List of game controllers
Appearance
The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.
Controllers
Name | Image | Platform | Specifications | Original release date | Refs |
---|---|---|---|---|---|
Magnavox Odyssey controller | Magnavox Odyssey | Connectivity: Magnavox Odyssey controller port Input: 3 knobs, 1 button |
September 1972 | [1] | |
Shooting Gallery | Magnavox Odyssey | Connectivity: Magnavox Odyssey controller port Input: 1 trigger, photodiode |
September 1972 | [2] | |
Atari CX40 joystick | Atari 2600 | Connectivity: Atari joystick port Input: 1 digital button, eight-directional digital joystick |
1978 | [3] | |
NES/Famicom controller | NES | Connectivity: NES controller port Input: 4 digital buttons, D-pad |
July 15, 1983 | [4] | |
NES Zapper | NES | Connectivity: NES controller port Input: 1 trigger, photodiode |
February 18, 1984 | [5] | |
Master System controller | Master System | Connectivity: Master System controller port Input: 2 digital buttons, D-pad |
September 1986 | [6][7] | |
NES Advantage | NES | Connectivity: NES controller port Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch |
1987 | [8] | |
Sega Genesis controller | Genesis | Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad |
October 29, 1988 | [9][10] | |
Nintendo Power Glove | NES | Connectivity: NES controller port
Input: D-pad, A, B, Start, Select, Turbo Buttons |
December 3, 1989 | ||
SNES/Super Famicom controller | SNES | Connectivity: SNES controller port Input: 8 digital buttons, D-pad |
November 21, 1990 | [11] | |
Gravis PC GamePad | DOS | Connectivity: DA-15 game port Input: 4 digital buttons, 2 switches, D-pad |
1992 | [12] | |
Menacer | Sega Genesis | Connectivity: Sega Genesis controller port Input: 4 buttons, 2 infrared transmitters |
1992 | [13] | |
Super Scope | SNES | Connectivity: 2nd SNES controller port Dimensions: 23 inches long Input: 3 digital buttons, 1 switch, photodiode |
1992 | [14] | |
6-Button Arcade Pad | Genesis | Connectivity: Sega Genesis controller port Input: 7 digital buttons, D-pad |
1993 | [9][15] | |
Sega Saturn controller | Sega Saturn | Connectivity: Sega Saturn controller port Input: 9 digital buttons, D-pad |
November 22, 1994 | ||
PlayStation controller | PlayStation | Connectivity: PlayStation controller port Input: 10 digital buttons, D-pad |
December 3, 1994 | [16] | |
Virtual Boy controller | Virtual Boy | Connectivity: Virtual Boy controller port Input: 2 D-pads, 6 digital buttons, power switch |
July 21, 1995 | [17][18] | |
Apple Pippin controller | Apple Pippin | Connectivity: P-ADB Input: 9 digital buttons, D-pad, trackball |
March 28, 1996 | [19] | |
Nintendo 64 controller | Nintendo 64 | Connectivity: Nintendo 64 controller port, Controller Pak slot Input: 1 analog stick, 10 digital buttons, D-pad |
June 23, 1996 | [20] | |
3D Pad | Sega Saturn | Connectivity: Sega Saturn controller port Input: 9 digital buttons, 1 analog stick, 1 toggle switch, D-pad |
5 July 1996 | ||
Dual Analog Controller | PlayStation | Connectivity: PlayStation controller port Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad |
April 25, 1997 | [21] | |
DualShock | PlayStation | Connectivity: PlayStation controller port Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad |
November 20, 1997 | ||
Dreamcast controller | Dreamcast | Connectivity: Dreamcast controller port, 2 expansion sockets Input: 1 analog stick, 2 analog triggers, 5 digital buttons, D-pad |
November 27, 1998 | [22] | |
DualShock 2 | PlayStation 2 | Connectivity: PlayStation controller port Input: 2 clickable analog sticks, 8 pressure-sensitive buttons, 2 digital buttons, 1 toggle button, pressure-sensitive D-pad |
March 4, 2000 | ||
Nintendo GameCube controller | GameCube | Connectivity: GameCube controller port Input: 2 analog sticks, 2 clickable analog triggers, 6 digital buttons, D-pad |
September 14, 2001 | [23] | |
Original Xbox controller (aka The Duke) | Xbox | Connectivity: Xbox controller port, 2 Memory Unit slots Dimensions: 6.5 × 5 × 3 in Input: 2 analog triggers, 2 clickable analog sticks, 2 digital buttons, 6 pressure-sensitive buttons, D-pad Mass: <16 oz. |
November 15, 2001 | [24][25] | |
Xbox Controller S | Xbox | Connectivity: Xbox controller port, 2 Memory Unit slots Input: 2 analog triggers, 2 clickable analog sticks, 2 digital buttons, 6 pressure-sensitive buttons, D-pad |
2002 | ||
Xbox 360 controller | Xbox 360 | Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack Input: 2 analog triggers, 2 clickable analog sticks, 10 digital buttons, D-pad |
November 22, 2005 | [26] | |
