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Champion Boxing

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Champion Boxing
North American arcade flyer of Champion Boxing.
Developer(s)Sega-AM2
Publisher(s)Sega
Designer(s)Yu Suzuki[3]
Artist(s)Rieko Kodama
Platform(s)Sega SG-1000, arcade,[3] MSX
ReleaseSG10001984[1]
ARC1984[2]
Genre(s)Boxing, Sports, Fighting
Mode(s)Single-player, Multi-player

Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the Sega SG-1000,[1] and later ported to the arcades,[2] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of AM7's Rieko Kodama.[3] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.

Development

Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[4] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[4]

According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[4]

References

  1. ^ a b Champion Boxing[permanent dead link], GameSpy
  2. ^ a b Champion Boxing at the Killer List of Videogames
  3. ^ a b c GameCenter CX - 2nd Season, Episode 13. Retrieved on 2009-04-04
  4. ^ a b c Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer. No. 163. Future Publishing. p. 61.