IndieGala
Company type | s.r.l. |
---|---|
Industry | Video games,Digital distribution |
Founded | 2011 |
Founder | Riccardo Rosapepe |
Headquarters | |
Revenue | 1.5 Million Euro (May 2017)[1] |
Number of employees | 20+ (April 2019) |
Website | indiegala.com |
IndieGala, s.r.l. is an Italy-based digital storefront for video games, which grew out of its original offering of Indie Gala Bundles, a collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. IndieGala continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront.
History
Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms), mainly on the Steam platform. Subsequently, the bundles became more frequent and expanded to include games from established developers, AAA publishers[2], games for Android-based devices[3][4], games without digital rights management (DRM), graphic design assets. IndieGala's bundles were some of the first to feature digital copies of music[5][6] and comic books[7]. Bundles are presently offered on a more regular basis, with a persistent storefront for individual game sales. [8]
The IndieGala Bundle offerings support a number of charities, including Save The Children, Child's Play, AbleGamers Foundation, Italian Red Cross charities, most notably supporting the efforts in the Emilia Romagna region of Italy that was affected by a series of earthquakes.[6][9][10][11][12][13][14][15]. The success of the Humble Bundle approach is what inspired IndieGala and a number of similar efforts to offer "pay what you want" bundles, including Indie Royale and Fanatical (formerly Bundle Stars).[16][17][18][19][20]
The IndieGala operation has since grown to include a dedicated storefront, a Steam-like client similar to GOG's Galaxy or Desura's client, a publishing and development arm, as well as a fund to support indie games and indie developers.[21][22][23]
As a corporation, IndieGala is headquartered in Rome, Italy, with about 50 employees[24]. Its co-founder and CEO is Riccardo Rosapepe.[25]
IndieGala's online debut and their first bundle named "The Indie Gala" was released in December 5th of 2011 and sold over 20,000 copies.[26][27][28][29][30]
IndieGala's first published game was officially released on Steam on May 21st 2015 and it sold over 40,000 copies globally up to that date.[31]
IndieGala's first developed game was released in Early Access on Steam on the 20th of December 2017[32]. Noteworthy internet personalities that tried the game include the likes of Markiplier and Jackscepticeye.
Developed Games
Year | Title | Genre | PC | 8th Gen | 9th Gen |
---|---|---|---|---|---|
2019 | Die Young: Prologue | Action / Adventure / Survival | Windows | N/A | N/A |
2019 | Die Young[33][34] | Action / Adventure / Survival | Windows | PS4[35] | PS5 |
2018 | Stayin' Alive[36] | Action | Windows | N/A | N/A |
Published Games
Year | Title | Developer | Genre(s) | Platform |
---|---|---|---|---|
2015 | Blockstorm[37][38][39] | GhostShark | Action / FPS | Microsoft Windows, Linux, OS X |
2016 | Tyler | ILLUSIONETWORK | Action / Casual | Microsoft Windows |
Red Rope: Don't Fall Behind[40] | Yonder | Action / Adventure / Cooperative | Microsoft Windows, Linux, OS X | |
2017 | Downward[41] | Caracal Games | Adventure / Platform | Microsoft Windows, Linux |
2018 | Gates Of Nowhere[42] | Symmetrical | Action / Adventure / VR | Microsoft Windows |
2020 | Exit Limbo: Opening[43] | Virtual Craft Studio | Action / Adventure / Brawler | Microsoft Windows |
Controversy and Criticism
In 2013, a Indie Gala bundle had a part of its proceeds going towards the political election campaign of a candidate in Vancouver.[44][45]
In 2014, due to miscommunication, the wrong Interstellar Marines edition got bundled, leading to a community backlash.[46][47][48]
In 2014, IndieGala's happy hours business practice and the possibility to buy keys as gifts at lower prices was negatively scrutinized by a Gamasutra blog post, which deemed their practice developer unfriendly and profit oriented. [49]
In 2016 IndieGala posted an image meme on their social media that drew criticism of the Insurgency developer and community.[50][51]
In 2017, in an attempt to mitigate piracy, IndieGala gave away one of their Unreal Engine titles, Die Young[52], which at that point of time was still in Early Access.[53][54]
In 2017, due to a checkout issue involving G2A in the IndieGala system, customers were unknowingly subscribed to subscription trial. The company apologized and the affected customers were compensated.[55][56][57]
In 2017, the customers of IndieGala together with other retailers such as Green Man Gaming and GamesPlanet who have purchased Castle of Illusion from their respective storefronts were affected by a series of key deactivations. The issue apparently stemmed from a technical mishap the moment when the publishing agreement between SEGA and Disney came to an end, the situation however was later resolved.[58][59]
See also
References
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- ^ published, Phil Savage (2013-04-18). "IndieGala bundle defies its own name - includes Mass Effect 2". PC Gamer. Retrieved 2021-12-20.
