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Brigador

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This is an old revision of this page, as edited by Dudeglove (talk | contribs) at 20:55, 30 July 2019 (Updated this page to more accurately reflect the current state of Brigador. The gameplay originally described here (likely taken from its early access period) is not what the game is now.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Brigador
File:BrigadorBoxArt.jpg
Developer(s)Stellar Jockeys
Publisher(s)Stellar Jockeys
Designer(s)Hugh Monahan
Jack Monahan
Programmer(s)Dale Kim
Harry Hsiao
Karl Parakenings
Artist(s)Hugh Monahan
Jack Monahan
Composer(s)Makeup and Vanity Set
Platform(s)Microsoft Windows, OS X, Linux
Release
  • WW: June 2, 2016
Genre(s)Real-time tactics
Mode(s)Single-player

Brigador (originally titled Matador) is an isometric real-time tactical game from independent studio Stellar Jockeys, released on October 16, 2015 on early access. It officially left early access on June 2, 2016. The game has been compared to the Syndicate[1] and MechWarrior[2] series. Brigador: Up-Armored Edition, was the improved relaunch released on June 2, 2017, which provided a new introduction to game mechanics, rebalanced the game's overall difficulty, added localization support, and made graphical upgrades such as better explosions and lighting changes.[3]

Gameplay

Brigador is divided into two modes: Campaign and Freelance. Each mission in Campaign mode offers the player up to four different loadouts to complete a mission's objectives. The player can choose from three main objectives: eliminate a certain number of enemy NPCs, take out all the marked captains, or destroy the orbital defense platforms before making their escape. Completing a mission successfully rewards the player with money, which they can spend on unlocking in-game flavor text as well as other vehicles, weapons and pilots for use in Freelance mode.

In Freelance mode, the player chooses a pilot, vehicle, weapons and a "run" of levels to complete. What the player chooses for their run will affect the difficulty of enemies faced, what factions they may encounter, as well as the payout multiplier bonus for successfully completing a run of levels. Additional, harder runs can be purchased using the currency earned within the game.

Development

Brigador is the first game by Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, while Dale Kim and Harry Hsiao worked as programmers on the game's custom engine.[4] The game began development in 2011, and its development was entirely self-funded. Brigador was released in October 2015 as an early access title, with the full launch following in June 2016.[5][6] Following the 2016 launch, Dale Kim and Harry Hsiao parted amicably from the studio, with Karl Parakenings joining to provide programming support in their stead. On June 2, 2017, the game was relaunched as Brigador: Up-Armored Edition which added more content to the game, rebalanced the game's difficulty, and localized the game into several languages including French, German, Russian, Spanish, Chinese, Japanese, Korean and several others.

Reception

Brigador: Up-Armored Edition is rated "Overwhelmingly Postive" on Steam by users, while on reviews aggregation website Metacritic it has a score of 70 indicating "mixed or average reviews".[7][8] On initial release, the developers found it difficult to generate awareness for the game, which contributed to its commercial failure.[5] However, due to the 2017 relaunch and continued support by the developers, the game saw improved sales numbers, particularly in non-English speaking territories.[9]

References

  1. ^ Smith, Graham. "Mechs For a Good Time: Matador Trailer". Rock, Paper, Shotgun. Retrieved 2014-02-05.
  2. ^ Shearer, Stew. "Matador to Offer Isometric Roguelike Mech Action". The Escapist. Retrieved 2014-02-05.
  3. ^ Horti, Samuel. "Brigador: Up-Armored Edition 'relaunches' the mech combat game". Rock, Paper, Shotgun. Retrieved 2017-06-05.
  4. ^ Rad, Chloi. "Matador Merges Stylish Mech Combat With Challenging Roguelike Elements". Indie Statik. Archived from the original on 2014-08-07. Retrieved 2014-02-15. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  5. ^ a b Nathan Grayson (2016-07-21). "What Happens After An Indie Game Fails On Steam". Kotaku. Retrieved 2018-04-06.
  6. ^ O'Connor, Alice (October 16, 2015). "Isometric Action: Brigador Stomps Into Early Access". Rock, Paper, Shotgun. Retrieved January 24, 2016.
  7. ^ "Save 35% on Brigador: Up-Armored Edition on Steam". store.steampowered.com. Retrieved 2019-07-30.
  8. ^ http://www.metacritic.com/game/pc/brigador
  9. ^ "Thirteen tips for your next localization". www.gamasutra.com. Retrieved 2019-07-30.