Talk:Metal Gear Solid (1998 video game)
LGBT video game
Just wondering why this is listed as an LGBT video game amongst other things?
- Where in hell was it listed as an "LGBT Video Game"!? O_o --Isequals 06:22, 11 January 2006 (UTC)
VR Missions and MGS Integral
I've reverted a change done by 138.238.83.42 that removed information on VR Missions and MGS Integral. May I remind the PC version is the PSX's MGS Integral, information that was removed with that edit. Neither VR Missions or Metal Gear Solid Integral are worth a separate article, so let's keep it this way. \ wolfenSilva / 15:49, 4 Oct 2004 (UTC)
- You're a bit late for that. Metal Gear Solid: Integral, Metal Gear Solid: VR Missions, Metal Gear Solid 2: Substance. Should be considered. The info about MGS:Integral's also misleading, it suggests that MGS:Integral was a later bundled package, when in fact it was a complete re-release of MGS with a designer chat thingie and so on (see the article), and MGS:VR Missions/Special Missions were extractions of the VR training missions while ignoring the changes made to the main game. I'll make some tweaks.Sockatume 15:52, 4 Oct 2004 (UTC)
- Now it makes more sense, since the prev. edit was a simple cut on the article. Thanks for clearing and improving the article. \ wolfenSilva / 16:19, 4 Oct 2004 (UTC)
- No problem, thanks for highlighting the need for an edit. Sockatume 22:18, 4 Oct 2004 (UTC)
Patriots Involvement
I added a little note on the Patriots involvement, rather, mention in MGS1. While I've not included any citations, it IS a note, one worthy of being mentioned. It IS found in the game, when Miller and Campbell talk to Snake (Second Elevator, in the Underground Base, past the Snowfield and the Blast Furnace, but before the Area in which you fight Vulcan Raven for the last time.) If anyone has the patience to check it out (Due to not believing me), feel free. - Caron, Tuesday, July 26th, 2005 - 24.57.33.92
"Music" section corrections
Regarding my corrections to the "Music" section: Norihiko Hibino had nothing to do with Metal Gear Solid (his first Metal Gear game was Metal Gear: Ghost Babel for the GBC). --138.238.225.175 16:12, 8 Oct 2004 (UTC)
- By gum, you're right. Chalk this up to half-remembered articles once again! Sockatume 16:33, 8 Oct 2004 (UTC)
11/1 Correction
Metal Gear Solid: Integral was released in 1999, not 2000. It was the PC version of MGS (Integral port) that was released in 2000. --138.238.96.142 12:59, 1 Nov 2004 (UTC)
Quotes
Could we add a quotes piece to this please!! thanks
- I've put a link to wikiquote on here, the quotes can go in that Sockatume 22:28, 21 Nov 2004 (UTC)
Voice actors
It would benifet the article to include a list of names of voice actors, as they are all clearly listed in-game, and many have done other VA work for cartoons and anime. --162.24.9.213 14:04, 14 Jan 2005 (UTC)
- That'd possibly be a good idea, but I think a link to the IMDB page on the game would be more useful, as it'd then allow people to look at what other anime/games/cartoons the actors have appeared in. Sockatume 18:12, 14 Jan 2005 (UTC)
Unique aspects
G'day,
I dont feel competant to really add this to the main article (I don't know where it would go).
But the most unique thing about Metal Gear Solid was Hideo Kojima's artistic ustilisation of the interactive nature of video games, ie playing with the medium of what a video game is (like Cinema did in the 1960's and 70's). Experimental design techniques like used in Metal Gear Solid dont really exist in todays video games because most try to avoid risks as much as possible due to high risk of failure in the industry at the moment. Very few games delve into this especially now, some of the earlier titles to do it were games like Takeshi no Chousenjou and Utsurun desu kawauso Hawaii e iku. But enough of the fluff, the examples that come to mind are;
- Psychomantis make your dual shock controller rumble with his 'powers' and forcing you to switch controller ports so he can't 'read' you.
