Jump to content

Jump (service)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 72.255.122.49 (talk) at 15:21, 2 September 2021. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Jump was a cloud gaming service for indie developers founded by CEO Anthony Palma with early team members Russ Mester, Cade Peterson, and Sam Hain. The service officially launched September 19, 2017[1] with 63 games, after a successful closed beta running during the month of July before.[2] Striving to be a 'Netflix for Indie Games', Jump offered a subscription-based model that provided access to a catalog of games by independent developers with little to no brand-name recognition, offering 70% of revenues to game developers.[3][4] Jump offered indie games such as The End is Nigh and Ittle Dew.[5] As of February 2019, Jump offered 120 games.[6]

On February 14, 2020, CEO Anthony Palma announced that Jump had officially shut down.[7][8]

References

  1. ^ "Jump Gaming, Inc". crunchbase. January 22, 2020.{{cite web}}: CS1 maint: url-status (link)
  2. ^ Jump Strives to Be 'Netflix for Games' While Still Benefiting Indie Game Developers - IGN, retrieved 2020-01-23
  3. ^ Wawro, Alex. "Netflix for indie games: How Jump aims to help devs beat discoverability issues". www.gamasutra.com. Retrieved 2020-01-23.
  4. ^ Donnelly, Joe (2017-07-11). "Jump is a subscription service that's 'like Netflix for indie games'". PC Gamer. Retrieved 2020-01-23.
  5. ^ Knapp, Alex. "Jump Aims To Be The Netflix Of Independent Video Games". Forbes. Retrieved 2020-05-10.
  6. ^ "Cake panel with Jump Gaming founder Anthony Palma". Cake. Retrieved 2020-05-10.
  7. ^ "Jump". February 23, 2020. Archived from the original on February 15, 2020. Retrieved February 23, 2020.
  8. ^ https://twitter.com/anthonyrpalma/status/1228176956086083584?s=20