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Time Pilot

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This is an old revision of this page, as edited by 92.105.252.239 (talk) at 14:10, 26 May 2021 (Some corrections in section gameplay: "Game ends if last fighter is destroyed." to "Game ends if the last fighter is destroyed." and "game goes to "survival of the fittest" mode." to "the game goes to "survival of the fittest" mode.". Also added "Nintendo Switch as part of Arcade Archives on 27 May, 2021." with the source down in the reference section.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Time Pilot
North American arcade flyer
Developer(s)Konami
Publisher(s)
Designer(s)Yoshiki Okamoto
Artist(s)Hideki Ooyama
Composer(s)Masahiro Inoue
Platform(s)Arcade, Atari 2600, MSX, ColecoVision
ReleaseArcade
Atari 2600
  • WW: 1983
ColecoVision
  • WW: 1983
MSX
  • EU: 1983
  • JP: December 1984
Genre(s)Multidirectional shooter
Mode(s)Up to 2 players, alternating turns

Time Pilot[a] is a multidirectional shooter arcade game designed by Yoshiki Okamoto and released by Konami in 1982. It was distributed in the United States by Centuri,[5] and by Atari Ireland in Europe and the Middle East.[2] While engaging in aerial combat, the player-controlled jet flies across open airspace that scrolls indefinitely in all directions.[9][10] Each level is themed to a different time period. Home ports for the Atari 2600, MSX, and ColecoVision were released in 1983.

A top-down sequel, Time Pilot '84, was released in arcades in 1984. It drops the time travel motif and instead takes place over a futuristic landscape.

Gameplay

Players assume the role of a pilot of a futuristic fighter jet trying to rescue fellow pilots trapped in different time eras. In each level, players battle enemy aircraft and then a stronger aircraft. Players' fighter jet is in the center of the screen at all times. Players eventually battle a mothership of the time period they are in; once the mothership is defeated, they move onto the next time period. Parachuting pilots will occasionally appear and award players points if collected.

There are five levels: 1910, 1940, 1970, 1982/1983, and 2001. After the fifth level is finished, the game repeats thereafter.

Extra lives are given at 10,000 points, and per 50,000 scored up to 960,000; thereafter, the game goes to "survival of the fittest" mode.

Fighters are destroyed if they collide into bullets, enemy ships, or missiles. Game ends if the last fighter is destroyed.

Development

According to his account, Yoshiki Okamoto's proposal for Time Pilot was initially rejected by his boss at Konami, who assigned Okamoto to work on a driving game instead. Okamoto secretly gave instructions to his programmer to work on his idea, while pretending to be working on a driving game in front of his boss.[11]

Reception

In the United States, the game topped the Play Meter arcade earnings chart in February 1983,[12] and it was among the top ten highest-earning arcade games of 1983.[13] In Japan, Game Machine listed Time Pilot on their June 1, 1983 issue as being the eighteenth most popular arcade title at the time.[14]

Legacy

Re-releases

Clones

Fury is a 1983 clone from Computer Shack for the TRS-80 Color Computer.[17] Two clones, both called Space Pilot but otherwise unrelated, were released in 1984: from Kingsoft for the Commodore 64[18] and Superior Software for the BBC Micro. Vector Pilot is a 2011 hobbyist-written clone for the Vectrex console.[19]

Notes

  1. ^ Japanese: タイムパイロット, Hepburn: Taimu pairotto

References

  1. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 113. ISBN 978-4990251215.
  2. ^ a b c d "Industry News: Atari, Konami Announce Pact For 'Time Pilot'". Cash Box. Cash Box Pub. Co. 18 December 1982. p. 106.
  3. ^ "TIME PILOT". Media Arts Database. Agency for Cultural Affairs. Retrieved 5 May 2021.
  4. ^ "Time pilot (Registration Number PA0000157611)". United States Copyright Office. Retrieved 5 May 2021.
  5. ^ a b "Overseas Readers Column - Konami's Video "Time Pilot" Licensed To Century Of U.S.A.". Game Machine (in Japanese). No. 203. Amusement Press, Inc. 15 December 1982. p. 30.
  6. ^ "Video Game Flyers: Time Pilot, Konami (USA)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  7. ^ "Video Game Flyers: Time Pilot / Pooyan (Konami, UK)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  8. ^ "Video Game Flyers: Time Pilot, Karateco (France)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  9. ^ "Konami Classics Series: Arcade Hits - NDS - Review". GameZone. April 9, 2007. Archived from the original on 2013-01-27. Retrieved 2011-04-08.
  10. ^ "Konami Arcade Classics: Well, at least it's classic". IGN. January 7, 2000. Archived from the original on 2013-01-27. Retrieved 2011-04-08.
  11. ^ Kent, Steven. "VideoGameSpot's Interview with Yoshiki Okamoto". Archived from the original on December 7, 1998.
  12. ^ "The Top 15 Arcade Games: February 15, 1983". Video Games. Vol. 1, no. 7. April 1983. p. 82.
  13. ^ "AMOA Votes On Annual Game Awards". Cash Box. October 29, 1983. p. 60.
  14. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 213. Amusement Press, Inc. 1 June 1983. p. 29.
  15. ^ "GBA Gems: Konami Collector's Series: Arcade Advanced". IGN. IGN. Archived from the original on 2013-01-27. Retrieved 2006-09-01.
  16. ^ "Time Pilot Flies Onto Xbox Live Marketplace". TeamXbox. IGN. Archived from the original on 2013-01-27. Retrieved 2006-09-01.
  17. ^ Boyle, L. Curtis. "Fury". The Tandy Color Computer Games List.
  18. ^ "Space-Pilot". Lemon64.
  19. ^ Tuts, Kristof. "Vector Pilot". The Definitive Guide to Vectrex Collecting.

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