The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time | |
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File:ZeldaOoTbox.jpg | |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto, Takashi Tezuka |
Series | The Legend of Zelda |
Engine | Rewritten Super Mario 64 engine[1] |
Platform(s) | Nintendo 64, Nintendo GameCube, iQue, Virtual Console |
Release | N64 Japan November 21, 1998 USA November 23 1998 Europe December 18 1998 iQue China November, 2003 |
Genre(s) | Action Adventure, Puzzle |
Mode(s) | Single player |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Ocarina) is a video game for the Nintendo 64 console. It is the fifth game in The Legend of Zelda series, and the first of the series to be released on the Nintendo 64. It was heralded as the game that positively redefined the Zelda video gaming franchise, and was the Academy of Interactive Arts and Sciences 1999 Game of the Year.[2] It was released in Japan on November 21 1998. It was followed by a direct sequel, Majora's Mask.
The story follows a boy named Link, whose adventure begins when he is called by the Great Deku Tree and given a great quest. Link discovers he must stop the evil Ganondorf from obtaining the legendary Triforce, a magical object made of three golden triangles, that can be used to control the land of Hyrule, where the game is set. During his journey, Link is helped by the fairy Navi and Princess Zelda, a member of Hyrule's Royal Family. He must also travel through time, interact with various races and beings, and gain numerous weapons and items.
Within six months of its release, Ocarina of Time sold over five million copies,[3] and over 8.6 million copies have been sold worldwide.[4] In addition to its commercial success, Ocarina of Time is also frequently ranked as the greatest video game ever made,[5] due to its groundbreaking graphics, free roaming gameplay, original puzzles and epic storyline.
Gameplay
Ocarina of Time is a third-person adventure game which takes place in the fictional kingdom of Hyrule. As in previous Zelda games, Hyrule takes the form of a large, fully connected overworld containing several dungeons — large self-contained areas with a single entrance in the overworld. Within most dungeons, Link must battle and puzzle his way through, finding items such as a Dungeon Map and Compass to aid him. A dungeon typically contains a special weapon, often needed to defeat the boss at the end, who can be reached by finding the Boss Key and using it on the door to the boss's lair.
Plot
Setting and characters
The game is set in Hyrule, a kingdom created long ago by three godesses, Din, Nayru and Farore. When they left the land to return to the heavens they left a power that would grant the wishes of anyone who touched it — the Triforce. The Triforce was sealed in another dimension called the "Sacred Realm", which is secured by the Master Sword in its pedestal in the Temple of Time. Some time after a great war ravaged Hyrule, the story begins when a boy named Link is having nightmares in the Kokiri Forest, a neck of the Lost Woods, in the south eastern area of Hyrule.
Hyrule is inhabited by six humanoid races. The Hylians look basically human, except for their pointed, elf-like ears. They mostly live in Hyrule Castle Town, though some live in nearby Kakariko Village and others are scattered sporadically throughout Hyrule. They are ruled by a king (present but out of frame in the game), whose daughter is Princess Zelda.
The Kokiri are forest children who were created by the guardian spirit of Kokiri Forest, the Great Deku Tree. They never age and can never leave the forest. Link, the hero of the game, lives among them at the start of the game. His closest friend is a Kokiri named Saria. Link is not a true Kokiri but a Hylian, orphaned in the forest as a baby, and raised by the Great Deku Tree, who sensed Link to be a child of destiny. The Kokiri are led by Mido.
The Gorons are large, brown, rock-eating creatures that vary immensely in size and live in Goron City, halfway up Death Mountain, an active volcano. They are led by Darunia. On the other hand, the Zoras are blue fish-like creatures, who live at the top of Zora's River, the kingdom's source of water. The river runs all the way through Hyrule to Lake Hylia at the very opposite end of the kingdom. The Zoras are ruled by King Zora (who, unlike most Zoras, happens to be enormously fat) who has a daughter, Princess Ruto. The guardian spirit of Zora's Domain is Lord Jabu-Jabu, an immense fish.
