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Pawn

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This is an old revision of this page, as edited by AVeryGoodUsername (talk | contribs) at 06:03, 31 December 2021 (See also: I added another definition for pawn. I said that it was also a chess piece.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Pawn may refer to:

Places

Arts, entertainment, and media

Other uses

  • Pawnbroker or pawnshop, a business that provides loans by taking personal property as collateral
  • Pawnship, debt bondage slavery
  • Pawn, another name for a pledge in certain jurisdictions

People with the surname

  • Doris Pawn (1894–1988), an American actress of the silent film era

See also

Chess

  • General things to know: In chess, a pawn is a piece that is worth 1 point. Each player has 8 pawns at the start of the game. The pawns start on the 2nd and 7th rank for white and black respectively. On each pawn's first move, they can move 2 squares towards the opponent's side and after their first move, they can only move one square at a time.
  • En passant: For white, if your pawn is on the 5th rank and your opponent pushes their pawn forward 2 squares, you can take en passant which means that you could take the opponent's pawn. You can only en passant if the pawn your opponent pushed is adjacent to your pawn. Your pawn would go one square closer to the opponent and go to the same collum as the pawn you captured. For black, this is the same but black's pawn must be on the 4th rank.
  • Promotion: If your pawn reaches the 8th or 1st rank for white and black respectively, they can promote. This means that you can replace that pawn with either a knight, bishop, rook, or queen. (Your pawn can't promote to a king because that would be too OP). In OTB (over the board) chess, when you are going to promote, you switch the piece you are promoting to with the pawn then you hit your clock (push down your clock button). If you hit the clock before you change your pawn for a piece, (in FIDE rated competitions), the first time you don't promote before you hit the clock, your opponent gains 2 minutes and you are forced to promote to a queen. In USCF-rated tournaments, if you hit the clock before you promote, your opponent has every right to hit the clock back without making a move and not give any explanation. If you hit the clock again without making a move AND not changing your pawn, your opponent can keep hitting the clock back without giving any explanations. (This might change for USCF-rated tournaments because time controls with increments (you get more time whenever you hit the clock) are becoming more popular.)