7 Days to Die
This article contains promotional content. (June 2014) |
7 Days To Die | |
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Developer(s) | The Fun Pimps |
Publisher(s) | The Fun Pimps |
Engine | Unity 3D |
Platform(s) | Microsoft Windows, OS X, Linux |
Release |
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Genre(s) | Survival horror |
Mode(s) |
7 Days to Die (abbreviated as 7DTD) is an open world, voxel-based sandbox game created by The Fun Pimps. It is a mash up of first-person shooter, survival horror, tower defense and role-playing games combining combat, crafting, looting, mining, exploration, and character growth. It was released through Early Access on Steam on December 13, 2013 for Mac and PC.
Development
The Windows alpha version of the game was released on August 16, 2013 for people who pre-ordered the game on either Kickstarter or PayPal. As of August 11, 2013, development of the game is ongoing with a Kickstarter campaign ending on August 15.[1] The estimated release date is May 2014 for Windows PC; Macintosh and Linux versions are planned for later in the year.[2] The game has also been greenlit on Steam[3] after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It was #1 on the Steam Greenlight after only 16 days with over 56,000 votes.[4] The Mac version was released on September 13, 2013 at the same time as update Alpha 1.1.[5]
Story & Premise
In the near future where a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of God but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.
You play a survivor trapped in the savage zombie infested world of Navezgane County, Arizona: one of the last true Edens on Earth. Incidentally, Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
Gameplay
In 7 Days To Die the player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects in a fully physics-simulated environment with smooth terrain. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her base.
Multiplayer
Multiplayer on 7 Days To Die is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world. Players can run their own servers or use a hosting provider. Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup. You are also able to provide Wide Area Network support via single player worlds.
There are currently three supported game modes for Multiplayer. Horde, Survival and Creative.
Updates
Alpha
7 Days To Die was released to the public on Alpha 1.0. Only users who had backed the game via the Kickstarter Campaign or who bought it via PayPal had access to the Alpha until Alpha 5.0 which was released on Steam as an Early Access game 13 December 2013.[6] Since the Alpha release of 7 Days To Die there have been multiple game changing updates that contained features such as a new snow biome, forging systems, new weapons, general graphical changes and smoother terrains which are to be completed by Alpha 8. Alpha 7.8 was released 4 April 2014 and was promptly followed by Alpha 7.9 which was released 8 April 2014.[7] Alpha 7.10 was later added 19 April 2014. Alpha 8 was released 7 May 2014 which updated the visuals to zombie animations and smoothed the terrain for a final time.[8]
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References
- ^ Matulef, Jeffrey (26 July 2013). "7 Days to Die combines a voxel-based sandbox with zombies". Eurogamer. Retrieved 11 August 2013.
- ^ Schulenberg, Thomas (27 July 2013). "7 Days to Die smells blood, rushes to Kickstarter". Joystiq. Retrieved 11 August 2013.
- ^ Kubba, Sinan (9 August 2013). "Steam gives Satellite Reign, 7 Days to Die and others the Greenlight". Joystiq. Retrieved 11 August 2013.
- ^ "We're number one on Steam Greenlight!". 7 Days to Die News.
- ^ "Alpha1.1a Security Update is out!". 7 Days to Die.
- ^ "Alpha 5 is on Steam". 7 Days to Die.
- ^ "Alpha 7.9 patch is here!". 7 Days to Die.
- ^ "Alpha 8 Arrives In 7 Days To Die". MMO Attack. 7 May 2014. Retrieved 7 May 2014.