Warcraft III: Reign of Chaos
Warcraft III: Reign of Chaos (War3 or WC3) is a real-time strategy computer game released by Blizzard Entertainment in July 2002. It is the second sequel to Warcraft: Orcs and Humans, and the third game set in the Warcraft Universe. Warcraft III proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units preordered and over one million additional units sold during its first two weeks.
Warcraft III contains four playable races, including the Humans and Orcs, which had previously appeared in Warcraft: Orcs and Humans and Warcraft II. In addition to these are the Night Elves and Undead, which are new to the Warcraft mythos. Warcraft III's campaign is laid out similarly to that of StarCraft, being told through all four of the game's races in a progressive manner.
Blizzard Entertainment released two versions of the game: the regular edition and a limited Collector's Edition. The collector's edition box contained a Warcraft III cinematic DVD, including behind-the-scenes features and the cinematics of all prior Warcraft games; a Collector's Edition Soundtrack; a Collector's Edition instruction manual; The Art of Warcraft book; and Lithographic Prints. Warcraft III won many awards including Gamespot's Game of the Year (PC) Award for 2002.
An expansion pack, The Frozen Throne, was released in 2003.
Overview
One of the main new features Warcraft III offers over the previous games in the series is the addition of several powerful units called Heroes. Heroes can find or trade items to increase skills, defense, and other abilities, and with each kill of an enemy, the heroes gain experience points, eventually resulting in increasing their level and gaining new spell options (thus introducing RPG elements to the series). Certain heroes also can apply beneficial auras to allied units. The highest level that can be gained in a normal game is level ten. At level six, the hero can obtain an "ultimate" skill that is potentially more powerful than the others.
Another new feature is the addition of creeps, which are computer controlled units the player fights even in multiplayer. They guard key areas or neutral buildings and are designed to act as a resource for the players to kill to provide experience points to a player's hero and to provide hero items. The idea is to force the player to be aggressive instead of "turtling up" (spending all resources on defenses, rather than attacking). In The Frozen Throne Expansion Pack, Heroes can reach a maximum of level five from killing creeps; after that they can only get experience from enemy units/towers, while the highest level allowed is ten.
Warcraft III includes four playable races: the Humans and the Orcs, who also appeared in Warcraft and Warcraft II, along with two new races, the Night Elves and the Undead. During early stages of development, it was announced that Warcraft III would include six races, three of them being Human, Orc, and Undead. As an April Fool's joke before the game was released, Blizzard announced that the Pandaren would be the fourth race. The company didn't reveal the Night Elves until a month later, and pandas are now a running gag in Warcraft (to the point that a Pandaren Hero — called the Brewmaster — was available in the expansion pack, Warcraft III: The Frozen Throne). A fifth playable race, the Burning Legion, was changed during play-testing to a set of non-player characters and monsters (with a playable "cameo" on the last level of the Undead campaign, as Kel'Thuzad summons Archimonde), and a sixth playable race was removed during testing before announcement of what race it was to be.
Warcraft III has a large online gaming community centered around Blizzard Entertainment's Battle.net servers (called Gateways): Azeroth (U.S. East), Lordaeron (U.S. West), Northrend (Europe), and Kalimdor (Asia). Players meet other players to chat and set up multiplayer games through Battle.net. In addition to custom games, in which players have complete control over game settings (including map, teams, handicaps, etc.), Battle.net features a ranking system for certain standard game types: 1v1, or solo; various team games (2v2, 3v3, 4v4); and free-for-all (FFA). Ranked game play is facilitated by Blizzard Entertainment's Automatic MatchMaker, which pits players of comparable skill against each other. Players can also form clans comprised of ten or more players, which are also ranked. Unfortunately, the matchmaker does not always put up the teams fairly, sometimes, there may be a level twenty player and a level five player versus two level 5 players.
Warcraft III also includes a very thorough scenario editor. It uses a scripting language similar to the trigger system used in StarCraft. As well as providing the ability to edit any aspect of the units, buildings and spells, it has advanced features as custom tilesets, custom cinematic scenes, dialog boxes, variables, and weather effects. Many custom maps, featuring a large variety of game-types continue to be developed, and together with the expansion pack have contributed to the longevity of the game.
