musculature. However, its self-healing properties and ferocious disposition make it a formidable foe to any that cross its path. Equipped with an electricity-generating organ, the creature releases shock blasts.

There are a total of 4 different Australis in the game.

The first Australis is also the first dinosaur to be seen in the game. It is killed by a large group of hungry Rigel. The second Australis is seen in the power station after a formation change. The third one attacks Patrick in the hangar deck whilst life support is malfunctioning and the fourth and final Australis is killed by Patrick and Sonya in the engine sector of the ship.

Rigel

Individually, this particular species poses no significant threat. However, an insatiable appetite coupled with a tendency to blindly feed on anything that moves makes this a very dangerous creature when encountered in large numbers. The Rigel is a metamorphic being, changing its appearance with age. Its adult form is Cebalrai.

Cebalrai

A successful attempt at developing an ultimate life form, Cebalrai is capable of surviving on land and in space. Extremely resilient, this creature is the Rigel's final stage of growth. The Cebalrai displays aggressiveness that is well beyond its predatory instinct.

Cebalrai, like Rigel, also change their appearance, but less drastically. The only part to change in a significant matter is its head.

Although it is first encountered in the final two boss levels, its foot breaks through the ceiling in the deck sector shortly before the second Australis boss level.

Regulus

Based on the Ornithischia-Thyreophora. The skin of the Regulus' back is covered with thick plates of organic armor capable of deflecting projectile attacks. In combat, it curls up its body and rams its opponent. However, the creature's soft underbelly and slow speed makes it vulnerable to well-placed attacks. Only one is seen in the DNA lab, where Captain Evans sacrificed himself by placing a bomb in the Regulus' mouth. During the explosion the Regulus managed to curl up into a ball and spin its way through a wall. It later appeared in the main lobby where it was eventually destroyed.

Rigel Domain

The Rigel Domain is a giant organic tower in the center of the large storage room. It releases deadly spores and sends waves of Rigels after the player. The Domain's only weakness is the tower itself. When attacked, the outer layer of its 'skin' breaks apart.

Algol

The Algol is highly agile and has well-developed hind legs that enable tremendous jumps. When agitated, it can release shock blasts from the electricity-generating organ on its head. It has a high-level survival instinct brought on by the manipulation of its genes. Algols are very group-conscious and hunt in packs. Later in the game, Algol are shown to have a chameleon-like cloaking ability, allowing it to appear fully transparent with only the outline of its body being visible.

Kornephoros

  • DNA Code: D-3a-001
  • DNA Prime: Velociraptor

Another dromaeosaurian-based creature, genetic manipulation using primate DNA resulted in alteration of muscles and skeletal framework. As a result, the Kornephoros has a distinctive ape-like shape and hunts systematically as a group

Miaplacidus

Genetically manipulated for amphibious qualities that would allow survival on both land and water, the Miaplacidus is an aggressive creature with a sharp dorsal fin. It is also capable of spitting high-pressure jets of water, granting the creature long-range attacks.

The player fights it twice, first submerged and it retreats after being injured but the second on land.


Collectively Unliked Gameplay Elements

Terrible Camera Angles:

  • Notwithstanding its outstanding graphics ever unleashed on the Xbox entertainment system, the poor camera angles PLUS controls generated an amount of frustration substantial enough to offset the good completely.
File:1060747262.jpg
To be fair, this baddy looks really really cool.
  • The most highly voiced criticism is about the changing camera angles somewhat also seen in the Resident Evil series. Flying with the jetpackt across the spacious hall where the player has a cinematic showdown with Australis (a mutant of Tyrannosaurus) and a swam of Rigels (a mutant of Giganotosaurus), the camera can change more than ten times. Front, rear, left, right views are not all what the camera has to offer. Up the ceiling it is (a better treat), a close-up on your character (terribly unnecessary)...are merely the tip of the iceberg. The camera is described by players as an invincible antagonist capable of inflicting damage on them by cloaking the dinosaurs from start to finish in the game. Worse, in Resident Evil games (refering to Resident Evil 2 and 3 on the PC), players just press the "upward arrow key" to tell the character to "walk forward". In Dino Crisis 3, however, players need to identify the camera angle before moving the left analog stick towards the direction they wish the character to go. Endlessly, they redo it whenever the camera changes.

The Infamous TC Point System:

  • Literally meant to reward players with weaponry upgrades and more health items, it is miserably another penalty to players. Whenever the player kills an enemy, the TC bar on the top right corner is charged with a little bit* yellow. Each level of TC bar, of which only the basic one is provided to players for free, has different maximum yellow capacity and maximum TC point ("money") reward. "Maximum yellow capacity" actually means that players would be rewarded for nothing if their precious TC bar becomes "FULL" (as it really reads when it does). There is no exception even for a boss battle. To unload the TC bar, we have to make some back-tracking to a checkpoint (a blue light lamp). It takes players more time (or times? it makes no difference) to back-track than any keys in all Resident Evil games.
  • All items sold at the checkpoints are over-priced, forcing players to use the regular rifle most of the time to conserve "laser" ammo for bosses and "widespread" ammo for "the apes". Players are sandwiched in a situation where enemies get progressively (quickly) stronger and TC points are necessary to buy over-priced upgrades so they kill with the standard rifle and back-track to the checkpoint to get the TC reward* before the TC bar gets full.

Points to Note:

  • players have to pay for TC bar upgrades for the yellow to rise gently. Two upgrades on the TC bars are required to make sure that they are paid.
  • Players have to be careful, below 50% full, the TC bar provides nothing too (Friendly reminder to players: In a save room, bad things can still happen). The TC bars only provides half the credits at 50%-80% full and about two third the credits at 80%-90% and lastly full credits >90% full.
    File:Checktcbar.jpg
    Make sure your TC bar is charged to a rewarding level before you save

Reception

Dino Crisis 3 was critically panned and its sales flopped, mainly as a result of being unfaithful to its prequels and its poor controls. This has somewhat reduced the likelihood of a possible future sequel.

Trivia

  • This is the only Dino Crisis in the series that does not have Regina (save Stalker, which is considered a spin-off series) as a character since more than five hundred years have passed since the events of the first game.
  • It is the only game in the entire series to not include time travel. Yet time remains as a factor of suspicion because the ship that hosts the events disappeared 300 years before the game was set.
  • It is the only game of the series in which Third Energy is stable, according to a file that is found ingame near the reactor part of the ship.
  • Dino Crisis 3 was originally planned for PlayStation 2 as well, but was canceled due to a deal with Microsoft so the game could only be on Xbox.

References

  1. ^ "Search Results: "Dinocrisis 3"". Capcom. Retrieved 2007-08-09. {{cite web}}: Check date values in: |accessdate= (help)