Jump to content

Amen: The Awakening

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by AnomieBOT (talk | contribs) at 09:29, 12 September 2023 (Dating maintenance tags: {{Single source}} {{More citations needed}}). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Amen: The Awakening
Developer(s)Cavedog Entertainment
Publisher(s)GT Interactive
Composer(s)Jeremy Soule
Platform(s)Microsoft Windows
ReleaseCancelled
Genre(s)First-person shooter, role-playing
Mode(s)Single-player, multiplayer

Amen: The Awakening was a first-person shooter developed by Cavedog Entertainment. It was to be the first FPS by Cavedog. 60% completed, it was cancelled in 2000 for a variety of reasons, one of which being that its overall scope and proprietary game engine was far too ambitious, given computer hardware of the time.[1]

Story

On Christmas Eve 2032, "The Awakening" happens. Over 4 billion humans go on a murderous rampage. In the ensuring chaos, planes crash, cities burn and millions are dead. In order to stop the rampage of the "Afflicted" the European Resistance Organization is formed in Western Europe to create a "Safe-Zone" where those who are not contaminated with the disease can live in harmony.

See also

References

  1. ^ Bye, John (June 25, 2001). "The Death Of the Celebrity Studio". Eurogamer. Retrieved November 27, 2007. One by one their other projects were cancelled as it became obvious that the games were simply far too ambitious, until in February 2000 the company was closed down entirely and its remaining staff absorbed into parent company Humongous.