Plot
This article may require copy editing for grammar, style, cohesion, tone, or spelling. (January 2007) |
Exodus of the Horde
Thrall, Warchief of the new Orcish Horde, wakes from a nightmare warning him that the return of the Burning Legion is imminent. After a brief encounter with the Prophet, and fearing that his dream was more of a vision than a nightmare, he leads his people in an exodus from Lordaeron to the forgotten lands of Kalimdor. In the retail version, this tutorial campaign ends with the orcs sailing to the distant shores of Kalimdor. However, in the official demo, this campaign is extended to detail the journey across the great ocean. Thrall's ships are damaged from a massive storm, having unwittingly passed through the Maelstrom, and he stops at a small island midway between the two continents for essential repairs to the ships. For those who have only played the retail version, the fact that the forest trolls left the Horde after the second game seems like a contradiction, there was apparently no explanation as to how jungle trolls appeared to now be in the New Horde. Sen'jin, the leader of the trolls of the Darkspear Tribe living on the island, befriends Thrall, and passes on leadership of the tribe to Vol'Jin after being mortally wounded by indigenous Murlocs(a group of watery creatures led by the evil sea witch). After holding off the fishy peril for as long as possible, the two races board the ships and sailed onwards to Kalimdor.
The Scourge of Lordaeron
Prince Arthas Menethil, a Knight of the Silver Hand (a group of Paladins devoted to the defense of Lordaeron and humanity), aided by his former sweet-heart, the Archmage Jaina Proudmoore, investigates a strange plague that is spreading across the lands of Lordaeron. To their horror, they find that the plague turns unsuspecting humans into the Undead, compelling Arthas and Jaina to stop the Cult of the Damned's leader Kel'Thuzad from converting towns over to the Scourge. Arthas proceeds to kill the plague's originator, Kel'Thuzad, then hunt down the dreadlord he serves, Mal'Ganis. Traveling northward to the icy lands of Northrend in pursuit of Mal'Ganis, he aids an old friend, Muradin Bronzebeard, who tells him of a sword called Frostmourne. Arthas obtains Frostmourne, at the cost of Muradin's life, and uses it to defeat Mal'Ganis. Frostmourne slowly corrupts and consumes Arthas' soul, and he becomes the first of the Lich King's Death Knights. Arthas, now enslaved by the taunting voice of Frostmourne becomes a general of the Undead Scourge and the Cult of the Damned, losing the powers of the Light in favour of the darker necromantic powers granted through the Lich King. Leaving the rest of his expedition to die in the frozen wastelands of Northrend, Arthas returns to Lordaeron and slaughters his father, King Terenas.
Path of the Damned
With the death of King Terenas Menethil, Lordaeron lies in ashes, and Arthas is met with the leader of the dreadlords, Tichondrius who assigns him to a series of tests that would make way for the return of the Burning Legion. As Arthas completes a series of quests to revive former adversary Kel'Thuzad as a Lich, he kills the Knights of the Silver Hand and destroys the High Elves' kingdom of Quel'Thalas. The Lich then informs him of the Burning Legion, a vast demonic army that has consumed countless worlds before their own. The Lich King agreed to aid the Legion with his undead Scourge, but in truth he wishes for the Legion to be destroyed and to be free of his prison in The Frozen Throne. Kel'Thuzad's true master is actually the Lich King, rather than the Burning Legion. Arthas' next task is to, with the aid of Kel'Thuzad, open a dimensional portal with Medivh's Spellbook so that the Burning Legion can enter the realm of Azeroth. Archimonde, the general of the demonic forces, having no more use for Arthas and Kel'Thuzad, places the dreadlords directly in control of the Scourge. However the Lich King still has ambitions for them, which take place in the expansion, Warcraft 3: The Frozen Throne.
The Invasion of Kalimdor
After escaping Human captivity and fleeing to the shores of Kalimdor, Orcish warchief Thrall has to lead his brethren to safety and ensure their survival in Kalimdor. With the aid of the Tauren Chieften, Cairne Bloodhoof, Thrall heads north to Ashenvale Forest to seek the Oracle of Stonetalon Peak, clashing with a human expedition who has also arrived upon Kalimdor for unknown purposes. Meanwhile, Grom Hellscream and the Warsong Clan has been left behind to gather enough lumber to build a permanent orcish settlement on the isle, and, in cutting down the large amount of trees necessary to do so, angers the native night elf race and their demigod, Cenarius. In order to defeat Cenarius and his night elves, Grom succumbs to demonic corruption by willingly drinking the pit lord Mannoroth's blood; binding his clan and himself to the Legion's control. Back on Stonetalon Peak, Thrall has reached the Oracle to discover that it is actually the mysterious Prophet. The Prophet informs Thrall and Archmage Jaina Proudmoore that Grom has succumbed to demonic control and that the two races will need to join forces to save him, and suggests that Grom has a crucial role to play in the unfolding of events. With the humans' help, Thrall managed to fight his way through the ranks of the Warsong Clan and the Legion and is able to capture Grom and purge him of the demon blood. Grom then has a premonition of Mannoroth's presence in a local canyon, and the two go there to face Mannoroth. The two are able to defeat Mannoroth, but Grom dies in the battle.
