Super Monkey Ball: Step & Roll
Super Monkey Ball: Step & Roll | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Director(s) | Jun Tokuhara |
Producer(s) | Yasuhito Baba |
Composer(s) | Tomoya Ohtani Mariko Nanba |
Series | Super Monkey Ball |
Platform(s) | Wii |
Release |
|
Genre(s) | Platform |
Mode(s) | Single player, Multiplayer |
Super Monkey Ball: Step & Roll is a platforming video game developed and published by Sega for the Wii. It was released in February 2010 Worldwide.[1]
==Gameplay and development== SUPER MONKEY BALL: STEP AND ROLL IS A GAME WHERE YOU USE THE WII BALANCE BOARD.
Reception
Aggregator | Score |
---|---|
Metacritic | 59/100 [2] |
Publication | Score |
---|---|
Eurogamer | 3/5 [5] |
Game Informer | 6/10 |
GameSpot | 5.5/10[4] |
IGN | 7.8/10 [3] |
Nintendo Power | 5.5/10[6] |
The game received mixed reviews from reviewers. Craig Harris from IGN praised the game for its tight and natural controls using the Wii Remote, saying that "you're really controlling the tilt of the environment, not the momentum of the ball".[7] He also praises the increased simplicity in the game with the lack of storyline, boss battles or jumping mechanic to slow it down. Laura Parker from GameSpot criticized the usage of the Wii Balance Board in the game, saying that the controls with the board are too sensitive. She notes that the usage of the board is more suited with the minigames than with the main game.[8] Martin Kitts from Computer and Video Games said that the game added nothing new from the previous games in the Super Monkey Ball series. He also notes that unlike in Super Monkey Ball: Banana Blitz, players can no longer use the analog stick on the Nunchuk to use the ball.[9] (You can not control the ball this way, only the camera.) Both he and Harris criticize the camera controlling; Kitts says that the camera doesn't switch angles when the player does or when it's necessary.[7][9] Wiiloveit.com enjoyed the "user-friendly" package, and commented that the Balance Board can be "very rewarding" if you stick with it. Praise was also given to the Achievement system, the "fantastic" music, and the new Marathon Mode. Negative comments were mostly attributed towards the stage design; despite what was stated on the back of the box for the game, the stages were "hardly mind-blowing" and showed "little ingenuity."[10] Steve Thomason of Nintendo Power was very critical of the game, commenting that the Balance Board-centric control scheme "simply doesn't work".
References
- ^ "Super Monkey Ball: Step & Roll Release Information for Wii". GameFAQs. Retrieved 2010-02-14.
- ^ "Super Monkey Ball: Step & Roll". Metacritic. Retrieved 19 December 2018.
- ^ Harris, Craig (11 February 2010). "Super Monkey Ball: Step & Roll Review". IGN. Retrieved 19 December 2018.
- ^ Light, Austin (18 February 2010). "Super Monkey Ball: Step & Roll Review". GameSpot. Retrieved 19 December 2018.
- ^ Gibson, Ellie (18 February 2010). "Super Monkey Ball: Step & Roll". Eurogamer. Retrieved 19 December 2018.
- ^ "Are you excited/Interested in Super Monkey Ball Step and Roll? - Wii Forum - Page 1".
- ^ a b Cite error: The named reference
Harris
was invoked but never defined (see the help page). - ^ Cite error: The named reference
GameSpotImpressions
was invoked but never defined (see the help page). - ^ a b Kitts, Martin (2010-02-12). "Super Monkey Ball Step and Roll Review". Computer and Video Games. Retrieved 2010-02-14.
- ^ Wiiloveit.com: SMB:S&R Review