List of Sega arcade system boards
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan based distributor of coin-operated machines, including pinball games and jukeboxes.[1][2][3] Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4] Sega released Pong-Tron, its first video-based game, in 1973.[5] The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over US$100 million by 1979.[6] Nagai has stated that Hang-On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games.[4]
In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than 500 games, 70 franchises, and 20 arcade system boards since 1981. It has been recognized by Guinness World Records for this achievement.[7] The following list comprises the various arcade system boards developed and used by Sega in their arcade games.
Arcade system boards
Arcade board | Notes | Notable games and release years |
---|---|---|
Dual[8][9] |
|
|
G80[11][12] |
| |
VCO Object |
|
|
Zaxxon |
|
|
Laserdisc |
|
|
System 1 / System 2 |
|
|
System E |
|
|
Super Scaler |
| |
System 16 / System 18 |
|
|
OutRun |
| |
X Board |
|
|
System 24 |
|
|
Y Board |
| |
Mega-Tech / Mega Play |
|
|
System C | ||
System 32 |
| |
Model 1 |
|
|
Model 2 |
|
|
Sega Titan-Video (ST-V) |
|
|
Model 3 |
|
|
NAOMI |
|
|
Hikaru |
|
|
NAOMI 2 |
|
|
Triforce |
| |
Chihiro |
| |
SystemSP |
|
|
Lindbergh |
| |
Europa-R |
| |
RingEdge / RingWide / RingEdge 2 |
|
|
Nu |
|
|
ALLS |
|
Additional arcade hardware
Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was Periscope, an electromechanical game. This was followed by Missile in 1969.[129] Subsequent video-based games such as Pong-Tron (1973), Fonz (1976), and Monaco GP (1979) used discrete logic boards without a CPU microprocessor.[130] Frogger (1981) utilized a system powered by two Z80 CPU microprocessors.[131] Some titles, such as Zaxxon (1982) were developed externally from Sega, a practice that was not uncommon at the time.[132]
See also
References
- ^ Horowitz, Ken (2018). The Sega Arcade Revolution, A History in 62 Games. McFarland & Company. pp. 3–6. ISBN 9781476631967.
- ^ "Sega and Utamatic Purchase Assets of Service Games". Billboard. September 5, 1960. p. 71. ISSN 0006-2510.
- ^ "Service Games Inc. Bought By Sega and Uta Matic". Cashbox. Vol. 21, no. 51. September 3, 1960. p. 52. ISSN 0008-7289.
- ^ a b Famitsu DC (15 February 2002). Interview: Akira Nagai — SEGA REPRESENTATIVE. Famitsu Books (in Japanese). Enterbrain. pp. 20–23. ISBN 9784757707900.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. Archived 2020-08-07 at the Wayback Machine). - ^ Horowitz 2018, pp. 14-16
- ^ Horowitz 2018, pp. 21-23
- ^ "Most prolific producer of arcade machines". Guinness World Records. Jim Pattison Group. Archived from the original on December 25, 2014. Retrieved May 7, 2015.
- ^ "The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega". flyers.arcade-museum.com.
- ^ "ヘッドオン". Sega Interactive.
- ^ a b c d Horowitz 2018, p. 24-26
- ^ "The Arcade Flyer Archive - Video Game Flyers: Battle Star, Sega-Gremlin". flyers.arcade-museum.com.
- ^ "スペースオデッセイ". Sega Interactive.
- ^ a b c d "Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa". Cashbox. July 4, 1981. pp. 41–42.
- ^ a b Horowitz 2018, pp. 31-35
- ^ a b c d Horowitz 2018, pp. 43-46
- ^ Horowitz 2018, pp. 65-69
- ^ a b Horowitz 2018, pp. 56-58
- ^ Horowitz 2018, pp. 52-54
- ^ a b [1]
- ^ a b [2]
- ^ a b c d [3]
- ^ Ikegami Tsushinki
- ^ a b "Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon" (PDF). Game Machine. No. 211. Amusement Press, Inc. 1 May 1983. p. 30.
- ^ Horowitz 2018, pp. 71-74
- ^ a b c d e Horowitz 2018, pp. 120, 131
- ^ ""Somber" JAMMA Show Hosts Five Laser Disc Games" (PDF). Cash Box. October 15, 1983. pp. 32, 34.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. 1 January 1985. p. 37.
- ^ Horowitz 2018, pp. 184-187
- ^ "SC-3000". sega.jp (in Japanese). Sega. Retrieved January 14, 2020.
- ^ a b Horowitz 2018, pp. 81-84
- ^ Sato, Hideki; Famitsu DC (15 February 2002). Interview: The Witness of History. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine). - ^ a b Horowitz 2018, p. 77, 91
- ^ Horowitz 2018, pp. 108-109
- ^ a b Horowitz 2018, pp. 106-108
- ^ Horowitz 2018, pp.124-125
- ^ a b c d e f Horowitz 2018, pp. 92-97
- ^ a b Horowitz 2018, pp. 100-102
- ^ a b c d e Horowitz 2018, pp. 102-106
- ^ Fahs, Travis (April 21, 2009). "IGN Presents the History of SEGA - IGN - Page 3". IGN. Retrieved August 8, 2016.