Eternity's End
With the coming of the Undead Scourge and Burning Legion as well as the Humans and Orcs, Tyrande Whisperwind and her Night Elf Sentinels fight a desperate battle to save their beloved home of Kalimdor from enemies old and new alike. After realising the situation is beyond the Sentinels alone, she first reawakens her lover, Malfurion Stormrage, and then the Druids of the Talon, and finally the Druids of the Claw. She also decides to free the great betrayer, Illidan Stormrage, who is eventually instrumental in weakening the Burning Legion, but at a great cost. Finally, she and Malfurion join forces with the outlanders Jaina Proudmoore and Thrall to delay the Legion's advance until a proper end can be arranged for the demonic leader Archimonde. The lines were quickly overrun by the Legion and the Scourge, Archimonde pressed on to make his final blow and grab for power - consuming the energy of Nordrassil, the tree of life. But moments before he can strike, Malfurion Stormrage springs his trap. Realising the danger all too late, Archimonde is destroyed in a colossal blast of energy that shatters the tree of life--but unlike Archimonde, the tree would heal and its roots would once again grow deep. Peace once again came to Kalimdor as the Burning Legion's forces withered away in defeat and the Humans, Orcs, and Night Elves stood victorius. This apparent end would last but for a short while, as the great betrayer, Illidan Stormrage would seek revenge for his imprisonment, and the Lich King, now free from the Legion's grasp, also has plans. Template:Spoilerend
The Frozen Throne expansion
On May 29, 2003, Blizzard announced that the expansion set, Warcraft III: The Frozen Throne had "gone gold" (release version sent to presses). It was released in stores worldwide in multiple languages beginning on July 1, 2003. It includes new heroes, new units, and user interface improvements. It requires the ownership of Reign of Chaos. Blizzard regularly patches both the original game and the more popular expanded version to fix bugs, add new features, and balance multiplayer play.
Multiplayer
A typical game of Warcraft III normally takes fifteen to thirty minutes, but can also last more than an hour. Strategic depth is achieved through the diverse range of units available to each race and the neutral creeps placed around the map. As a player progresses on their Battle.net account, they earn different icons depending on how many victories they achieve with a certain race. (For example, 25 orc victories earns a grunt icon, two hundred and fifty orc victories earns a tauren icon, five hundred orc victories earns a Far Seer icon, and fifteen hundred orc victories earns a Thrall icon).
Warcraft 3: Reign of Chaos is no longer used in professional tournaments. Every tournament uses the game's expansion, Warcraft 3: The Frozen Throne. It is faster paced (all unit costs have been lowered by fifteen to twenty-five percent) and less caster oriented (caster type units dominated the original Warcraft 3, aka Reign of Chaos), because of the introduction of anti-caster units.
The game heavily emphasises on micromanagement and unit choice. Most professional WarCraft 3 players measure their micromanagement by reviewing their APM (Actions Per Minute). Higher A.P.M. generally indicates better micromanaging, although unnecessary actions may lead to an artificially inflated A.P.M.
Strategic resources for Warcraft III include online discussion, replays and audio commentaries (see WCReplays.com or TorneosNydus). Mojo Stormstout's Warcraft III Strategy Guide by Blizzard Entertainment contains information about the expansion pack The Frozen Throne.
Some people create their own custom maps using the built-in map editor, most of which bear little or no relation to the traditional Warcraft III RTS gameplay. Examples include but are not limited to: DotA, HosK, Line Tower Wars, Sheep Tag, Wintermaul, Bugs vs. Humans, Vampirism, Crop Circles TD, City Builder, Hero Builder, Soccer, Hero Wars, Run Kitty Run, Hero Line Wars, Snipers, Protect Your Sheep, Kodo Tag, Maze of Courage, Julien's Open RPG, Life of a Peasant, Preschool, Risk, Arena Nexus, Tak Paintball, and Footman Wars. Many custom maps are particularly focused on controlling hero units.