The Sheikah, sworn "shadow guardians" of the royal family, appear to be Hylian with red eyes. They possess various magical abilities and are known to operate from within the shadows. Impa, Zelda's childhood nanny and bodyguard, is said to be the last remaining Sheikah. She helped establish Kakariko Village, at the base of Death Mountain.
The Gerudo are an almost entirely female race of thieves who live in the desert to the west. Only one man is born to the Gerudo every hundred years, and he is supposed to become their king. The most recent of these is Ganondorf, a man with black armor and "evil eyes" who acts as advisor to the King of Hyrule. Ganondorf is the primary antagonist of the game. The Gerudo, however, are supposedly led by Nabooru, who refuses to acknowledge Ganondorf as her king.
Other notable characters in the game include Link's fairy companion Navi, his horse Epona, the twin witches Twinrova (named Koume and Kotake), Zelda's alter-ego Sheik, and ranch hands Talon, Malon and Ingo. Talon and Malon are highly reminiscent of the characters Marin and Tarin in the previous title in the series, The Legend of Zelda: Link's Awakening. Additionally, a wise owl named Kaepora Gaebora advises Link throughout his quest.
Story
The game opens with Link dreaming about standing in front of Hyrule Castle on a stormy night, seeing a young girl on horseback being pursued by a dark stranger. While Link sleeps, the Great Deku Tree reveals to the fairy Navi that it is cursed and dying, and that Navi must guide Link on a quest to save Hyrule. Navi summons Link to see the Deku Tree, and he arrives after convincing Mido to let him pass. Link enters the massive tree through its trunk and battles an enormous spider named Queen Gohma. Although the curse is broken, the Deku Tree is beyond saving. It tells Link of a man in black armor who cast the dreadful curse on him, gives Link the Kokiri Emerald (the Spiritual Stone of the forest), and sends him to meet Princess Zelda at Hyrule Castle.
After sneaking into Hyrule Castle, Link encounters Zelda, who explains that she has been having dreams about the future of Hyrule, and that she foresaw Link's arrival. She believes that Ganondorf was the one who cursed the Deku Tree, and he is trying to obtain the Triforce. To keep the Triforce from Ganon, Zelda tells Link that he must obtain three sacred stones, of which Link's Kokiri Emerald is one, to unlock the Master Sword at the Temple of Time. This will open the Sacred Realm, where the Triforce is held. Link is safely led out of the castle by Zelda's attendant, Impa.
Link heads to Goron City on Death Mountain, where the Spiritual Stone of Fire is located. Darunia tells him that Ganondorf has blockaded the Dodongo's Cavern, the source of the Gorons' food. After Link enters the cavern and defeats King Dodogono, a relieved Darunia becomes Link's sworn brother and hands over the spiritual stone of fire, the Goron's Ruby. For the final stone, Link travels to Zora's Domain. Upon arrival, however, he discovers that Princess Ruto has been swallowed by Lord Jabu-Jabu, a giant fish that has also been cursed by Ganondorf. Inside Jabu-Jabu, Link rescues Ruto and defeats Ganondorf's subordinate, Barinade. For Link's heroics, Ruto hands over the Zora's Sapphire (the Spiritual Stone of Water); however, because the stone is essentially the Zora engagement ring, Link is forced to become Ruto's fiancé.