- ^ a b Sato (September 18, 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse LLC. Archived from the original on December 2, 2013. Retrieved November 23, 2013.
- ^ Sczepaniak, John (August 2006). "Retroinspection: Mega Drive". Retro Gamer. No. 27. Imagine Publishing. pp. 42–47. Archived from the original on September 24, 2015 – via Sega-16.
- ^ Horowitz 2018, p. 114
- ^ Horowitz 2018, pp. 126-127
- ^ a b c d e f Horowitz 2018, pp. 132-134
- ^ a b Horowitz 2018, p. 148
- ^ Horowitz 2018, pp. 174-177
- ^ Horowitz 2018, p. 171
- ^ The One. No. 36. emap Images. September 1991. p. 96.
- ^ a b Grazza, Brian (October 5, 2017). "OutRun". Hardcore Gaming 101. Kurt Kalata. Archived from the original on October 14, 2017.
- ^ a b Horowitz 2018, pp. 112-114
- ^ Mielke, James (2012). "The Disappearance of Yu Suzuki, Part 1". 1Up.com. Ziff Davis. Archived from the original on November 13, 2013. Retrieved January 22, 2019.
- ^ Horowitz 2018, pp. 118-119
- ^ "Sega-16.com: History of The OutRun series". Archived from the original on 2010-01-14. Retrieved 2009-04-24.
- ^ "Turbo Out Run". The Arcade Flyer Archive.
{{cite web}}
: CS1 maint: url-status (link) - ^ a b Horowitz 2018, pp. 144-145
- ^ a b c d Horowitz 2018, pp. 141-144
- ^ Horowitz 2018, p. 173
- ^ Horowitz 2018, pp. 137-140
- ^ a b c d e Horowitz 2018, pp. 151-152
- ^ a b c Horowitz 2018, pp. 165-168
- ^ a b c Horowitz 2018, p. 182
- ^ a b c d Horowitz 2018, pp. 187-190
- ^ Horowitz 2018, pp. 190-193
- ^ Sega Arcade History (in Japanese). Enterbrain. p. 123.
- ^ a b c d Horowitz 2018, pp. 193-197
- ^ a b c Horowitz 2018, pp.229-233
- ^ a b c "Sega Enterprises Ltd". Real3D. Lockheed Martin. 1996. Archived from the original on 1997-01-02. Retrieved 19 April 2021.
- ^ a b "Second Hand Smoke - One up, two down". Tom's Hardware Guide. Tom's Hardware. 1999-10-22. Retrieved 19 April 2021.
- ^ a b c d Horowitz 2018, pp. 198-204
- ^ "Star Wars Aracde". The Arcade Flyer Archive. Retrieved 21 May 2021.
- ^ Horowitz 2018, p. 180
- ^ "US defense corp. holds key to Sega's plans". Next Generation. November 1995. pp. 12–14. Retrieved November 14, 2020.
- ^ Fahs, Travis (April 21, 2009). "IGN Presents the History of SEGA - IGN - Page 8". IGN. Retrieved August 8, 2016.
- ^ Horowitz 2018, pp. 203-206
- ^ a b c d Horowitz 2018, pp. 206-210
- ^ a b Webb, Marcus (June 1996). "Sega Model 2 Technology Licensed to Data East, Jaleco, and Tecmo". Next Generation. No. 18. Imagine Media. p. 26.
- ^ Horowitz 2018, pp. 204-206
- ^ Horowitz 2018, p. 212
- ^ Horowitz 2018, p. 215
- ^ a b Horowitz 2018, pp. 217-220
- ^ Horowitz 2018, p. 220
- ^ "セガ、PS3/Xbox 360「MODEL2 COLLECTION」". Game Watch. November 16, 2012. Archived from the original on August 9, 2017. Retrieved March 7, 2019.
- ^ "AOU". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 79.
- ^ a b c d Horowitz 2018, pp. 222-226
- ^ "Overseas Reader Column: Sega Introduces "Titan" Coin-Op System Board" (PDF). Game Machine. No. 471. Amusement Press, Inc. 1 May 1994. p. 26.
- ^ "Virtua Fighter Remix". Next Generation. No. 12. Imagine Media. December 1995. p. 209.
- ^ "US defense corp. holds key to Sega's plans". Next Generation. No. 11. November 1995. pp. 12–14.
- ^ "Model 3: Sega Affirms Arcade Supremacy". Next Generation. No. 17. Imagine Media. May 1996. pp. 12–18.
- ^ "News: Virtua Fighter 3". Computer and Video Games (174): 10–1. May 1996.
- ^ a b Horowitz 2018, pp. 233-237
- ^ Lenoir, Tim (2000). "All but War Is Simulation: The Military-Entertainment Complex" (PDF). Configurations. 8 (3): 289–335 (317). doi:10.1353/con.2000.0022.
- ^ "NG Alphas: Virtua Fighter 3". Next Generation. No. 22. Imagine Media. October 1996. p. 108.