In comparison to similar RTS-games, Warcraft 3 has a large community, which is promoted by Blizzard Entertainment's free Battle.net service and there are a number of prestigious Warcraft III tournaments held every year around the world. The game is also featured at large events such as WCG and WEG.
Music and Sound
Background Music
Most of the music within Warcraft III is orchestral, and composed by Tracy W. Bush, Derek Duke, Jason Hayes, or Glenn Stafford. Although the music is orchestral, it uses several MIDI sounds, and is in mp3 format. The music varies depending on the player's race, monastic music for the humans, ambient music for the Night Elves, tribal, warlike music for the Orcs and fast, haunting music for the Undead. New themes were added in the expansion.
Examples of such music can be found on the World of Warcraft subpage. Here you can listen to songs from both Warcraft II and III and even a few from World of Warcraft. All are orchestral compositions with the exception of three, two of which are 'skits' and one other constructed from the many in-game unit responses.
Quotations
One of the signatures of Blizzard games are the unit quotes. If a single unit is clicked four or more times in a row, the unit's voice samples become more and more comical. The unit may start getting angry at the player, or make allusions to other games, movies, or jokes. For example, after several clicks peasants exclaim in an accent, "Help! Help! I'm being repressed!" — a quotation from the movie Monty Python and the Holy Grail. They also say "You're the king? Well, I didn't vote for you," and "We found a witch. May we burn her?", while footmen exclaim, "It's only a flesh wound!" — all of which are from the same movie. Knights remark, "My favourite colour is blue... No, YELLOW!" and "I never say Ni." The human "spellbreaker" unit makes reference to The Lord of the Rings by saying "I stole your Precious!", while an orc unit references Full Metal Jacket. The human Dragonhawk Rider quotes Top Gun by saying both "Permission to Buzz the Tower" and "I'll hit the brakes, he'll fly right by!" . Other movies quoted include Army of Darkness, O Brother, Where Art Thou?, Blade Runner, Star Wars Episode V: The Empire Strikes Back, Toy Story, and Flash Gordon. Games like Mortal Kombat, Warhammer 40,000, and Banjo-Kazooie are paid homage, in addition to shows such as Saturday Night Live, The Twilight Zone, Iron Chef, and Beavis and Butthead. Other references are to the famed sharpness of Ginsu Knives, Shakespeare, and the lyrics to ...Baby One More Time
Several of the units also make comments relating to other Blizzard games. For example, the Demon Hunter Illidan Stormrage, after repeated clicking, will say "Wings, horns, hooves... what are we saying, is this Diablo?". Likewise, the Acolyte will say "My life for Aiur!... uh, I mean, Ner'zhul.", a reference to StarCraft and the Protoss Zealot's war cry. The Mortar Team also says "Clearly Tassadar has failed us. You must not." also in reference to StarCraft.
Related
A massively multiplayer online role-playing game set in the WarCraft universe, entitled World of Warcraft, is the fourth WarCraft game in a series produced by Blizzard. It picks up the WarCraft storyline two and a half years after the events of The Frozen Throne, or four years after the defeat of the Burning Legion in the conclusion of The Reign of Chaos
The strategy board game Warcraft: The Board Game was released in 2003 by Fantasy Flight Games, and is based on Warcraft III. It uses a modular game board, which allows many different scenarios to be played with the same set of components.
Modding
With the Warcraft III World Editor that came with Warcraft III: Reign of Chaos, players were able to create their own custom maps to play multiplayer or single player. The world editor had features such as unit editing and event triggers (which allowed for almost unending diversity in campaign design). A small community of modders started up, and spawned several tools for spell editing through SLK spreadsheets, customizing skins with .BLP converters, JASS editing, and a file importer that opened up .MPQs.
With the expanded World Editor that came with The Frozen Throne, users could edit spells without using SLK spreadsheets, import their own custom .BLP textures files, .MDX models, various sounds, and any other file that the editor was willing to put in without third party software. This made modding infinitely easier and less reliant on third party software.