When Link returns to the castle, he sees Ganondorf pursuing Zelda and Impa on horseback, as seen in the opening sequence. Spotting Link, Zelda throws the Ocarina of Time, another artifact required to access the Sacred Realm, into the town moat. After Link retrieves the Ocarina, Zelda telepathically teaches him the "Song of Time", which will open the door at the Temple of Time. Afterward, Link opens the Door of Time with the stones and the Song of Time, pulls the Master Sword from its pedestal, and warps to the Sacred Realm. However, Ganondorf follows Link into the realm and seizes the Triforce for himself. An older Link awakens in an ethereal room called the Chamber of the Sages and is met by an elderly man named Rauru, who informs Link that he was frozen in time for seven years until he was old enough to wield the Master Sword to defeat Ganondorf. Rauru reveals himself as the ancient Sage of Light, one of the seven sages that protect the Triforce. He tells Link that if he can find the six other sages, they can imprison Ganondorf within the Sacred Realm. However, the sages are unaware of their identities because Ganondorf has conquered Hyrule and transformed it into a land of darkness. Link must free the six Spiritual Temples of Ganon's monsters, so that each temple will awaken its respective Sage. Link returns to Hyrule and is met by a mysterious character (a young man, in appearance) named Sheik, who appears periodically to guide him in his quest.
The first three temples are at the Lost Woods, Death Mountain, and Lake Hylia. Shiek guides Link to the Forest Temple in the Lost Woods, where Link destroys a puppet named Phantom Ganon, and awakens the Forest Sage: his old Kokiri friend Saria. He returns to the Deku Tree's resting place to find that a Deku Sprout has started to grow. The sprout informs Link that he is actually a Hylian, who was entrusted to the Great Deku Tree's care briefly before his mother's death. In that age, Hyrule was burdened with a civil war (due to many searching for information on the whereabouts of the Sacred Realm, according to A Link to the Past and Twilight Princess). This explains why Link has grown up, while all of the other Kokiri have remained children. Next, Link ventures into the Fire Temple atop Death Mountain, where he frees several Gorons and defeats a snake-like dragon named Volvagia. Daruna awakens as the Fire Sage and gives Link the Fire Medallion. Link moves on to Zora's Domain and finds that it has been abandoned and completely frozen over. He eventually locates the Water Temple in Lake Hylia, where he battles a mirror image of himself and also defeats an aquatic monster called Morpha. Princess Ruto is awoken as the Water Sage (and realizes that her engagement with Link was unrealistic).
The final two temples are in the Kakariko Village graveyard and the western desert. Link arrives in Kakariko, where he finds Sheik and discovers that the town is on fire. A dark presence rises from the town well and knocks Link unconscious. Afterward, Link learns that the dark force broke its seal in the well and went into the Shadow Temple, located behind the Kakariko graveyard. Inside the Shadow Temple, Link conquers the evil creature (called Bongo Bongo), and wakes the Shadow Sage, Impa. In the desert, Link convinces the Gerudo thieves that he is an ally; consequently, they allow him to reach the Spirit Temple via the Haunted Wasteland. At the Spirit Temple, Link learns that he must go back in time to his childhood and obtain the Silver Gauntlets to enter the highest areas of the temple. In doing so, he meets Nabooru; however, after Link retrieves the Gauntlets, she is kidnapped by two witches. Link turns back to an adult and uses the gauntlets to enter the temple. Inside, the witches send an Iron Knuckle to fight him, who turns out to be a possessed Nabooru. He kills the witches, who form a being called Twinrova, and finds that Nabooru is the Spirit Sage.
Link returns to the Temple of Time, where Sheik reveals that she is Princess Zelda in disguise. Zelda is also the seventh sage (the Sage of Wisdom) and leader of the sages. She tells Link that when Ganondorf took the Triforce, his heart was unbalanced, so the Triforce split into three pieces. He kept the Triforce of Power; Zelda gained the Triforce of Wisdom, and Link obtained the Triforce of Courage. Zelda also gives Link the magical Light Arrows needed to defeat Ganondorf. The meeting is observed by Ganondorf, who takes Zelda prisoner in his tower (which has replaced Hyrule Castle). After the remaining six Sages help Link enter the tower, Link defeats Ganondorf and rescues Zelda. Link and Zelda barely escape the tower as it crumbles, but out of the fallen rubble, Ganondorf rises again. Using the Triforce of Power, Ganondorf transforms into an extremely powerful form called Ganon. Link engages his nemesis, and with the help of Zelda and the other Sages, Ganon is locked away in the Sacred Realm for eternity (supposedly). Ganondorf vows that when the seal is broken, he will return to exterminate their descendants.
