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Tom Clancy's Ghost Recon 2

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Tom Clancy's Ghost Recon 2
Tom Clancy's Ghost Recon US Xbox cover art.
Tom Clancy's Ghost Recon US Xbox cover art.
Developer(s)Red Storm Entertainment
Publisher(s)Ubisoft
EngineGameCube and PS2 version using Unreal Engine 2.0
Xbox version using Red Storm own engine
Platform(s)Xbox, PS2, Gamecube
ReleaseNovember 30, 2004 (Xbox)
December 30, 2004 (PS2)
2005 (GC)
Genre(s)Tactical Shooter
Mode(s)Single player, multiplayer
File:GhostRecon2SS Xbox.jpg
Screenshot from the Xbox version of Ghost Recon 2

Tom Clancy's Ghost Recon 2 is the second installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft. It is a sequel to Tom Clancy's Ghost Recon.

It was released in North America for the Xbox video game console on November 30, 2004, for the PlayStation 2 on December 30, 2004, and reached the GameCube in spring 2005. A Windows-based PC version was cancelled in April 2005 in favour of Ghost Recon Advanced Warfighter.

The general setting for the game is the Korean Peninsula, however, the PS2 and Xbox platforms feature different campaigns. The PS2 campaign occurs in 2007 (tying in with Splinter Cell: Chaos Theory), while the Xbox campaign is set in 2011. The Gamecube version also features the same campaign from the PS2 version. Ghost Recon 2 sports an updated graphics engine, the Havok 2 physics engine, new multiplayer options, voice command ability via microphone and more. The PS2 version generally received bad reviews, but the Xbox version was met with better reception.

Like all games involving a war or conflict between North Korea and South Korea, this game is banned in South Korea.

Gameplay

Ghost Recon 2, though very much like the original Ghost Recon, has some very key differences.

  • An over-the-shoulder view has been added and players can switch between the original and the "OTS view" (IN the Xbox version only).
  • The threat indicator has been removed in favor of a radar.
  • The Demolitions Class has been completely removed (by expanding the kits to include primary weapon, side arm, explosive and rocket launcher/lazer designator for every class).
  • Two new classes have been introduced: "Lone Wolf" and Grenadier (the Grenadier class is actually a splinter class; it used to be simply part of the Rifleman class).
  • The OICW has moved from a typical rifleman weapon to become the new "Lone Wolf" weapon.
  • The ability to choose your team and allocate skill points has been taken away.
  • You can no longer switch between soldiers during a mission; as soon as you are killed, you cannot take control of a teammate and continue the mission.
  • There is no longer a planning screen to coordinate each squad's movement; you only control one team, and orders are given to them via menus.

The Lone Wolf class has many abilities that other classes do not have (air-burst grenades, laser designator for airstrikes and gun camera) but in single player missions, must work alone.

In the single player campaign, you play as Captain Scott Mitchell, a veteran of several conflicts and the new leader of the Ghosts. Mitchell is described as "a consummate soldier" and can pick weaponry from any class. In several missions he must be inserted in Lone Wolf mode and work completely on his own.

Ghost Recon 2: Summit Strike is a stand-alone expansion pack for Ghost Recon 2 available exclusively on the Xbox. Summit Strike included 11 new single-player missions, as well as new weapons(like the FN SCAR) and an expanded multiplayer game. It was released on August 2, 2005.

Weapons Used In Ghost Recon 2

* Denotes weapons added through downloadable content in the Xbox version.

In the Grenadier or Lone Wolf classes, the grenade launcher of the weapon replaces the side arm.

Ghosts/Allies Weapons

Rifleman

Grenadier

Gunner

Marksman

Lone Wolf

Side arm

Enemy Weapons

Rifleman

Grenadier

Gunner

Marksman

Lone Wolf

  • T-95P

Side arm

New Weapons in Ghost Recon 2: Summit Strike

Ghosts

Enemies