- ^ a b "Sega Model 3 Pinout Class". Killer List of Videogames. Retrieved 19 April 2021.
- ^ Horowitz 2018, pp. 237-240
- ^ "Star Wars Trilogy Aracde". The Arcade Flyer Archive. Retrieved 21 May 2021.
- ^ https://www.nintendolife.com/news/2015/04/hardware_classics_sega_dreamcast
- ^ a b Ohbuchi, Yutaka (September 17, 1998). "How Naomi Got Its Groove On". GameSpot. Archived from the original on December 24, 2017. Retrieved December 9, 2014.
- ^ Fahs, Travis (September 9, 2010). "IGN Presents the History of Dreamcast". IGN. Archived from the original on September 28, 2014. Retrieved October 31, 2014.
- ^ Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6): 29–35. doi:10.1109/40.809375.
- ^ "NEC and VideoLogic Power Up". Edge. January 1999. p. 11.
- ^ Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. p. 210. ISBN 978-1-4766-7225-0.
- ^ "House Of The Dead 2". Killer List of Videogames. Retrieved 19 April 2021.
- ^ Horowitz 2018, pp. 240-242
- ^ a b c "Sega Naomi Original Pinout Class". Killer List of Videogames. Retrieved 19 April 2021.
- ^ "F355 Challenge". The Arcade Flyer Archive.
{{cite web}}
: CS1 maint: url-status (link) - ^ Souppouris, Aaron (August 23, 2019). "Sega is becoming its weird and wonderful self again". Engadget. Retrieved January 16, 2019.
- ^ a b c d e Horowitz 2018, pp. 242-244
- ^ a b c d "NASCAR Arcade". Edge. No. 90. November 2000. p. 67.
- ^ NASCAR Arcade Deluxe Edition Owner's Manual. Sega. 2000. p. 33.
- ^ a b c "NAOMI 2: Sega reveals its next gen arcade hardware". DC-UK. No. 16. December 2000. p. 41.
- ^ a b "Sega Announces NAOMI2 Next Generation Arcade Systems Using Imagination Technologies' PowerVR Graphics Architecture". PowerVR. 11 January 2001. Retrieved 19 April 2021.
- ^ Chau, Anthony (July 3, 2001). "Virtua Fighter 4 - First Impressions Part 1 (Arcade)". IGN. Retrieved March 11, 2016.
- ^ "Initial D - Arcade Stage". The Arcade Flyer Archive. Retrieved 21 May 2021.
- ^ a b "GameCube Arcade Hardware Revealed". IGN. February 18, 2002. Retrieved March 5, 2013.
- ^ Satterfield, Shane (March 28, 2002). "Sega and Nintendo form developmental partnership". GameSpot. Archived from the original on February 13, 2009. Retrieved June 20, 2007.
- ^ "Mario Kart Arcade GP". The Arcade Flyer Database. Archived from the original on March 25, 2019. Retrieved May 6, 2021.
- ^ a b c d e f Jenkins, David (July 20, 2005). "Sega Arcade Hardware Confirmed As PowerVR-Based". Gamasutra. Retrieved January 15, 2020.
- ^ "Museum of the Game: Ghost Squad". Killer List of Videogames. Retrieved October 29, 2020.
- ^ a b "Dinosaur King" owner's manual. Sega. p. 36.
- ^ a b c Maragos, Nick; Sheffield, Brandon (August 31, 2005). "Round-Up: New Sega Arcade Board, EA's Grammy Pro Sessions, PSP European, Oceania Launch". Gamasutra. Retrieved January 15, 2020.
- ^ "Initial D4". PrimeTime Amusements. Retrieved 21 May 2021.
- ^ a b Plunkett, Luke (May 27, 2008). "Take A Look At Sega Rally 3". Kotaku. Retrieved January 15, 2020.
- ^ a b c "Sega Supported Hardware". segaarcade.com. Sega Amusements International Ltd. Retrieved January 15, 2020.
- ^ a b "Initial D Arcade Stage 7 AA X Races To Arcades This Thursday". Siliconera. November 28, 2012. Retrieved January 15, 2020.
- ^ "Chaos Code coming to North America on PSN". Polygon. August 14, 2013. Retrieved January 15, 2020.
- ^ McFerran, Damien (July 21, 2015). "Weirdness: Sega's Repackaged Transformers Arcade Game Is An Unexpected Nod To Its Glorious Past". Nintendo Life. Retrieved January 15, 2020.
- ^ a b c d e "Sega announces next-generation arcade game board "Nu". The first adoption title is "Hatsune Miku Project DIVA Arcade Future Tone"". 4gamer.net (in Japanese). September 4, 2013. Retrieved January 16, 2020.
- ^ a b Nojima, Ryo (October 10, 2018). "Arcade popular series latest work "HOUSE OF THE DEAD -SCARLET DAWN-"". CGWorld.jp (in Japanese). Born Digital, Inc. Retrieved January 16, 2020.
- ^ Horowitz 2018, pp. 8-13
- ^ Horowitz 2018, pp. 16, 28, 56
- ^ Horowitz 2018, pp. 36-39
- ^ Horowitz 2018, pp. 48-50