In the aftermath, a celebration ensues across Hyrule. Zelda plays the Ocarina of Time to send Link back in time to become his child self, before Ganon took over. As a child, Link sneaks into the castle once more to see the young princess. As they look at each other, the game ends (leading into the beginning of The Legend of Zelda: Majora's Mask.)
Development
Music
Ocarina of Time's music was composed by Koji Kondo, Nintendo's traditional in-house composer. The music is culturally and worldly inspired, as exemplified in its diversity from cartoonish music in the Kokiri Forest to Spanish flamenco in the Gerudo Valley. In some locations, the music is a variation of an important ocarina tune related to that area. For example, in Lon Lon Ranch, the theme is Epona's Song, with small and large variations.
The Hyrule overworld theme from past Zelda games, which is considered by most fans as the "official" Zelda tune, is not in Ocarina of Time in its entirety, although its opening phrase is subtly present in the Hyrule Field theme.
The theme for the Fire Temple is most likely inspired by an Islamic prayer call, with a male chorus chanting in the second half of the song. Due to some protest, Nintendo changed this in later cartridges to a vague Gregorian chant.
Triforce rumors
A very early work-in-progress screenshot of Ocarina of Time shows Link receiving the Triforce itself from a treasure chest. Such a scene never occurs anywhere in the final game, and the plot as it stands does not appear to allow for Link to gain the Triforce at any point.[6] Despite this, there has been great speculation as to whether the Triforce exists in Ocarina of Time as an obtainable item, as it does in other Zelda games, rather than simply being referred to in the storyline. Such speculation was enhanced by the presence of the screenshot showing Link receiving the Triforce on the PAL version of the game.
Even when hacking the game, it is impossible to actually gain the Triforce. The only thing possible is to see its model. Some, however, point out a technicality that, in the storyline, Link obtains the Triforce of Courage when Ganondorf first enters the golden realm and obtains the Triforce of Power, and thus has it through the majority of the game.
Leftovers
Ever since its release, Ocarina of Time has been examined by members of the ROM and emulation community to find any leftovers in the game. So far, several major items have been found. While some have been found only through a GameShark, the leftovers indicate that various revisions (older, incomplete areas) have been left in the game’s code, and can be accessed by hacking them back in the game (or at least temporarily, with the GameShark and other cheat devices). The following has been found inside the Ocarina ROM that shows proof of unfinished concepts that were lost over time.
- Leftover text (in Japanese) in the item banks reveals that there were two extra medallions (from A Link to the Past) called the Wind and Ice Medallions at one point in development (it appears on the item selection screen and in different slots). The data for all six elemental medallions to be used as usable items exist, without any assigned spell effect.
- An unused version of the warp-pad, dubbed the 'ocarina pedestal' can be found in Zora's Fountain if a specific GameShark code is used. The pedestal itself does not react to Link in any way.
- A red ice platform (used to block access to a chest) can be found in the Ice Cavern by using a specific GameShark code. The same item can be found in the GameCube release of The Legend of Zelda: Ocarina of Time Master Quest while doing the same dungeon. However, it does not appear in the same area it once was in.
- Various areas throughout the game that were slightly modified before release, or have various NPCs normally not seen in that area. The areas with minor differences are: Kakariko Village (Adult), Lon Lon Ranch (Kid), and Goron City (Either).
- By using the GameShark and the Expansion Pak, people can search through the data loaded into memory when playing the game. Several text strings are there, making reference to the Expansion Pak (which was required to use the Nintendo 64DD) and inserting an expansion disk (again referring to the planned 64DD expansion that became the "Master Quest" on the GameCube Zelda preorder disc).