Sixaxis | PlayStation 3 | Connectivity: Bluetooth, USB Input: 2 clickable analog sticks, 2 analog triggers, 6 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope |
November 11, 2006 | [27] | |
Wii Remote | Wii | Connectivity: Bluetooth, Accessory connector port (400 kHz I²C) Input: 8 digital buttons, accelerometer, D-pad, gyroscope (Wii Remote Plus only), infrared sensor |
November 19, 2006 | [28] | |
Nunchuk | Wii | Connectivity: Accessory connector plug (400 kHz I²C) Input: 1 analog stick, 2 digital buttons, accelerometer, |
November 19, 2006 | [29] | |
Classic Controller | Wii | Connectivity: Accessory connector plug (400 kHz I²C) Input: 2 analog sticks, 2 clickable analog triggers, 9 digital buttons, D-pad |
November 19, 2006 | ||
DualShock 3 | PlayStation 3 | Connectivity: Bluetooth, USB Input: 2 clickable analog sticks, 2 analog triggers, 6 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope |
November 11, 2007 | [27] | |
Classic Controller Pro | Wii | Connectivity: Accessory connector plug (400 kHz I²C) Input: 2 analog sticks, 11 digital buttons, D-pad |
Early 2009 | ||
PlayStation Move | PlayStation 3 | Connectivity: Bluetooth, mini-USB port Input: 1 analog trigger, 8 digital buttons, accelerometer, gyroscope, magnetometer |
September 15, 2010 | [30] | |
PlayStation Move Navigation controller | PlayStation 3 | Connectivity: Mini-USB port Input: 1 analog trigger, 1 clickable analog stick, 4 digital buttons, D-pad |
September 15, 2010 | [30] | |
Kinect for Xbox 360 | Xbox 360 | Connectivity: USB 2.0 Dimensions: 282 × 68 × 70 mm Input: 1 RGB camera, 2 infrared depth sensors, four-microphone array Mass: 1360 g |
November 4, 2010 | [31] | |
Wii U GamePad | Wii U | Connectivity: Proprietary wireless, Accessory Connector port, AC adapter port, headset jack, near-field communication Input: 13 digital buttons, 2 clickable analog sticks, touchscreen, D-pad, accelerometer, front-facing camera, infrared transceiver, gyroscope, magnetometer, microphone, slider |
November 18, 2012 | [32][33] | |
Wii U Pro Controller | Wii U | Connectivity: Bluetooth Input: 2 clickable analog sticks, 13 digital buttons, D-pad |
November 18, 2012 | ||
DualShock 4 | PlayStation 4 | Connectivity: Bluetooth, Micro-USB, 3.5 mm stereo headset jack, extension port Dimensions: 161 × 57 × 100 mm Input: 9 digital buttons, 2 analog triggers, 2 clickable analog sticks, accelerometer, D-pad, gyroscope, two-point capacitive clickable touchpad Mass: 210 g |
November 15, 2013 | [34][35] | |
Xbox Wireless Controller | Xbox One, Xbox Series X/S | Connectivity: Micro-USB, propriety wireless Dimensions: 153 × 102 × 61 mm Input: D-pad, 2 analog triggers, 2 clickable analog sticks, 10 digital buttons |
November 22, 2013 | ||
Kinect for Xbox One | Xbox One | Connectivity: USB 3.0 Dimensions: 249 × 66 × 67 mm Input: 1 RGB camera, 1 infrared depth sensor, four-microphone array Mass: 1.4 kg |
November 22, 2013 | [31] | |
Steam Controller | Linux, Mac OS, Windows | Connectivity: Micro-USB, wireless Input: 2 clickable analog triggers, clickable analog stick, 2 clickable touchpads, 9 digital buttons, accelerometer, gyroscope |
November 10, 2015 | [36][37][38] | |
Joy-Con | Nintendo Switch | Connectivity: Bluetooth; R: near-field communication Dimensions: 102 × 35.9 × 28.4 mm Input: Accelerometer, gyroscope; L: 10 digital buttons, clickable analog stick; R: 10 digital buttons, clickable analog stick, infrared motion camera Mass: L: ≈ 49.3 g; R: ≈ 52.2 g |
March 3, 2017 | [39] | |
Nintendo Switch Pro Controller | Nintendo Switch | Connectivity: USB-C, Bluetooth, near-field communication Input: Accelerometer, gyroscope; 13 digital buttons, 2 clickable analog sticks |
March 3, 2017 | ||
DualSense | PlayStation 5 | Connectivity: USB-C, Bluetooth 5.1, 3.5mm TRRS (OMTP) stereo headset jack
Dimensions: 160 × 66 × 106 mm Input: 6 axis motion sensing (3 axis accelerometer, 3 axis gyroscope), 2 clickable analog sticks, 2 analog triggers, 9 digital buttons, D-pad, 2 point capacitive touchpad with click mechanism (see buttons) Mass: 280 g |
November 12, 2020 |
Mice
The following is a list of gaming mice, mice which are designed specifically to play games:
Name | Image | Platform | Specifications | Original release date | Refs |
---|---|---|---|---|---|
Super NES Mouse | SNES | Connectivity: SNES controller port Input: 2 buttons |
July 14, 1992 | [40] | |
PlayStation Mouse | PlayStation | Connectivity: PlayStation controller port Input: 2 buttons |
December 3, 1994 | [41][42] |
Notes
- ^ Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 50. Retrieved September 8, 2020.
