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Strike It Lucky

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Strike It Lucky
Also known asMichael Barrymore's Strike It Rich (1996-99)
GenreGame show
Created byKline & Friends
Presented byMichael Barrymore
Voices ofJohn Benson
Robin Houston
Nick Jackson
Country of originUnited Kingdom
Original languageEnglish
No. of series13
No. of episodes209
Production
Production locationsTeddington Studios (1986–92)[1]
Pinewood Studios (1993–94)[2]
The London Studios (1996–99)[1]
Running time30 minutes (inc. adverts)
Production companiesThames in association with Talbot Television and Blair Entertainment's Kline & Friends Inc. (1986–94)
LWT and Fremantle (UK) Productions (Grundy) (1996–99)
Original release
NetworkITV
Release29 October 1986 (1986-10-29) –
23 August 1999 (1999-08-23)
Related
Strike It Rich (US version)

Strike It Lucky (known as Michael Barrymore's Strike It Rich from 1996 to 1999) is a British television game show that ran from 29 October 1986 to 23 August 1999, originally produced by Thames Television for ITV, and presented by the British comedian Michael Barrymore. It was based on the American game show Strike It Rich that aired in 1986.

Format

Main game

Three teams of two competed to win cash and prizes. One member of each team stood at the podium to answer questions, while the other moved along a path lined with 10 television monitors. Each team had its own path, and the moving contestants started at the first monitor, needing a total of nine steps to reach the other end. The team in control was given a category and a list of six answers, and the answering contestant chose to play two, three, or four questions. If they answered all the questions correctly, their teammate gained the right to move one step ahead per question. An incorrect answer gave the next team in line a chance to steal control by answering the same question and any that followed it. If all three teams missed the same question, the category was thrown out and a new one was offered to the team that had originally had control.

When a team finished answering the questions, the moving contestant advanced one step at a time and pressed the button below each monitor to reveal cash, a prize, or a Hot Spot (between five and eight altogether). If cash or a prize was revealed, the team could either bank it and end their turn, or risk it and take another step if they had earned any more. Finding a Hot Spot forfeited all un-banked prizes and ended the turn. If a team completed all their moves without finding a Hot Spot, all prizes found on that turn were automatically banked. Once a team's turn ended for any reason, the next team in line played.

If a team was on the sixth or seventh step of their path, they could not ask for any number of questions that would take them past the ninth one. A team on the eighth step could only play two questions and had to stop at the ninth step if they answered both correctly. Once a team reached the ninth step, they had a choice to either end the turn and bank the prizes, or to attempt one final open-ended question for which conferring was allowed. If they attempted the question on that same turn and missed, they forfeited the un-banked prizes and had to answer a new question on their next turn. The first team to correctly answer their final question won the game, banked any prizes still at risk, and advanced to the bonus round. If time was called before a team reached the ninth step, the team in last place was eliminated and the second-place team moved up to the same position as the leaders. These two teams were asked one final tiebreaker question; the first to answer correctly won the game.

Teams kept all cash and prizes they banked during the game. If a team finished with nothing in the bank, they received a consolation prize. In early episodes, this was a bottle of champagne. Later, Barrymore would either reveal the next two prizes along the team's path and award these, or allow the team to keep the last set of prizes they had lost to a Hot Spot.

Bonus round

The bonus round used all 30 monitors lining the three paths. Ten each of arrows, Hot Spots, and true/false questions were shuffled and hidden among the monitors. At the outset, the team bid on how few Hot Spots they believed they would hit during the round (two, three, or four); the lower their bid, the more money was at stake. They advanced one step at a time, choosing the top, middle, or bottom monitor at each step. Arrows represented safe moves, while a correct answer or miss on a question turned it into an arrow or Hot Spot, respectively.

If the team completed all 10 steps without exceeding their bid of Hot Spots, they won the cash prize for that bid. These prizes were £2,000/£1,500/£1,000 for the first three series of Strike It Lucky, increased to £3,000/£2,000/£1,000 for the fourth through eighth series, and again to £5,000/£4,000/£3,000 for the ninth. When the series was re-titled Strike It Rich, the prizes were £10,000/£7,000/£5,000.

From the fourth through the ninth series, teams who failed to win their jackpot received 10% of its value for every safe step they took before exceeding their bid (£300/£200/£100, then £500/£400/£300). On Strike It Rich, the consolation was 5% per step (£500/£350/£250).

Transmissions

Series Start date End date Episodes
1 29 October 1986 31 December 1986 10
2 15 April 1987 24 June 1987 10
3 17 September 1987 28 January 1988 20
4 4 October 1988 14 February 1989 20
5 25 December 1989 4 June 1990 21
6 25 September 1990 12 February 1991 20
7 23 September 1991 26 December 1991 13
8 21 September 1992 28 December 1992 13
9 27 September 1993 29 December 1994 28
10 12 December 1996 3 April 1997 16
11 8 September 1997 29 December 1997 16
12 17 September 1998 26 November 1998 10
13 7 June 1999 23 August 1999 12

Ratings

References

  1. ^ a b "history of TV studios in London". Retrieved 4 September 2021.
  2. ^ "history of television studios in London". Retrieved 4 September 2021.
  3. ^ a b c d "Weekly Top 30 Programmes". Broadcasters' Audience Research Board. Retrieved 27 December 2014.