- There is a path on one side of the Temple of Time which cannot normally be accessed, as it is blocked by four Gossip Stones. These could not be blown up because no item (other than Masks, trading items, or the ocarina) can be used in the area. Using the moonjump code, it is possible to go behind the gossip stones and walk around; however, nothing else will happen, and if the player makes it past an invisible wall in that area, the game will freeze. A theory as to why this happens is that the player may have been able to go back there at one point in development but this idea was removed. There is a beta screenshot that looks similar to the back of the Temple of Time.
- A Gameshark code was discovered that allowed any NPC to be replaced with any other NPC in the game. Examples include various enemies, Ganondorf's organ, Dark Link, and even portions of Dark Link's "Illusion Room". Among these NPCs was found a fully coded Arwing enemy. The enemy has a full attack and movement AI programmed, shooting at Link with lasers with original sound effects. When destroyed, it crashes to the ground resulting in unpolished explosion and flame effects. A similar code can be found in The Legend of Zelda: Majora's Mask.
- It is possible through using a certain Gameshark code for the Adult Link to use the boomerang. It can be used by Adult Link to stun and harm enemies, but there is no graphic of him holding the boomerang. This may suggest that, early on in the game's development, Adult Link was able to use the boomerang.
Release
Ocarina of Time itself gained a ferocious amount of hype before release, the end result of which was that only those who had pre-ordered the game had any guarantee of receiving a copy.
The first two Zelda games released for the NES had golden cartridges, rather than the standard gray-colored cartridges used for almost every other licensed game for the console. Keeping with the tradition, pre-ordered copies of Ocarina of Time were also golden. Also, the box cover had a thick, plastic card glued over the original cover. However, this was not the case in Europe where the game had a standard gray-cartridge owing to Nintendo of Europe (although there were actually some gold cartridges, they were only available very briefly). A possible incentive was an economic one, as standard gray cartridges are inexpensive compared to custom made golden models. It should be noted that Australia (which is, like Europe, part of the PAL region) had golden cartridges. Also, the sequel to Ocarina of Time, Majora's Mask, had a golden cartridge in Australia and Europe (and in North America).
PAL cartridges are very noticeably different from NTSC cartridges. PAL, having a golden Ocarina of Time picture with a black background on a gray cartridge, and NTSC having a normally colored Ocarina of Time picture with a goldish background on the noted gray, or golden cartridges. The Australian PAL versions also come in either gold or gray cartridges. The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess also have golden discs, following that of the older Zelda games.
Versions
Several changes were made to the game after the initial release of Ocarina of Time in 1998. All of the gold cartridges that came out that year are version 1.0. Version 1.1 gold cartridges began to be released in early 1999, in which Nintendo fixed a number of bugs and glitches from the first version. This was followed by a version 1.2, which occupies most of the grey cartridges and has the Player's Choice Million Seller seal on the cartridge and box. Some of the grey cartridges are version 1.0 or 1.1, but version 1.2 grey cartridges are more common.
The most notable difference between version 1.0 and the later versions is that version 1.0 contains a trick that allows one to play the game without the Master Sword, which in turn allows one to use any item on Epona. Version 1.1 is very similar to Version 1.0 except that players cannot perform the above trick (there is a different known method that works on all versions, including GameCube ones). Another difference between the two versions is the coloring of Ganon's blood at the end of the game. In Version 1.0, Ganon's blood is red, in version 1.1, his blood color depends on what tunic you're wearing, and version 1.2 only has green blood. Finally, the original theme for the Fire Temple angered the Muslim community because it was a Muslim prayer call in Arabic that translates to "I bear witness that there is no God but Allah." [7] [8] In response, Nintendo reworked the theme for version 1.2 and the two GameCube versions.
Ocarina of Time was re-released in two different forms for the Nintendo Gamecube as part of the The Legend of Zelda: Ocarina of Time Master Quest and The Legend of Zelda: Collector's Edition compilation discs. In both the Master Quest and Collector's Edition, the game was an emulated ROM instead of a port.
One significant difference in these versions is that Nintendo altered the original crescent moon and star symbol of the Gerudo to a design later used to represent the pirates in Majora's Mask, again due to Muslim protest.