After a long time, Blizzard began to recognize the modding community, and released the Warcraft III Art Tools plugin for 3D Studio Max, which allowed skilled model makers to create fully animated three dimensional models (which could be imported via the expanded World Editor). In the Warcraft III 1.10 patch, the World Editor was once again updated, to be able to use caches and custom campaigns which allowed modders to create entire campaigns for Warcraft III.
In addition to custom maps, total conversions are available for download. Total conversions completely replace one or more of the original races with completely new units and upgrades. Some of the many total conversions made for Warcraft III include Divine Right, FPS Mod, and the Tales of Raviganion. Some mods add whole new races, such as Extra Races and Creep Rebellion.
Custom maps
There are many player-created multiplayer maps (made with the included Warcraft III World Editor tool) available. There are many different genres in Warcraft 3 custom games, because everyone can create whatever they like. Some of the more popular ones are:
Aeon of Strife
Starcraft's Aeon of Strife(AoS) is the original map of that type, so they are named after it. An AoS is a map in which players choose and control a single hero with many abilities, trying to destroy the enemy team's main building and protect their own. The most popular AoS type map currently is Defense of the Ancients or DotA - Blizzard's First Spotlight Map entry in the Battle.net Hall of Fame.
Footmen Wars
Footmen Wars is a genre of WarCraft III mods in which each player is given a unit periodically, and the player must use these 'spawns' to conquer the other players, named after the base unit, the Footman. The ultimate goal is to destroy enemy's base which will stop their unit's spawning. Over time a wide variety of Heroes, Mercenaries, and much more were added to the game and have become a vital part of the gameplay. Footmen Wars is most commonly a battle between 4 teams each with 3 players. Each player starts off with a main base that will spawn a very basic infantry type. The players start off with gold which in most cases they must make the decision of buying a hero or "teching" where one upgrades one's main base, causing it to spawn more powerful units. Most use the four generic races, Human, Orc, Undead, and Night Elf. Some footmen wars may include side races of Demons, Murlocs, Naga, Trolls, and Kobolds. Some of the most popular Footmen-Wars Type maps are Footmen Frenzy and Ultimate Footmen.
Arena
A subtype of the AoS are Arena Maps in which the winner is determined by the number of heroes killed. In arena maps players will control a single hero, like AoS but the differences are that the teams aren't supported by waves of creeps. The game machanics will determine what kind of Arena map will be, some examples of hero arena maps are Anime fight, Angel Arena, Arena Nexus, Naruto Hero builder, Ninja vs Samurai, Custom Hero arena, etc.
On the other hand a hero survival (X Hero Siege, Hero Survival, Orc Gladiators, 7 Illidans, Legendary Gladiators, etc) are games where players must cooperate and fight together with waves of creeps until a timer goes to zero or certain event, or until they can handle the fight.
Tower Defense
The game usually consists of a group of players who attempt to stop waves of monsters from reaching a certain point. They build towers either in the way or on the sides of the path the monsters take. In some tower defense maps, there are races to choose from, each with their own unique towers. Many tower defenses have been based off the popular Winter Maul, and have adopted the term Maul as their name. Some examples would be Warcraft Maul, Videogame Maul, DBZ Maul, Movie Maul, Halo Maul, and Star Wars Maul.
Another type of tower defense would be a hero defense (e.g. Enfo's Team Survival). Each player gets one Hero which has a variety of abilities used to stop the monsters. The goals of the hero defense are similar in objective as the tower defense - stop the monsters from reaching a certain point.
There are two modes in tower defenses: team and survival. Team mode is where all the players will work together to defeat the monsters, but if the monsters reach a certain point they all lose. While in survival mode, the players each work separately and have their own point to protect. If the monsters reach their own point, only that one player loses.
There are also competitive tower defense maps, such as line tower wars, in which players pay summon creeps to attack other players, while simultaneously defending their own base. In those types of tower defense maps, players receive income regularly, for example every 15 seconds, and summoning creeps increases their income.
(Counter) Wars
Players are divided into 2 teams and are able to build offensive, defensive, income and research type structures. Offensive structures automatically produce units to attack enemies, while defensive have some type of an attack or provide a boost to the army around them. The main goal is to produce a diverse army, which is able to exploit the enemy army weaknesses while covering its own, and destroy their main building. Most popular: Tales of Kaltazar: Boreal Conflict, Civilization Wars, Tech Wars, Sim City Wars.