- ^ Margel, Michael (2013). Literature Review of Video Game Input Devices (PDF) (Thesis). University of Toronto. p. 2. Retrieved September 8, 2020.
- ^ "Subject: Atari 8-Bit Computers: Frequently Asked Questions". Utrecht University. June 11, 2015. Retrieved August 9, 2020.
- ^ Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer. Retrieved August 12, 2020.
- ^ Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica. Retrieved August 9, 2020.
Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 – Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN 9781351015417. Retrieved August 9, 2020. - ^ "Master System peripherals" (in Japanese). Sega Corporation. Archived from the original on April 7, 2014. Retrieved August 29, 2020.
- ^ Computer Entertainer, February 1987, page 13 Archived November 22, 2015, at the Wayback Machine
- ^ Hanson, Christopher (March 8, 2018). Game Time: Understanding Temporality in Video Games. Indiana University Press. ISBN 9780253032843. Retrieved August 12, 2020.
- ^ a b "Heavy Equipment". Sega Visions. August–September 1993. p. 94.
- ^ Sega Archives 2016, p. 61.
- ^ Loguidice, Barton 2014, pp. 2.5, History; Technical Specifications.
- ^ Edwards, Benj (June 6, 2020). "How the Gravis PC GamePad Transformed PC Gaming in the '90s". How-To Geek. Retrieved August 13, 2020.
- ^ "Menacer". Mean Machines (4): 82–84. January 1993. ISSN 0960-4952.
Burrill, William (March 20, 1993). "Weapons for the zap-happy". Toronto Star. p. J4. ISSN 0319-0781 – via LexisNexis. - ^ Super Nintendo Entertainment System Development Manual. Vol. II. Nintendo. 1993. pp. 4-1-3, 4-3-1, 4-4-3. Retrieved August 28, 2020.
Slasher Quan (April 1992). "Super NES Pro Review – Super Scope". GamePro. Vol. 4, no. 4. pp. 62–63. Retrieved August 28, 2020. - ^ Sega Archives 2016, p. 92.
- ^ "NG Hardware: PlayStation". Next Generation. December 1995. pp. 39, 41. Retrieved August 10, 2020.
- ^ Zachara, Matt; Zagal, José P. (2009). Challenges for Success in Stereo Gaming: A Virtual Boy Case Study (PDF) (Thesis). DePaul University. pp. 101–102. Retrieved September 8, 2020.
- ^ Edwards, Benj (July 21, 2020). "Virtually Forgotten: Nintendo's Virtual Boy, 25 Years Later". How-To Geek. Retrieved September 8, 2020.
- ^ "Obscura Machina – #8 Pippin". Retro Gamer. No. 94. September 15, 2011. p. 58. Retrieved September 5, 2020.
Moss, Richard (March 24, 2018). "The Mac gaming console that time forgot". Ars Technica. Retrieved September 5, 2020. - ^ Loguidice, Barton 2014, pp. 3.3, History; Technical Specifications.
- ^ Fillari, Alessandro (April 7, 2020). "How PS5's DualSense Fits Into The History Of PlayStation Controllers". GameSpot. Retrieved August 12, 2020.
- ^ Loguidice, Barton 2014, pp. 3.4, History; Technical Specifications.
- ^ Loguidice, Barton 2014, pp. 3.7, History; The Accessories.
- ^ "Controllers and Peripherals". Official Xbox Magazine. No. Launch Special. 2001. pp. 56–57.
- ^ Loguidice, Barton 2014, pp. 3.6, History; The Accessories.
- ^ Loguidice, Bill; Loguidice, Christina (January 26, 2012). My Xbox: Xbox 360, Kinect, and Xbox LIVE. Que Publishing. ISBN 9780132832069. Retrieved August 11, 2020.
Rudden, David (June 1, 2006). "Microsoft Xbox 360 Controller (Wired) review". CNET. Retrieved August 11, 2020.