Master Quest
The Legend of Zelda: Ocarina of Time Master Quest was available for those who pre-ordered The Legend of Zelda: The Wind Waker in America, as well as in a special Gamecube bundle at Wal-Mart. In Europe and Australia the disc came in the same case as the initial pressings of The Wind Waker. The "Master Quest" in the title refers to a remixed version of the game that contained rearranged dungeons, much like the Second Quest of The Legend of Zelda (although in that game the dungeons are also found in different locations; the locations of the Master Quest dungeons are the same). Both the original game and the Master Quest are available on the disc.
Collector's Edition
The game was also re-released as part of the compilation The Legend of Zelda: Collector's Edition, which was available in GameCube bundles in Europe and North America, as well as by registering hardware and software, or by subscribing to official magazines or clubs. The disc also contained several other Zelda games and a Zelda retrospective.
Virtual Console
In Q1 2007, Ocarina of Time will become available for the Virtual Console on Nintendo's new Wii console for 1000 Wii Points. Currently, the Virtual Console release of Ocarina of Time has only been confirmed for a Q1 2007 release in Europe. [9]
Reception
Publication | Score | Comment |
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score ever awarded by the publication | ||
First perfect score awarded | ||
first perfect score awarded, awarded "Greatest Game of All Time" | ||
Best score ever awarded | ||
Best game of all time on a Nintendo console (2005) | ||
Compilations of multiple reviews | ||
Awards | ||
Achievement Awards |
Outstanding Achievement in Interactive Design Outstanding Achievement in Software Engineering Console Game of the Year Console Adventure Game of the Year Console RPG of the Year |
Within six months of its release, Ocarina of Time sold over five million copies.[14]
Ocarina of Time is widely regarded as one of the greatest video games of all time. Ocarina of Time was ranked second behind Super Mario Bros. in IGN's "Top 100 Games of All Time." In the Reader's Picks lists, Ocarina of Time was second in 2005 (behind Resident Evil 4),[15] and first in 2006.[16] Nintendo Power called Ocarina of Time the greatest game to ever appear on a Nintendo console.[17] GameFAQs users chose Ocarina as the second best game of all-time in 2005 (behind Final Fantasy VII) [18]. As a result of these and other high scores, Ocarina is placed first on both Metacritic[19] and Game Rankings[20] sites which rank games by averaging review scores from many sources. In addition, when the UK's N64 Magazine reviewed Ocarina, they delayed the full review by one month in order to fully appreciate the game and its nuances. Finally, after an exhaustive review covering every reviewer in the magazine's favorite moments and some coverage of The Best Game Ever, the game was awarded 98% by the N64 staff. The music from Ocarina of Time was praised for its quality and seamless incorporation into the game.[21]
Very few were disappointed with the game, something which is a startling rarity in gaming. Critically, the game was commended as a seamless transition from 2D to 3D in the Zelda series, since it supported the main feel and many details of the previous flagship Zelda: A Link to the Past. Many gamers, especially Nintendo fans, would argue that no game since Ocarina has matched its classic standard. Ocarina of Time immediately became the standard by which all future Zelda games were measured; Majora's Mask and The Wind Waker have both received comments that they fail to match the "newness" of Ocarina of Time, sometimes receiving lower scores as a result.[22] Some notable minor flaws and annoyances in Ocarina which have kept the game from obtaining perfect scores from critics and gamers more generally include the inability to fast-forward text and cut scenes (which add up to over one entire hour in the game, and players often do not wish to rewatch them on a second playthrough) and also the inability to rematch defeated bosses and play through completed dungeons again, though the former is not possible in any of the Zelda games, except for Majora's Mask, and, to an extent, The Wind Waker.
Impact
Ocarina of Time gave the Nintendo 64 a lot of extra support, being released at a time in which the lack of games for the system was becoming a big problem for Nintendo. Much like A Link to the Past before it, it helped Nintendo sell more consoles after the hype from the launch game, in this case Super Mario 64, had finally died down.