- Psychomantis also can seemingly turn off your console when you fight him making the screen go black with the word 'Hideo' in the top corner of the screen intentionally made to look like 'Video' to make you think you have switched to an input channel. Then you hear, Psychomantis' laugh around you while in darkness.
- Snake asks the Colonel, "What's her codec frequency?" (Meryl) The Colonel then says, "Uh . . . I forget. Though it should be on the back of the CD case." And on the back of the CD case on one of the screenshots is a show of Snake talking to Meryl with her frequency number visible.
- Revolver Ocelot during the torture scene tells you he'll know if you use a controller with an auto-fire function.
- UnlimitedAccess 18:03, 9 August 2005 (UTC)
- Please have a look now (In "Cinematic presentation"). I thought I added about that a long time ago, but was probably deleted in the many edits since then. wS;✉ 05:51, 26 October 2005 (UTC)
- Most of that stuff sounds like "Breaking the 4th Wall" to me. TotalTommyTerror 14:58, 17 November 2005 (UTC)
Movie Rights
Uwe Boll is apparently looking to get the movie-rights for the game. Should this be mentioned in the article?
- Considering he chases any VG license that might be adapted to film, it's not worthy of a mention. wS;✉ 18:47, 19 November 2005 (UTC)
- Kinda crystal ball-ish, too. Him getting the movie rights would be encyclopedic (and bad news :P), but mere interest isn't worth mentioning in an encyclopedia article. -Le Scoopertemp [tk] 18:58, 19 November 2005 (UTC)
- Boll has frequently voiced his interest in aquiring the rites for this game. When asked about it on one occasion, he confirmed that he was unable to secure the rites, he then went on to describe Grand Theft Auto, Halo, and Metal Gear Solid as being 'more like movies than video games anyway.'
Dates
What's the source for the dates of 2005 (cf. 2007/2009 in MGS2)? Chris talk back 18:55, 24 November 2005 (UTC)
- According to the game manuals, Metal Gear 2 (Zanzibar) was 1999. The game script of MGS indicates that was 6 years ago (game script, Campbell: There was no way you could. It happened in Zanzibar 6 years ago. Only Snake and I know the real truth of what happened there). That places MGS in 2005 (dunno about February). The plant (MGS2) is two years after the tanker (game script, plant chapter Colonel: Snake, do you remember the sinking of that tanker two years ago?). The tanker is two years after Shadow Moses (MGS2 game script, plant chapter: Colonel: A Russian private army that was in line to work with the Shadow Moses takeover group, four years ago.. The tanker is 2 years before plant, Shadow Moses is 4 years before plant ergo Shadow Moses is 2 years before tanker). Therefore, MGS is 2005, the tanker is 2007 and the plant is 2009. -Le Scoopertemp [tk] 21:57, 26 November 2005 (UTC)
Meryl's Father
Yes Octacon's ending is not official. But I think some parts of it can still stand. When Meryl died the Col. felt compelled to express this bit of vital information to Snake. When she lives like in the other ending there is really no point for him to exprees it. Octacon's ending is not like Snake tales were the events that happened are in a different time and space that has no link to the series. I think that part is good to know to anybody who is reading it so I am putting it back in, as is. I welcome any compelling arguments, for and against me putting it in there.