Sheep Tag
Players are separated into two teams of Sheeps and Shepherds. There is a fenced area in the center of the map, where the spirits of dead Sheeps are trapped. When the game begins, Sheeps spawn surrounding this area. Seconds later, Shepherds spawn within the area. The goal of the Shepherds is to trap all Sheep spirits within the central area, by attacking Sheeps. The goal of the Sheeps is to survive for 20 minutes. Sheeps are able to build Farms instantaneously, which they manipulate to avoid the Shepherds. When a Sheep's spirit is trapped within the central area, another Sheep may risk itself for the trapped Sheep by attacking its spirit, whereupon the killed Sheep-spirit will revive. There also has been made a version where the sheperds are each uniqe and all the sheep are uniqe.
Strategy
Players are given a certain region and, depending on the map, are either divided into teams or engaged in a free-for-all. Usually a player starts with a capital, a couple heroes, an army to help defend his capital, and also a few towers to protect them. There are also custom units that select armies can build in order to increase their forces. Popular settings for these maps are the Warcraft Universe, Lord of the Rings, and Medieval Europe. Popular maps of this genre include: Fall of Rome, Diplomacy, Castle Builder, Village Builder, Europa, Azeroth Wars, War of the Jewels, Lord of the Rings: Ring Wars and Tales Of Kaltazar: The Great War.
Hero Line Wars
In this game, you can pick from many heroes, each with its own abilities and spells (some are focused on area effect spells, that hit an entire area of creatures at a time, some are focused on melee, and some are focused on spellcasting from far, some even create minions). Once you pick your hero, you are transported to your side of the map, with up to 4 other teammates. Once here, there are 2 shops, one you can buy potions at, and the other has gear to increase strength, agility, intellect, etc. You start off with an income of 20 gold. You can use your city hall in the middle of the map to send creatures at the opposing force. The more monsters you send, the more income you will get as well. Sending monsters is important as it is your main source of income. In all versions, the maximum level is over 100, often reaching 120 or even 300.
Zombie Survival
So called because the majority of games of this type involve zombies being the hostile forces. In zombie survival games, a group of usually 8-10 players (max) are put into an environment, usually an urban city, and forced to survive for a long period of time against attackers who are much weaker but much more numerous than them. Usually there will be a periodic "Boss Fight", in which players must use abilities or some kind of strategy in order to defeat a boss enemy, who is typically much larger and more powerful than the standard enemies of that map. Usually each player has a unique character with unique skills and abilities. Each character is usually as important as any other character any other player might have. Many of these games allow for saving and loading of characters, allowing for a thoroughly strengthened character over time. There are two kinds of "Saving/Loading" styles, one wherein it saves the actual character (Hero experience, skills), while others save the player's data (Player experience, player medals) The majority of these games mostly involve "camping", wherein players find a defensible spot with high visibility and construct defenses around there, then sit and kill attackers until something such as a boss comes around, wherein they must run from their base, usually resulting in that base being destroyed, and then forced to reconstruct a base somewhere else. Some of these games also feature missions, most notably Night of the Dead: Aftermath, which the players must complete in order to advance the game. Some may only be optional, providing experience for the player's character, which many consider valuable, no matter how small the amount. This also has a tendency to force players from their constructed bases, hightening the difficulty of the game. Most of these games also feature an ammo system, wherein players must continually find ammo in order to continue to be able to combat their attackers. This provides great difficulty for most games. It is questionable as to where this genre started. However most point to Rural Zombie Outbreak. Games in this genre include Night of the Dead: Aftermath, Swat: Aftermath, the Dawn of the Dead Series, Night of the Dead I and II (unrelated to Night of the Dead: Aftermath), Rural Zombie Outbreak, and Fortress Outbreak I and II.
External links
- The official Warcraft III website
- The official Warcraft III strategy guide, ladder, patches, and map downloads
- The official Warcraft: The Board Game website
- Template:Wowwiki
- Warcraft III: Battle Chest at MobyGames
- Warcraft III: Reign of Chaos at MobyGames
- Warcraft III: The Frozen Throne at MobyGames
- Matchmaking and Ladder Explanation
- Wikipedia articles needing copy edit from January 2007
- 2002 computer and video games
- Mac OS games
- Mac OS X games
- Electronic sports games
- Real-time strategy computer games
- Warcraft games
- Windows games
- Computer and video games with expansion packs
- Multiplayer online games
- Computer and video game sequels
- Interactive Achievement Award winners