Mighty Jill Off
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Mighty Jill Off | |
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Developer(s) | Anna Anthropy |
Publisher(s) | Independent |
Designer(s) | Anna Anthropy |
Platform(s) | Windows |
Release | 2008 |
Genre(s) | Platform |
Mode(s) | Single-player |
Mighty Jill Off is a 2D platform indie freeware video game. It was released in 2008 by video game designer Anna Anthropy. It stars a submissive named Jill, who has a boot fetish. She is forced to climb up the tower after her Queen kicks her down it for, in her words, being a "greedy slut." The gameplay requires Jill to jump and glide through obstacles, and is noted for its high level of difficulty. However, Jill has infinite lives, allowing players to keep playing from the checkpoint. She was featured in the 2010 platform game, Super Meat Boy, a game also noted for its high level of difficulty.
Gameplay and scenario
Mighty Jill Off has several BDSM themes in the game. It stars a submissive named Jill, who has, in particular, a boot fetish. She is kicked to the bottom of her Queen's tower for acting like, in the Queen's word, a "greedy slut." Jill then attempts to climb the tower and return to her Queen. Once she reaches the top, she is given affection from her Queen, only to be be told to do it again after being constricted and have a ball gag inserted into her mouth.
Some of Mighty Jill Off's gameplay is lifted from the 1986 arcade game Mighty Bomb Jack, such as the jumping mechanics, as a tribute to it.[1] Players can control Jill in three ways - moving, jumping, and gliding. Jill must climb the tower, using all of these abilities to get through. For example, in a room where Jill has to leap over a series of spikes, she must glide through it slowly, accomplished by tapping the jump button quickly. There are only three types of obstacles - spikes, fire, and spiders. Touching these things will kill Jill instantly, and force her to start at the most recent checkpoint, typically defined by a change in room. Jill has infinite lives, allowing players to die as many times as they like. The game length is estimated at 10-20 minutes for a player's first time through.
Development
Reception and legacy
Rock Paper Shotgun's Kieron Gillen called it an "interesting examination of the master/slave relationship, with her in the domme position," though he called his words "art wank." He comments that a common thing to say about people who play certain games, particularly difficult games, one has to be a masochist. However, he adds that Mighty Jill Off demonstrates that the characters are masochistic as well. He compared the Master/slave relationship to the player/game designer relationship, pointing out how similar to how the Queen makes Jill go through these ordeals, the game designer makes a game for the player to go through.[1]
The protagonist Jill was featured in the 2010 platform game Super Meat Boy, which featured several characters from games, many of which are noted for their intense difficulty.[citation needed]