- Like I said, the ending is not canonical. You can't automatically assume any bit of info in it is true because nothing in that ending actually happens in the game storyline. For all you know, he's lying to Snake. He couldn't pull off that lie if Meryl were there to contradict him. For what it's worth, I wouldn't necessarily oppose you wording it differently, like saying it's possible he's actually her father (eg. "In the non-canonical ending, Campbell states that he is her father"). Off-topic, but it's helpful if you sign your comments with four tildes (~~~~). This will automatically print your usename and the time of the comment, like this -> -Le Scoopertemp [tk] 23:23, 9 December 2005 (UTC)
- The only thing that is different in that storyline is her death and of course the bit with Otacon. Meryl doesn't even know the truth since Campbell only got the letter a few days ago. "I didn't find out until recently I got a letter from her mother... my dead brother's wife... I was going to tell her after this operation was over." Maybe that's why her mother didn't tell her, she was waiting for her real father to tell her, face-to-face. And being that he had that in the back of his mind, her death brought him to tell Snake. Besides, there would be nothing to gain for Campbell to lie to him about that. (off-topic) Thanks for telling me about the tildes. I'm not really sure what I'm doing, so here goes. (Name? I have no name. 03:35, 10 December 2005 (UTC))
Picture for Cinematic Presenation
Wouldn't a picture of a cutscene be more suitable for the first part of the cinematic presentation, if not that's fine. I was going to do it myself but I don't know how, plus I'm too lazy to look it up.(Name? I have no name. 07:55, 10 December 2005 (UTC))
That sounds reasonable, though since the cutscenes are all rendered in-engine, there won't be a big change from what it is now. I suppose someone could use a screenshot of the GameCube remake cutscenes, which, while still in-engine, also had extra FX added (such as bullet trails, etc.)Virogtheconq 07:03, 10 December 2005 (UTC)
- I was thinking about this picture but I can't find a way to show it.
- [[Image::http://www.metalgearsolid.org/gallery/pop.php?path=content/Metal%20Gear%20Solid/PSX%20Captures/008.jpg&cached=&margin=0&posx=240&posy=255&desc=13&cached=1]]. It shows up to the right like the rest of the pictures but its just shows the file name. Oh well, I tried. Agh forget it. That link is supposed to show the cutscene of snake going up in the elevater at the beginning, with the title showing. (Name? I have no name. 23:02, 10 December 2005 (UTC))
- You have to save the file you want to upload to your own computer. Then use Browse... by Source filename: to find the pic on your computer. Under Destination filename: give the file a name that will be unique across the Wiki (like say: MGS intro elevator.jpg). Give it a brief summary and choose the licensing description that best suits the picture (In this case, Computer game or video game screenshot). Hit upload and tah-dah! -Le Scoopertemp [tk] 01:40, 11 December 2005 (UTC)
- I wouldn't use a pic from The Twin Snakes. It has its own article, this one should really have pics from the PSX version. Too bad too, I can take a pic from Twin Snakes much more easily than the original. -Le Scoopertemp [tk] 01:45, 11 December 2005 (UTC)
Meryl's Frequency
In the scene where Baker tells you to search for Meryl's frequency on thye back of the CD case, it is styated in this article that the frequency could not be found within the game. However, if memory serves, if you call Campbell around five times, the frequency will appear in the Codec's memory. I unfortunately do not have the game on hand to test this, but if someone could verify this for me, I believe that this page should be edited. I would be grateful if someone could check on this for me. Also, if five times does not work, try ten to be safe. Either way, I believe I have done it before.
Mask 15:50, 8 February 2006 (UTC)
Use of FAMAS?
Can anyone confirm that the FAMAS is used by the NGSF soldiers in the game? I thought that they used AK 47s, but the FAMAS article says otherwise. Figured the info would be more easily found on this talk page than the FAMAS one -VetteDude 19:01, 8 February 2006 (UTC)
- Snake refers to the guards as carrying "Five five sixers and pineapples", with "five five sixer" referring to NATO standard 5.56 assault rifle ammo. Unless there's a CODEC call specifically pointing out which weapon they use, it's going to be hard to tell. One option would be to compare the weapon they're carrying with the FAMAS Snake recieves. This should be easier in MGS:The Twin Snakes, but of course that wouldn't be definitive regarding this game.
I have Twin Snakes version and they are Definitly FAMASs
- I played the game myself last night (partially with this in mind) and in the scene where you catch Meryl in the bathroom, Snake asks if the FAMAS she stole from Jonny was functional. Since she aquired this weapon after taking Jonny's uniform (she obviously didn't have it with her in her cell), it is safe to assume that either the guards use the FAMAS or Jonny was specially equiped. Given his luck I would assume the first option.
- Mask 14:17, 10 February 2006 (UTC)