Block, Gerry (June 26, 2006). "Xbox 360 Controller Roundup". IGN. Retrieved August 11, 2020. - ^ a b Vincent, Luke (November 1, 2010). Bluetooth Sniffing and the PS3 (PDF) (Thesis). Australian National University. p. 11. Retrieved August 31, 2020.
Takizawa, Osamu (October 9, 2007). "SCEJ、40GB HDDを搭載した新PS3発売決定 – 従来モデルは約5,000円の値下げ – 「DUALSHOCK 3」も11月11日発売" [SCEJ to release new PS3 with 40GB HDD – Previous model will be price cut about 5,000 yen – "DUALSHOCK 3" will be released on November 11th]. Game Watch (in Japanese). Archived from the original on August 31, 2020. Retrieved August 31, 2020. - ^ Jones, Steven E.; Thiruvathukal, George K. (February 24, 2012). Codename Revolution: The Nintendo Wii Platform. MIT Press. pp. 55, 58, 64, 67. ISBN 9780262300537. Retrieved August 9, 2020.
Fletcher, JC (November 1, 2010). "Wii Remote Plus vs. Wii Remote". Engadget. Retrieved August 10, 2020.
Lee, Johnny Chung (July–September 2008). Hacking the Nintendo Wii Remote (PDF) (Thesis). IEEE Computer Society. pp. 39–40. doi:10.1109/MPRV.2008.53. Retrieved August 10, 2020. - ^ Turner, Daniel (July 1, 2007). "Hack: The Nintendo Wii". MIT Technology Review. 110 (4). Retrieved August 13, 2020.
- ^ a b Shah, Sarju (September 10, 2010). "PlayStation Move: Inside and Out". GameSpot. Archived from the original on August 30, 2020. Retrieved August 30, 2020.
Sung, Dan (June 16, 2010). "Microsoft Kinect vs PlayStation Move vs Nintendo Wii". Pocket-lint. Archived from the original on August 30, 2020. Retrieved August 30, 2020. - ^ a b López, Robert Pinedo (February 23, 2017). Interaction for creative applications with the Kinect v2 device (PDF) (Thesis). Polytechnic University of Catalonia. pp. 17–18, 24–25, 27. hdl:2117/102392. Retrieved August 13, 2020.
Westlye, Christopher Benjamin (June 17, 2015). Petrel Software Usability Study: Using the Microsoft Kinect v2 for Workflow Execution (PDF) (Thesis). Norwegian University of Science and Technology. p. 13. hdl:11250/2352571. Retrieved August 13, 2020. - ^ Wii U Operations Manual (PDF). Nintendo. 2012. Retrieved September 2, 2020.
- ^ Grubb, Jeff (October 17, 2012). "What is the Wii U? Everything you need to know about Nintendo's new console". VentureBeat. Retrieved September 2, 2020.
- ^ "Tech specs". Sony Interactive Entertainment. Archived from the original on August 10, 2020. Retrieved August 10, 2020.
- ^ Seppala, Timothy J. (October 31, 2013). "Official PlayStation 4 FAQ explains what the system can (and can't) do". Engadget. Retrieved August 10, 2020.
- ^ "The Steam Controller". Valve Corporation. 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
- ^ "Steam Controller – About This Hardware". Valve Corporation. November 10, 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
- ^ Cap, Thomas (October 26, 2015). ""Steam Controller": Revolutionärer Ersatz für Maus und Tastatur?" ["Steam Controller": Revolutionary Replacement for Mouse and Keyboard?]. Der Standard (in German). Retrieved August 12, 2020.
- ^ "Nintendo Switch Technical Specs". Nintendo. 2017. Archived from the original on September 2, 2020. Retrieved September 2, 2020.
Gilbert, Ben (February 25, 2017). "Here's everything we know about Nintendo's new $300 console, the Switch". Business Insider. Retrieved September 2, 2020. - ^ "家庭用ゲーム機専用マウスはボクたちになにをもたらすのか?" [What does a mouse for home video game consoles bring us?]. Famitsu (in Japanese). No. 189. July 31, 1992. pp. 8, 42. Retrieved September 14, 2020.
- ^ Forde, Matthew (April 25, 2020). "Sony slip-ups: ahead of the PS5, we look back at the PlayStation tech that just didn't work". TechRadar. Retrieved August 12, 2020.
- ^ Loguidice, Barton 2014, pp. 3.2, The Accessories.
References
- Loguidice, Bill; Barton, Matt (February 24, 2014). "Microsoft Xbox (2001)". Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press. ISBN 9781135006501. Retrieved August 10, 2020.
- Sega Archives: The Ultimate Collector's Guide to Classic Sega. Imagine Publishing. 2016. ISBN 978-1785-463-723.
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