See also
References
- ^ Question 13 of Nintendo Power interview with Shigeru Miyamoto. URL accessed on September 29, 2006
- ^ "2nd Annual Interactive Achievement Awards". Academy of Interactive Arts and Sciences. Retrieved 2007-01-06.
- ^ "Nintendo releases numbers for its biggest selling games around the world". IGN64. 01-07-1999.
{{cite web}}
: Check date values in:|date=
(help) - ^ "The Greatest Games of All Time - The Legend of Zelda: Ocarina of Time". GameSpot. 6-20-2003.
{{cite web}}
: Check date values in:|date=
(help) - ^ IGN's Top 100 Games
- ^ Nintendo. "The Legend of Zelda: Ocarina of Time FAQ". Zelda Universe. Retrieved 2006-12-17.
The Triforce is an important element of the game's plot, but it is not an item that Link can earn. On the Quest Status screen, there is a picture of the Triforce in the middle of the Spiritual Medallions. This picture is for decoration only, and cannot be filled in with the Triforce.
- ^ "Alternate Versions for Zeruda no Densetsu: Toki no okarina (1998) (VG)", Internet Movie Database. URL accessed on June 3, 2006.
- ^ "Hear the original Fire Temple theme here", [1]. URL accessed on December 30, 2006.
- ^ Martijn Müller (2007-01-09). "Ocarina of Time to Virtual Console in Q1 2007 - Europe". Land of the Legend.
{{cite web}}
: Check date values in:|date=
(help) - ^ Schneider, Peer (November 25, 1998). "Legend of Zelda: Ocarina of Time review". ign.com. Retrieved 2006-01-29.
{{cite web}}
: CS1 maint: year (link) - ^ Gerstmann, Jeff (November 23, 1998). "The Legend of Zelda: Ocarina of Time review". gamespot.com. Retrieved 2006-01-29.
{{cite web}}
: CS1 maint: year (link) - ^ "The Legend of Zelda: Ocarina of Time Reviews". gamerankings.com. Retrieved 2006-01-29.
- ^ "The Legend of Zelda: Ocarina of Time Reviews". metacritic.com. Retrieved 2006-01-29.
- ^ Nintendo releases numbers for its biggest selling games around the world, IGN64
- ^ "Readers' Picks Top 99 Games". ign.com. 2005. Retrieved 2006-01-29.
- ^ "Readers' Picks Top 100 Games". ign.com. 2006. Retrieved 2006-10-24.
- ^ (February 2006). "NP Top 200". Nintendo Power, vol 200, pp. 58-66.
- ^ The 10 Best Games Ever, GameFAQs
- ^ Search Results, Metacritic. URL accessed on June 3, 2006.
- ^ Rankings, Game Rankings. URL accessed on June 3, 2006.
- ^ Zach Whalen (November 2004). "Play Along - An Approach to Video Game Music". the international journal of computer game research. Retrieved 2006-09-24.
{{cite web}}
: CS1 maint: year (link) - ^ "Zelda Scores Big". ign.com. December 11, 2002. Retrieved 2006-01-24.
{{cite web}}
: CS1 maint: year (link)
External links
- Official site
- Ocarina of Time at Nintendo's Zelda Universe
- Zelda's Secret Ocarina - dedicated to the Beta Quest and other lost regions of the Ocarina of Time game data
- Zelda 64 Pro - dedicated to the many glitches and GameShark related issues with the game
- Financial information at N-Sider.com
- The Odyssey of Hyrule - glitches and gameshark codes for beta quest and other hacking adventures in the game.
- Speed Demos Archive - Ocarina of Time Speedruns
- The Legend of Zelda: Ocarina of Time at MobyGames
- The Legend of Zelda: Ocarina of Time at IMDb
- Template:GameFAQs
- Shigesato Itoi's Website Template:Ja icon - information by production team