Forza Motorsport 2
This article needs additional citations for verification. (February 2007) |
Forza Motorsport 2 | |
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File:Forza2 coverart.jpg | |
Developer(s) | Turn 10 |
Publisher(s) | Microsoft |
Platform(s) | Xbox 360 |
Release | US:May 15, 2007 Europe: May 30, 2007 |
Genre(s) | Racing Simulation |
Mode(s) | Single player, Multiplayer, Marketplace Content |
Forza Motorsport 2, or Forza 2, is the sequel to the first sim racing videogame of the franchise, Forza Motorsport, developed by Turn 10, Microsoft's new development studio for the Forza Motorsport Franchise, for the Xbox 360 gaming system. Both the North American and European releases are expected May of 2007 [1].
Speculation
Project Gotham Racing 3's "Gotham TV" feature where you can watch other people's races is expected to be featured in Forza 2[2].
Facts
Forza 2 runs at 60 frames per second on or offline, with or without multiple screens.
Forza 2 has the ability to allows a user to set up and utilize a 360° view around his/her car. Technically, it is possible to add as many as 6 screens and 6 Xbox 360 consoles together to form a complete circle of in-game view around the player.
All cars in Forza 2 are fully customizable and can have up to 4,000 layers of graphics (1,000 per side and 1,000 each for front and rear) which can be edited with the livery editor to allow the player to add many shapes, forms and even pictures to their car.[3]
The game supports split-screen, System Link and Xbox Live multiplayer gaming. It is not confirmed how many players are supported in each mode. Forza 2 concentrates on circuit racing, therefore it is said that point to point races have been removed (although 1-lap "circuit" races are basically the same).[citation needed]
The damage and physics in the game are improved over the previous incarnation's. The revamped damage system allows for multiple settings; on high there are large impacts on the car's status with medium-speed crashes. On the normal setting it's possible to lightly crash on several occasions, although the car may lose performance.[citation needed] The X06 demo in September displayed parts of the car (e.g. bumpers, doors, spoilers) falling off and also staying on the track for the whole race. The physics engine, which runs at a frame rate of 370 frames per second (fps), realistically simulates the players' actions such as crashing into a broken down car's wheel. The game itself is locked at a constant 60 fps.[4]
The Microsoft Xbox 360 Wireless Steering Wheel was developed alongside Forza 2 and is advertised to be optimal for it. Professional racers have helped playtest with the wheel to aid the development team in achieving realistic features and settings.[5] A developer from Microsoft Game Studios has said that in the final stages of development, cars had 150,000-220,000 polygons per car and the most detailed models had been peaked at 247,000 polygons.[citation needed]
Car list
An incomplete list of the 300+ cars (and their circa year models) expected for the game was revealed on February 15, 2007[6]. A list of the European cars included in the game was released on February 22, 2007[7]. The list of North American cars was released March 8, 2007[8]
A much more complete list of cars will be revealed as follows:
Tuner and after-market cars - April 5, 2007
Race class cars - April 19, 2007
Track listing
There are 12 tracks which will total 65 different configurations:
Real-World Tracks
- Mazda Raceway Laguna Seca
- Mugello Autodromo Internazionale
- Nürburgring Nordschleife
- Road Atlanta
- Sebring International Raceway
- Silverstone Circuit
- Suzuka Circuit
- Tsukuba Circuit
Fictional Tracks
- Maple Valley Raceway
- New York Circuit
- Sunset Peninsula Infield
- Test Track
Web integration
New for Forza 2 are scoreboards similar to those found in Halo 2. Each user can log into the official website for Forza 2 using their Xbox Live account. In addition to leaderboards, features included are online auctions for in-game cars. Cars purchased through auctions will come with all statistics related to that car such as mileage, total repair cost incurred, number of previous owners, etc. Other features include the ability to take up to 5 in-game photos and view them on the Forza 2 website and tournament scheduling.[9]
External links
- GameInfoWire Forza Motorsport 2 Fact Sheet
- GameInfoWire Forza Motorsport 2 Screenshots
- UK Forza 2 Community
- Fansite - norm302
- Forza Motorsport 2 - The Unofficial Website
- Forza Motorsport 2 Q&A
- Forza Motorsport 2 at Xbox.com
- ForzaCentral Community
- Official Site
- Screenshots at Game Sector
References
- ^ "Forza Motorsport: Forza 2". Forza Motorsport. Retrieved 2007-01-26.
- ^ "Game Spot Previews". Game Spot. Retrieved 2006-09-07.
- ^ http://xbox360.ign.com/articles/736/736490p1.html
- ^ http://news.teamxbox.com/xbox/12233/Forza-Motorsport-2-Reaches-60-FPS-Milestone/
- ^ http://forzamotorsport.net/news/pitpassreports/pitpass38.htm
- ^ http://www.xboxygen.com/index.php?file=News&op=suite&news_id=3501
- ^ http://forzamotorsport.net/news/announcements/eurocarlist.html
- ^ http://forzamotorsport.net/news/announcements/carlist.htm
- ^ http://xbox360.ign.com/articles/766/766789p1.html