- ^ "Humble Bundle style Indie Gala offering up four games for Android, pay what you want". Droid Gamers. 2012-06-19. Retrieved 2021-12-20.
- ^ "Name your price for 4 exciting Android games in the new Indie Gala!". Android Authority. 2012-06-19. Retrieved 2021-12-20.
- ^ Dobra, Andrei (2012-02-06). "New Indie Gala Bundles Offer Great Games and Music Albums for Low Prices". softpedia. Retrieved 2021-12-20.
- ^ a b "IndieGala Makes its First Pay-What-You-Want Charity Indie Game Bundle Even Bigger, Adding Vizati Game as New Year Bonus. Bundle Ends 6 January 2012". 24-7 Press Release Newswire. Retrieved 2021-12-20.
- ^ Williams, Corey (2012-04-05). "IndieGala III offers Comic". PushStartPlay. Retrieved 2021-12-20.
- ^ "IndieGala Celebrates '1M Bundles Sold' Milestone with Free Afterfall Insanity Extended Edition Giveaway". PC Invasion. 2014-05-26. Retrieved 2021-12-20.
- ^ Sanchez, David (2012-05-30). "Indie Gala: Pay what you want, help folks with disabilities". GameZone. Retrieved 2021-12-20.
- ^ Chalk, Andy (2012-05-29). "Indie Gala V Supports AbleGamers and Earthquake Victims". The Escapist. Retrieved 2021-12-20.
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: CS1 maint: url-status (link) - ^ Doyle, Shannon. "IndieGala Supreme Bundle Benefits AbleGamers Charity". www.mmogames.com. Retrieved 2014-03-13.
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- ^ Broida, Rick (2012-06-20). "Indie Gala Mobile bundles Android games for a good cause". CNET. Retrieved 2021-12-20.
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- ^ Fenlon, Wes; published, Tyler Wilde (2019-07-12). "PC game storefronts compared: what you need to know about retailers and resellers". PC Gamer. Retrieved 2021-12-20.
- ^ Broida, Rick (2013-03-06). "Three name-your-own-price indie game bundles". CNET. Retrieved 2021-12-20.
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- ^ Savage, Phil (2013-01-10). "A bundle of bundles: Indie Royale, Indie Gala and the Free Bundle all live". PC Gamer. Retrieved 2021-12-20.
- ^ "GamePolitics News | GamePolitics". gamepolitics.com. 2012-03-09. Retrieved 2021-12-20.
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: CS1 maint: url-status (link) - ^ Valentaten, Daav (2012-03-12). "IndieGala Launches Gala Fund For Aspiring Indie Developers". gamesta. Archived from the original on 2013-04-04.
- ^ "Indiegala's Company Page". Indiegala Company. Retrieved 2021-12-20.
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: CS1 maint: url-status (link) - ^ Meer, Alec (2011-12-07). "Again With The Indie Bundles". Rock, Paper, Shotgun. Retrieved 2021-12-20.
- ^ Derocher, Joshua (2011-12-07). "Two more pay-what-you-want indie bundles on PC". Destructoid. Retrieved 2021-12-20.
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: CS1 maint: url-status (link) - ^ Skeleton, Jaimie (2015-05-18). "Blockstorm Announces Steam Release Date". MMOHuts. Retrieved 2021-12-20.
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: CS1 maint: url-status (link) - ^ Loguidice, Bill (2021-12-03). "HTC Vive/VIVEPORT VR Review: Gates of Nowhere". Armchair Arcade. Retrieved 2021-12-20.
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: CS1 maint: url-status (link) - ^ "Castle of Illusion Steam key revokes under investigation". PC Invasion. 2017-01-18. Retrieved 2021-12-20.
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